Made one-ups Luigi-aware

This commit is contained in:
MysterD 2020-08-01 19:08:08 -07:00
parent 01e02affad
commit b525b9d43a
1 changed files with 15 additions and 8 deletions

View File

@ -3,7 +3,8 @@
void bhv_1up_interact(void) {
UNUSED s32 sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
struct Object* player = nearest_player_to_object(o);
if (obj_check_if_collided_with_object(o, player) == 1) {
play_sound(SOUND_GENERAL_COLLECT_1UP, gDefaultSoundArgs);
gMarioState->numLives++;
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
@ -40,12 +41,13 @@ void one_up_loop_in_air(void) {
}
void pole_1up_move_towards_mario(void) {
f32 sp34 = gMarioObject->header.gfx.pos[0] - o->oPosX;
f32 sp30 = gMarioObject->header.gfx.pos[1] + 120.0f - o->oPosY;
f32 sp2C = gMarioObject->header.gfx.pos[2] - o->oPosZ;
struct Object* player = nearest_player_to_object(o);
f32 sp34 = player->header.gfx.pos[0] - o->oPosX;
f32 sp30 = player->header.gfx.pos[1] + 120.0f - o->oPosY;
f32 sp2C = player->header.gfx.pos[2] - o->oPosZ;
s16 sp2A = atan2s(sqrtf(sqr(sp34) + sqr(sp2C)), sp30);
obj_turn_toward_object(o, gMarioObject, 16, 0x1000);
obj_turn_toward_object(o, player, 16, 0x1000);
o->oMoveAnglePitch = approach_s16_symmetric(o->oMoveAnglePitch, sp2A, 0x1000);
o->oVelY = sins(o->oMoveAnglePitch) * 30.0f;
o->oForwardVel = coss(o->oMoveAnglePitch) * 30.0f;
@ -53,8 +55,11 @@ void pole_1up_move_towards_mario(void) {
}
void one_up_move_away_from_mario(s16 sp1A) {
struct Object* player = nearest_player_to_object(o);
int angleToPlayer = obj_angle_to_object(o, player);
o->oForwardVel = 8.0f;
o->oMoveAngleYaw = o->oAngleToMario + 0x8000;
o->oMoveAngleYaw = angleToPlayer + 0x8000;
bhv_1up_interact();
if (sp1A & 0x02)
o->oAction = 2;
@ -248,8 +253,9 @@ void bhv_1up_hidden_loop(void) {
}
void bhv_1up_hidden_trigger_loop(void) {
struct Object* player = nearest_player_to_object(o);
struct Object *sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
if (obj_check_if_collided_with_object(o, player) == 1) {
sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1up);
if (sp1C != NULL)
sp1C->o1UpHiddenUnkF4++;
@ -295,7 +301,8 @@ void bhv_1up_hidden_in_pole_loop(void) {
void bhv_1up_hidden_in_pole_trigger_loop(void) {
struct Object *sp1C;
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
struct Object* player = nearest_player_to_object(o);
if (obj_check_if_collided_with_object(o, player) == 1) {
sp1C = cur_obj_nearest_object_with_behavior(bhvHidden1upInPole);
if (sp1C != NULL) {
sp1C->o1UpHiddenUnkF4++;