Prevent bettercam from glitching out when opening one side of a door

This commit is contained in:
MysterD 2020-09-25 01:03:16 -07:00
parent 4d938e635d
commit b594984e45
1 changed files with 8 additions and 1 deletions

View File

@ -30,7 +30,14 @@ u8 door_allow_walk_through(void) {
s32 cur = o->header.gfx.unk38.animFrame;
s32 max = o->header.gfx.unk38.curAnim->unk08 - 2;
return (cur >= max / 4 && cur <= 7 * max / 8);
s32 min = max / 4;
// make non-solid immediately for local actions so the camera doesn't glitch out
if (gMarioStates[0].marioObj != NULL && (gMarioStates[0].action == ACT_PULLING_DOOR || gMarioStates[0].action == ACT_PUSHING_DOOR)) {
min = 0;
}
return (cur >= min && cur <= 7 * max / 8);
}
void set_door_camera_event(void) {