Possible fix for init_mario_after_warp() crash

This commit is contained in:
MysterD 2022-04-10 18:19:15 -07:00
parent 2b7f12efbe
commit b60b5e3c07
2 changed files with 4 additions and 3 deletions

View File

@ -392,8 +392,9 @@ void set_mario_initial_action(struct MarioState *m, u32 spawnType, u32 actionArg
void init_mario_after_warp(void) {
struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
if (spawnNode == NULL) { spawnNode = gCurrentArea->warpNodes; }
if (spawnNode == NULL) { return; }
if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = &gCurrentArea->warpNodes[0xFA]; }
if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = &gCurrentArea->warpNodes[0x00]; }
if (spawnNode == NULL || spawnNode->object == NULL) { return; }
u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
if (gMarioState->action != ACT_UNINITIALIZED) {

View File

@ -99,7 +99,7 @@ void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolu
char m64path[SYS_MAX_PATH] = { 0 };
if (snprintf(m64path, SYS_MAX_PATH-1, "sound/%s.m64", m64Name) < 0) {
LOG_LUA("Could not find m64 at path: %s", m64path);
LOG_LUA("Could not concat m64path: %s", m64path);
return;
}