Bouncy Level Bounds server option
This commit is contained in:
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@ -198,6 +198,10 @@ SHARE_LIVES = "Sdílet životy"
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ENABLE_CHEATS = "Zapnout cheaty"
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ENABLE_CHEATS = "Zapnout cheaty"
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BUBBLE_ON_DEATH = "Bublina při smrti"
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BUBBLE_ON_DEATH = "Bublina při smrti"
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NAMETAGS = "Nametags \\#ffff00\\(NOVÉ!)"
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NAMETAGS = "Nametags \\#ffff00\\(NOVÉ!)"
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BOUNCY_BOUNDS_ON_CAP = "Zapnuto (Omezeno)"
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BOUNCY_BOUNDS_ON = "Zapnuto"
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BOUNCY_BOUNDS_OFF = "Vypnuto"
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BOUNCY_LEVEL_BOUNDS = "Omezení odražejícího úrovně \\#ffff00\\(NOVÉ!)"
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AMOUNT_OF_PLAYERS = "Počet hráčů"
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AMOUNT_OF_PLAYERS = "Počet hráčů"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Levens delen"
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ENABLE_CHEATS = "Cheats aan zetten"
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ENABLE_CHEATS = "Cheats aan zetten"
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BUBBLE_ON_DEATH = "Bubbelen op dood"
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BUBBLE_ON_DEATH = "Bubbelen op dood"
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NAMETAGS = "Nametags \\#ffff00\\(NIEUW!)"
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NAMETAGS = "Nametags \\#ffff00\\(NIEUW!)"
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BOUNCY_BOUNDS_ON_CAP = "Aan (Begrensd)"
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BOUNCY_BOUNDS_ON = "Aan"
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BOUNCY_BOUNDS_OFF = "Uit"
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BOUNCY_LEVEL_BOUNDS = "Springende Niveau Grenzen \\#ffff00\\(NIEUW!)"
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AMOUNT_OF_PLAYERS = "Hoeveelheid spelers"
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AMOUNT_OF_PLAYERS = "Hoeveelheid spelers"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Share lives"
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ENABLE_CHEATS = "Enable cheats"
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ENABLE_CHEATS = "Enable cheats"
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BUBBLE_ON_DEATH = "Bubble on death"
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BUBBLE_ON_DEATH = "Bubble on death"
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NAMETAGS = "Nametags \\#ffff00\\(NEW!)"
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NAMETAGS = "Nametags \\#ffff00\\(NEW!)"
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BOUNCY_BOUNDS_ON_CAP = "On (Capped)"
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BOUNCY_BOUNDS_ON = "On"
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BOUNCY_BOUNDS_OFF = "Off"
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BOUNCY_LEVEL_BOUNDS = "Bouncy Level Bounds \\#ffff00\\(NEW!)"
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AMOUNT_OF_PLAYERS = "Amount of players"
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AMOUNT_OF_PLAYERS = "Amount of players"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Partage de vies"
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ENABLE_CHEATS = "Activer le mode triche"
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ENABLE_CHEATS = "Activer le mode triche"
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BUBBLE_ON_DEATH = "Bulles (mort)"
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BUBBLE_ON_DEATH = "Bulles (mort)"
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NAMETAGS = "Étiquettes de nom \\#ffff00\\(NEW!)"
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NAMETAGS = "Étiquettes de nom \\#ffff00\\(NEW!)"
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BOUNCY_BOUNDS_ON_CAP = "Allumé (Limité)"
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BOUNCY_BOUNDS_ON = "Allumé"
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BOUNCY_BOUNDS_OFF = "Éteint"
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BOUNCY_LEVEL_BOUNDS = "Limites de Niveau Rebondissant \\#ffff00\\(NOUVEAU !)"
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AMOUNT_OF_PLAYERS = "Nombre de joueurs"
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AMOUNT_OF_PLAYERS = "Nombre de joueurs"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Leben teilen"
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ENABLE_CHEATS = "Cheats aktivieren"
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ENABLE_CHEATS = "Cheats aktivieren"
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BUBBLE_ON_DEATH = "Beim Tod in Blase"
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BUBBLE_ON_DEATH = "Beim Tod in Blase"
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NAMETAGS = "Nametags \\#ffff00\\(NEU!)"
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NAMETAGS = "Nametags \\#ffff00\\(NEU!)"
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BOUNCY_BOUNDS_ON_CAP = "An (Gedrosselt)"
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BOUNCY_BOUNDS_ON = "An"
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BOUNCY_BOUNDS_OFF = "Aus"
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BOUNCY_LEVEL_BOUNDS = "Elastische Levelgrenzen \\#ffff00\\(NEU!)"
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AMOUNT_OF_PLAYERS = "Spieleranzahl"
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AMOUNT_OF_PLAYERS = "Spieleranzahl"
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[HOST]
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[HOST]
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@ -196,6 +196,10 @@ SHARE_LIVES = "Condividi le vite"
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ENABLE_CHEATS = "Abilita i trucchi"
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ENABLE_CHEATS = "Abilita i trucchi"
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BUBBLE_ON_DEATH = "Bolla alla morte"
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BUBBLE_ON_DEATH = "Bolla alla morte"
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NAMETAGS = "Nametags \\#ffff00\\(NUOVO!)"
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NAMETAGS = "Nametags \\#ffff00\\(NUOVO!)"
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BOUNCY_BOUNDS_ON_CAP = "Acceso (Limitato)"
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BOUNCY_BOUNDS_ON = "Acceso"
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BOUNCY_BOUNDS_OFF = "Spento"
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BOUNCY_LEVEL_BOUNDS = "Limiti Livello Rimbalzante \\#ffff00\\(NUOVO!)"
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AMOUNT_OF_PLAYERS = "Numero di giocatori"
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AMOUNT_OF_PLAYERS = "Numero di giocatori"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Dividir vidas"
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ENABLE_CHEATS = "Ativar cheats"
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ENABLE_CHEATS = "Ativar cheats"
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BUBBLE_ON_DEATH = "Bolha após a morte"
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BUBBLE_ON_DEATH = "Bolha após a morte"
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NAMETAGS = "Etiquetas de nome \\#ffff00\\(NOVO!)"
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NAMETAGS = "Etiquetas de nome \\#ffff00\\(NOVO!)"
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BOUNCY_BOUNDS_ON_CAP = "Ligado (Limitado)"
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BOUNCY_BOUNDS_ON = "Ligado"
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BOUNCY_BOUNDS_OFF = "Desligado"
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BOUNCY_LEVEL_BOUNDS = "Limites de Nível Saltitante \\#ffff00\\(NOVO!)"
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AMOUNT_OF_PLAYERS = "Quantidade de jogadores"
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AMOUNT_OF_PLAYERS = "Quantidade de jogadores"
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[HOST]
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[HOST]
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@ -197,6 +197,10 @@ SHARE_LIVES = "Делитесь жизнями"
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ENABLE_CHEATS = "Включить читы"
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ENABLE_CHEATS = "Включить читы"
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BUBBLE_ON_DEATH = "Пузырик при смерти"
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BUBBLE_ON_DEATH = "Пузырик при смерти"
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NAMETAGS = "Этикетки \\#ffff00\\(НОВОЕ!)"
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NAMETAGS = "Этикетки \\#ffff00\\(НОВОЕ!)"
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BOUNCY_BOUNDS_ON_CAP = "Вкл. (Ограничено)"
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BOUNCY_BOUNDS_ON = "Вкл"
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BOUNCY_BOUNDS_OFF = "Выкл"
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BOUNCY_LEVEL_BOUNDS = "Пределы упругого уровня \\#ffff00\\(НОВОЕ!)"
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AMOUNT_OF_PLAYERS = "Количество игроков"
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AMOUNT_OF_PLAYERS = "Количество игроков"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Compartir vidas"
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ENABLE_CHEATS = "Habilitar trucos"
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ENABLE_CHEATS = "Habilitar trucos"
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BUBBLE_ON_DEATH = "Burbuja al morir"
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BUBBLE_ON_DEATH = "Burbuja al morir"
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NAMETAGS = "Etiquetas de nombre \\#ffff00\\(NUEVO!)"
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NAMETAGS = "Etiquetas de nombre \\#ffff00\\(NUEVO!)"
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BOUNCY_BOUNDS_ON_CAP = "Encendido (Limitado)"
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BOUNCY_BOUNDS_ON = "Encendido"
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BOUNCY_BOUNDS_OFF = "Apagado"
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BOUNCY_LEVEL_BOUNDS = "Límites de Nivel Rebote \\#ffff00\\(¡NUEVO!)"
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AMOUNT_OF_PLAYERS = "Número de jugadores"
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AMOUNT_OF_PLAYERS = "Número de jugadores"
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[HOST]
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[HOST]
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@ -198,6 +198,10 @@ SHARE_LIVES = "Compartir vidas"
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ENABLE_CHEATS = "Habilitar trucos"
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ENABLE_CHEATS = "Habilitar trucos"
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BUBBLE_ON_DEATH = "Burbuja al morir"
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BUBBLE_ON_DEATH = "Burbuja al morir"
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NAMETAGS = "Etiquetas de nombre \\#ffff00\\ (NUEVO!)"
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NAMETAGS = "Etiquetas de nombre \\#ffff00\\ (NUEVO!)"
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BOUNCY_BOUNDS_ON_CAP = "Encendido (Limitado)"
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BOUNCY_BOUNDS_ON = "Encendido"
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BOUNCY_BOUNDS_OFF = "Apagado"
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BOUNCY_LEVEL_BOUNDS = "Límites de Nivel Rebote \\#ffff00\\(¡NUEVO!)"
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AMOUNT_OF_PLAYERS = "Número de jugadores"
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AMOUNT_OF_PLAYERS = "Número de jugadores"
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[HOST]
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[HOST]
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@ -630,7 +630,7 @@ void render_hud(void) {
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create_dl_ortho_matrix();
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create_dl_ortho_matrix();
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#endif
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#endif
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bool showHud = (configHUD && !gDjuiInMainMenu && !gOverrideHideHud);
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bool showHud = (!gDjuiInMainMenu && !gOverrideHideHud);
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if (gCurrentArea != NULL && gCurrentArea->camera != NULL && gCurrentArea->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
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if (gCurrentArea != NULL && gCurrentArea->camera != NULL && gCurrentArea->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
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render_hud_cannon_reticle();
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render_hud_cannon_reticle();
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@ -415,9 +415,11 @@ u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation,
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set_character_animation(m, animation);
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set_character_animation(m, animation);
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if (m->forwardVel > 16.0f) {
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if (m->forwardVel > 16.0f) {
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queue_rumble_data_mario(m, 5, 40);
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF) {
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mario_bonk_reflection(m, FALSE);
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queue_rumble_data_mario(m, 5, 40);
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m->faceAngle[1] += 0x8000;
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mario_bonk_reflection(m, FALSE);
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m->faceAngle[1] += 0x8000;
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}
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if (m->wall != NULL) {
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if (m->wall != NULL) {
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set_mario_action(m, ACT_AIR_HIT_WALL, 0);
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set_mario_action(m, ACT_AIR_HIT_WALL, 0);
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@ -435,14 +437,16 @@ u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation,
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// wall collision, or by rising into the top of a wall such
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// wall collision, or by rising into the top of a wall such
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// that the final quarter step detects a ledge, but you are
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// that the final quarter step detects a ledge, but you are
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// not able to ledge grab it.
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// not able to ledge grab it.
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if (m->forwardVel >= 38.0f) {
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if (gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_OFF) {
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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if (m->forwardVel >= 38.0f) {
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set_mario_action(m, ACT_BACKWARD_AIR_KB, 0);
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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} else {
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set_mario_action(m, ACT_BACKWARD_AIR_KB, 0);
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if (m->forwardVel > 8.0f) {
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} else {
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mario_set_forward_vel(m, -8.0f);
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if (m->forwardVel > 8.0f) {
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mario_set_forward_vel(m, -8.0f);
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}
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return set_mario_action(m, ACT_SOFT_BONK, 0);
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}
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}
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return set_mario_action(m, ACT_SOFT_BONK, 0);
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}
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}
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}
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}
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} else {
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} else {
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@ -807,6 +811,8 @@ s32 act_dive(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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mario_bonk_reflection(m, TRUE);
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mario_bonk_reflection(m, TRUE);
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m->faceAngle[0] = 0;
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m->faceAngle[0] = 0;
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@ -1182,6 +1188,8 @@ u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFall
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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set_character_animation(m, CHAR_ANIM_BACKWARD_AIR_KB);
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set_character_animation(m, CHAR_ANIM_BACKWARD_AIR_KB);
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mario_bonk_reflection(m, FALSE);
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mario_bonk_reflection(m, FALSE);
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@ -1439,6 +1447,7 @@ s32 act_forward_rollout(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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mario_set_forward_vel(m, 0.0f);
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mario_set_forward_vel(m, 0.0f);
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break;
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break;
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@ -1481,6 +1490,7 @@ s32 act_backward_rollout(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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mario_set_forward_vel(m, 0.0f);
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mario_set_forward_vel(m, 0.0f);
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break;
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break;
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@ -1515,6 +1525,8 @@ s32 act_butt_slide_air(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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if (m->vel[1] > 0.0f) {
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if (m->vel[1] > 0.0f) {
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m->vel[1] = 0.0f;
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m->vel[1] = 0.0f;
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}
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}
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@ -1555,6 +1567,8 @@ s32 act_hold_butt_slide_air(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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if (m->vel[1] > 0.0f) {
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if (m->vel[1] > 0.0f) {
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m->vel[1] = 0.0f;
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m->vel[1] = 0.0f;
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}
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}
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@ -1689,6 +1703,8 @@ s32 act_slide_kick(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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if (m->vel[1] > 0.0f) {
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if (m->vel[1] > 0.0f) {
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m->vel[1] = 0.0f;
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m->vel[1] = 0.0f;
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}
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}
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@ -1735,6 +1751,7 @@ s32 act_jump_kick(struct MarioState *m) {
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break;
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break;
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case AIR_STEP_HIT_WALL:
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case AIR_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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mario_set_forward_vel(m, 0.0f);
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mario_set_forward_vel(m, 0.0f);
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break;
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break;
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}
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}
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@ -1437,6 +1437,8 @@ void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32
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case GROUND_STEP_HIT_WALL:
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case GROUND_STEP_HIT_WALL:
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if (!mario_floor_is_slippery(m)) {
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if (!mario_floor_is_slippery(m)) {
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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#ifdef VERSION_JP
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#ifdef VERSION_JP
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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#else
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#else
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@ -1562,9 +1564,12 @@ s32 act_slide_kick_slide(struct MarioState *m) {
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break;
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break;
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case GROUND_STEP_HIT_WALL:
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case GROUND_STEP_HIT_WALL:
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if (m->wall == NULL && gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) { break; }
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mario_bonk_reflection(m, TRUE);
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mario_bonk_reflection(m, TRUE);
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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set_mario_particle_flags(m, PARTICLE_VERTICAL_STAR, FALSE);
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set_mario_action(m, ACT_BACKWARD_GROUND_KB, 0);
|
set_mario_action(m, ACT_BACKWARD_GROUND_KB, 0);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
#include "pc/lua/smlua.h"
|
#include "pc/lua/smlua.h"
|
||||||
#include "game/hardcoded.h"
|
#include "game/hardcoded.h"
|
||||||
|
|
||||||
|
#define CLAMP(_val, _min, _max) MAX(MIN((_val), _max), _min)
|
||||||
|
|
||||||
static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
|
static s16 sMovingSandSpeeds[] = { 12, 8, 4, 0 };
|
||||||
|
|
||||||
struct Surface gWaterSurfacePseudoFloor = {
|
struct Surface gWaterSurfacePseudoFloor = {
|
||||||
|
@ -294,7 +296,10 @@ static s32 perform_ground_quarter_step(struct MarioState *m, Vec3f nextPos) {
|
||||||
mario_update_wall(m, &upperWcd);
|
mario_update_wall(m, &upperWcd);
|
||||||
|
|
||||||
if (floor == NULL) {
|
if (floor == NULL) {
|
||||||
//HOOK_ON_COLLIDE_LEVEL_BOUNDS, coopdx
|
if (gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) {
|
||||||
|
m->faceAngle[1] += 0x8000;
|
||||||
|
mario_set_forward_vel(m, gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_ON_CAP ? CLAMP(1.5f * m->forwardVel, -500, 500) : 1.5f * m->forwardVel);
|
||||||
|
}
|
||||||
smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
|
smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
|
||||||
return GROUND_STEP_HIT_WALL_STOP_QSTEPS;
|
return GROUND_STEP_HIT_WALL_STOP_QSTEPS;
|
||||||
}
|
}
|
||||||
|
@ -470,7 +475,10 @@ s32 perform_air_quarter_step(struct MarioState *m, Vec3f intendedPos, u32 stepAr
|
||||||
}
|
}
|
||||||
|
|
||||||
m->pos[1] = nextPos[1];
|
m->pos[1] = nextPos[1];
|
||||||
//HOOK_ON_COLLIDE_LEVEL_BOUNDS, coopdx
|
if (gServerSettings.bouncyLevelBounds != BOUNCY_LEVEL_BOUNDS_OFF) {
|
||||||
|
m->faceAngle[1] += 0x8000;
|
||||||
|
mario_set_forward_vel(m, gServerSettings.bouncyLevelBounds == BOUNCY_LEVEL_BOUNDS_ON_CAP ? CLAMP(1.5f * m->forwardVel, -500, 500) : 1.5f * m->forwardVel);
|
||||||
|
}
|
||||||
smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
|
smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
|
||||||
return AIR_STEP_HIT_WALL;
|
return AIR_STEP_HIT_WALL;
|
||||||
}
|
}
|
||||||
|
|
|
@ -114,11 +114,10 @@ bool configCameraInvertY = true;
|
||||||
bool configEnableCamera = false;
|
bool configEnableCamera = false;
|
||||||
bool configCameraAnalog = false;
|
bool configCameraAnalog = false;
|
||||||
bool configCameraMouse = false;
|
bool configCameraMouse = false;
|
||||||
|
// coop-specific
|
||||||
bool configSkipIntro = 0;
|
bool configSkipIntro = 0;
|
||||||
bool configBubbleDeath = true;
|
bool configBubbleDeath = true;
|
||||||
unsigned int configAmountofPlayers = 16;
|
unsigned int configAmountofPlayers = 16;
|
||||||
bool configHUD = true;
|
|
||||||
// coop-specific
|
|
||||||
char configJoinIp[MAX_CONFIG_STRING] = "";
|
char configJoinIp[MAX_CONFIG_STRING] = "";
|
||||||
unsigned int configJoinPort = DEFAULT_PORT;
|
unsigned int configJoinPort = DEFAULT_PORT;
|
||||||
unsigned int configHostPort = DEFAULT_PORT;
|
unsigned int configHostPort = DEFAULT_PORT;
|
||||||
|
@ -126,6 +125,8 @@ unsigned int configHostSaveSlot = 1;
|
||||||
unsigned int configPlayerInteraction = 1;
|
unsigned int configPlayerInteraction = 1;
|
||||||
unsigned int configPlayerKnockbackStrength = 25;
|
unsigned int configPlayerKnockbackStrength = 25;
|
||||||
unsigned int configStayInLevelAfterStar = 0;
|
unsigned int configStayInLevelAfterStar = 0;
|
||||||
|
bool configNametags = true;
|
||||||
|
unsigned int configBouncyLevelBounds = 0;
|
||||||
unsigned int configNetworkSystem = 0;
|
unsigned int configNetworkSystem = 0;
|
||||||
char configPlayerName[MAX_PLAYER_STRING] = "";
|
char configPlayerName[MAX_PLAYER_STRING] = "";
|
||||||
unsigned int configPlayerModel = 0;
|
unsigned int configPlayerModel = 0;
|
||||||
|
@ -148,7 +149,6 @@ unsigned int configInterpolationMode = 1;
|
||||||
unsigned int configGamepadNumber = 0;
|
unsigned int configGamepadNumber = 0;
|
||||||
bool configBackgroundGamepad = 1;
|
bool configBackgroundGamepad = 1;
|
||||||
bool configSingleplayerPause = 0;
|
bool configSingleplayerPause = 0;
|
||||||
bool configNametags = true;
|
|
||||||
bool configDebugPrint = 0;
|
bool configDebugPrint = 0;
|
||||||
bool configDebugInfo = 0;
|
bool configDebugInfo = 0;
|
||||||
bool configDebugError = 0;
|
bool configDebugError = 0;
|
||||||
|
@ -163,56 +163,56 @@ unsigned int configDjuiTheme = DJUI_THEME_DARK_CENTERED;
|
||||||
bool configCoopCompatibility = true;
|
bool configCoopCompatibility = true;
|
||||||
|
|
||||||
static const struct ConfigOption options[] = {
|
static const struct ConfigOption options[] = {
|
||||||
{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
|
{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
|
||||||
{.name = "window_x", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.x},
|
{.name = "window_x", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.x},
|
||||||
{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
|
{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
|
||||||
{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
|
{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
|
||||||
{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
|
{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
|
||||||
{.name = "vsync", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.vsync},
|
{.name = "vsync", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.vsync},
|
||||||
{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
|
{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
|
||||||
{.name = "msaa", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.msaa},
|
{.name = "msaa", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.msaa},
|
||||||
{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
|
{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
|
||||||
{.name = "music_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMusicVolume},
|
{.name = "music_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMusicVolume},
|
||||||
{.name = "sfx_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configSfxVolume},
|
{.name = "sfx_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configSfxVolume},
|
||||||
{.name = "env_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configEnvVolume},
|
{.name = "env_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configEnvVolume},
|
||||||
{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
|
{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
|
||||||
{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
|
{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
|
||||||
{.name = "key_x", .type = CONFIG_TYPE_BIND, .uintValue = configKeyX},
|
{.name = "key_x", .type = CONFIG_TYPE_BIND, .uintValue = configKeyX},
|
||||||
{.name = "key_y", .type = CONFIG_TYPE_BIND, .uintValue = configKeyY},
|
{.name = "key_y", .type = CONFIG_TYPE_BIND, .uintValue = configKeyY},
|
||||||
{.name = "key_start", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStart},
|
{.name = "key_start", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStart},
|
||||||
{.name = "key_l", .type = CONFIG_TYPE_BIND, .uintValue = configKeyL},
|
{.name = "key_l", .type = CONFIG_TYPE_BIND, .uintValue = configKeyL},
|
||||||
{.name = "key_r", .type = CONFIG_TYPE_BIND, .uintValue = configKeyR},
|
{.name = "key_r", .type = CONFIG_TYPE_BIND, .uintValue = configKeyR},
|
||||||
{.name = "key_z", .type = CONFIG_TYPE_BIND, .uintValue = configKeyZ},
|
{.name = "key_z", .type = CONFIG_TYPE_BIND, .uintValue = configKeyZ},
|
||||||
{.name = "key_cup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCUp},
|
{.name = "key_cup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCUp},
|
||||||
{.name = "key_cdown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCDown},
|
{.name = "key_cdown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCDown},
|
||||||
{.name = "key_cleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCLeft},
|
{.name = "key_cleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCLeft},
|
||||||
{.name = "key_cright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCRight},
|
{.name = "key_cright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyCRight},
|
||||||
{.name = "key_stickup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickUp},
|
{.name = "key_stickup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickUp},
|
||||||
{.name = "key_stickdown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickDown},
|
{.name = "key_stickdown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickDown},
|
||||||
{.name = "key_stickleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickLeft},
|
{.name = "key_stickleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickLeft},
|
||||||
{.name = "key_stickright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickRight},
|
{.name = "key_stickright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickRight},
|
||||||
{.name = "key_chat", .type = CONFIG_TYPE_BIND, .uintValue = configKeyChat},
|
{.name = "key_chat", .type = CONFIG_TYPE_BIND, .uintValue = configKeyChat},
|
||||||
{.name = "key_playerlist", .type = CONFIG_TYPE_BIND, .uintValue = configKeyPlayerList},
|
{.name = "key_playerlist", .type = CONFIG_TYPE_BIND, .uintValue = configKeyPlayerList},
|
||||||
{.name = "key_dup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDUp},
|
{.name = "key_dup", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDUp},
|
||||||
{.name = "key_ddown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDDown},
|
{.name = "key_ddown", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDDown},
|
||||||
{.name = "key_dleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDLeft},
|
{.name = "key_dleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDLeft},
|
||||||
{.name = "key_dright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDRight},
|
{.name = "key_dright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDRight},
|
||||||
{.name = "key_prev", .type = CONFIG_TYPE_BIND, .uintValue = configKeyPrevPage},
|
{.name = "key_prev", .type = CONFIG_TYPE_BIND, .uintValue = configKeyPrevPage},
|
||||||
{.name = "key_next", .type = CONFIG_TYPE_BIND, .uintValue = configKeyNextPage},
|
{.name = "key_next", .type = CONFIG_TYPE_BIND, .uintValue = configKeyNextPage},
|
||||||
{.name = "key_disconnect", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDisconnect},
|
{.name = "key_disconnect", .type = CONFIG_TYPE_BIND, .uintValue = configKeyDisconnect},
|
||||||
{.name = "stick_deadzone", .type = CONFIG_TYPE_UINT, .uintValue = &configStickDeadzone},
|
{.name = "stick_deadzone", .type = CONFIG_TYPE_UINT, .uintValue = &configStickDeadzone},
|
||||||
{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
|
{.name = "rumble_strength", .type = CONFIG_TYPE_UINT, .uintValue = &configRumbleStrength},
|
||||||
{.name = "bettercam_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configEnableCamera},
|
{.name = "bettercam_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configEnableCamera},
|
||||||
{.name = "bettercam_analog", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraAnalog},
|
{.name = "bettercam_analog", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraAnalog},
|
||||||
{.name = "bettercam_mouse_look", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraMouse},
|
{.name = "bettercam_mouse_look", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraMouse},
|
||||||
{.name = "bettercam_invertx", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertX},
|
{.name = "bettercam_invertx", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertX},
|
||||||
{.name = "bettercam_inverty", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertY},
|
{.name = "bettercam_inverty", .type = CONFIG_TYPE_BOOL, .boolValue = &configCameraInvertY},
|
||||||
{.name = "bettercam_xsens", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraXSens},
|
{.name = "bettercam_xsens", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraXSens},
|
||||||
{.name = "bettercam_ysens", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraYSens},
|
{.name = "bettercam_ysens", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraYSens},
|
||||||
{.name = "bettercam_aggression", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraAggr},
|
{.name = "bettercam_aggression", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraAggr},
|
||||||
{.name = "bettercam_pan_level", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraPan},
|
{.name = "bettercam_pan_level", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraPan},
|
||||||
{.name = "bettercam_degrade", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraDegrade},
|
{.name = "bettercam_degrade", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraDegrade},
|
||||||
{.name = "skip_intro", .type = CONFIG_TYPE_BOOL, .boolValue = &configSkipIntro},
|
{.name = "skip_intro", .type = CONFIG_TYPE_BOOL, .boolValue = &configSkipIntro},
|
||||||
// debug
|
// debug
|
||||||
{.name = "debug_offset", .type = CONFIG_TYPE_U64 , .u64Value = &gPcDebug.bhvOffset},
|
{.name = "debug_offset", .type = CONFIG_TYPE_U64 , .u64Value = &gPcDebug.bhvOffset},
|
||||||
{.name = "debug_tags", .type = CONFIG_TYPE_U64 , .u64Value = gPcDebug.tags},
|
{.name = "debug_tags", .type = CONFIG_TYPE_U64 , .u64Value = gPcDebug.tags},
|
||||||
|
@ -229,6 +229,8 @@ static const struct ConfigOption options[] = {
|
||||||
{.name = "coop_network_system", .type = CONFIG_TYPE_UINT , .uintValue = &configNetworkSystem},
|
{.name = "coop_network_system", .type = CONFIG_TYPE_UINT , .uintValue = &configNetworkSystem},
|
||||||
{.name = "coop_player_interaction", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerInteraction},
|
{.name = "coop_player_interaction", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerInteraction},
|
||||||
{.name = "coop_player_knockback_strength", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerKnockbackStrength},
|
{.name = "coop_player_knockback_strength", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerKnockbackStrength},
|
||||||
|
{.name = "coopdx_nametags", .type = CONFIG_TYPE_BOOL , .boolValue = &configNametags},
|
||||||
|
{.name = "coopdx_bouncy_bounds", .type = CONFIG_TYPE_UINT , .uintValue = &configBouncyLevelBounds},
|
||||||
{.name = "coop_player_model", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerModel},
|
{.name = "coop_player_model", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerModel},
|
||||||
{.name = "coop_player_name", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configPlayerName, .maxStringLength = MAX_PLAYER_STRING},
|
{.name = "coop_player_name", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configPlayerName, .maxStringLength = MAX_PLAYER_STRING},
|
||||||
{.name = "coop_menu_level", .type = CONFIG_TYPE_UINT , .uintValue = &configMenuLevel},
|
{.name = "coop_menu_level", .type = CONFIG_TYPE_UINT , .uintValue = &configMenuLevel},
|
||||||
|
@ -252,7 +254,6 @@ static const struct ConfigOption options[] = {
|
||||||
{.name = "coop_stay_in_level_after_star", .type = CONFIG_TYPE_UINT , .uintValue = &configStayInLevelAfterStar},
|
{.name = "coop_stay_in_level_after_star", .type = CONFIG_TYPE_UINT , .uintValue = &configStayInLevelAfterStar},
|
||||||
{.name = "coop_singleplayer_pause", .type = CONFIG_TYPE_BOOL , .boolValue = &configSingleplayerPause},
|
{.name = "coop_singleplayer_pause", .type = CONFIG_TYPE_BOOL , .boolValue = &configSingleplayerPause},
|
||||||
{.name = "coop_compatibility", .type = CONFIG_TYPE_BOOL, .boolValue = &configCoopCompatibility},
|
{.name = "coop_compatibility", .type = CONFIG_TYPE_BOOL, .boolValue = &configCoopCompatibility},
|
||||||
{.name = "coopdx_nametags", .type = CONFIG_TYPE_BOOL , .boolValue = &configNametags},
|
|
||||||
{.name = "disable_popups", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisablePopups},
|
{.name = "disable_popups", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisablePopups},
|
||||||
#if defined(DEVELOPMENT)
|
#if defined(DEVELOPMENT)
|
||||||
{.name = "lua_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuaProfiler},
|
{.name = "lua_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuaProfiler},
|
||||||
|
|
|
@ -74,7 +74,6 @@ extern bool configCameraInvertY;
|
||||||
extern bool configEnableCamera;
|
extern bool configEnableCamera;
|
||||||
extern bool configCameraMouse;
|
extern bool configCameraMouse;
|
||||||
extern bool configCameraAnalog;
|
extern bool configCameraAnalog;
|
||||||
extern bool configHUD;
|
|
||||||
extern bool configSkipIntro;
|
extern bool configSkipIntro;
|
||||||
extern bool configBubbleDeath;
|
extern bool configBubbleDeath;
|
||||||
extern unsigned int configAmountofPlayers;
|
extern unsigned int configAmountofPlayers;
|
||||||
|
@ -85,6 +84,8 @@ extern unsigned int configHostSaveSlot;
|
||||||
extern unsigned int configPlayerInteraction;
|
extern unsigned int configPlayerInteraction;
|
||||||
extern unsigned int configPlayerKnockbackStrength;
|
extern unsigned int configPlayerKnockbackStrength;
|
||||||
extern unsigned int configStayInLevelAfterStar;
|
extern unsigned int configStayInLevelAfterStar;
|
||||||
|
extern bool configNametags;
|
||||||
|
extern unsigned int configBouncyLevelBounds;
|
||||||
extern unsigned int configNetworkSystem;
|
extern unsigned int configNetworkSystem;
|
||||||
extern char configPlayerName[];
|
extern char configPlayerName[];
|
||||||
extern unsigned int configPlayerModel;
|
extern unsigned int configPlayerModel;
|
||||||
|
@ -105,7 +106,6 @@ extern bool configCtxProfiler;
|
||||||
extern bool configDisableDownloadedModels;
|
extern bool configDisableDownloadedModels;
|
||||||
extern unsigned int configInterpolationMode;
|
extern unsigned int configInterpolationMode;
|
||||||
extern bool configSingleplayerPause;
|
extern bool configSingleplayerPause;
|
||||||
extern bool configNametags;
|
|
||||||
extern bool configDebugPrint;
|
extern bool configDebugPrint;
|
||||||
extern bool configDebugInfo;
|
extern bool configDebugInfo;
|
||||||
extern bool configDebugError;
|
extern bool configDebugError;
|
||||||
|
|
|
@ -61,7 +61,12 @@ void djui_panel_host_settings_create(struct DjuiBase* caller) {
|
||||||
|
|
||||||
djui_checkbox_create(body, DLANG(HOST_SETTINGS, SKIP_INTRO_CUTSCENE), &configSkipIntro, NULL);
|
djui_checkbox_create(body, DLANG(HOST_SETTINGS, SKIP_INTRO_CUTSCENE), &configSkipIntro, NULL);
|
||||||
djui_checkbox_create(body, DLANG(HOST_SETTINGS, BUBBLE_ON_DEATH), &configBubbleDeath, NULL);
|
djui_checkbox_create(body, DLANG(HOST_SETTINGS, BUBBLE_ON_DEATH), &configBubbleDeath, NULL);
|
||||||
if (!gCoopCompatibility) djui_checkbox_create(body, DLANG(HOST_SETTINGS, NAMETAGS), &configNametags, NULL);
|
struct DjuiCheckbox* checkbox = djui_checkbox_create(body, DLANG(HOST_SETTINGS, NAMETAGS), &configNametags, NULL);
|
||||||
|
djui_base_set_enabled(&checkbox->base, !gCoopCompatibility);
|
||||||
|
|
||||||
|
char* bChoices[3] = { DLANG(HOST_SETTINGS, BOUNCY_BOUNDS_OFF), DLANG(HOST_SETTINGS, BOUNCY_BOUNDS_ON), DLANG(HOST_SETTINGS, BOUNCY_BOUNDS_ON_CAP) };
|
||||||
|
struct DjuiSelectionbox* selectionbox = djui_selectionbox_create(body, DLANG(HOST_SETTINGS, BOUNCY_LEVEL_BOUNDS), bChoices, 3, &configBouncyLevelBounds, NULL);
|
||||||
|
djui_base_set_enabled(&selectionbox->base, !gCoopCompatibility);
|
||||||
|
|
||||||
struct DjuiRect* rect1 = djui_rect_container_create(body, 32);
|
struct DjuiRect* rect1 = djui_rect_container_create(body, 32);
|
||||||
{
|
{
|
||||||
|
|
|
@ -19,7 +19,7 @@ issues sm64ex-coop development has.\n\
|
||||||
Coop Deluxe Team:\n\
|
Coop Deluxe Team:\n\
|
||||||
Agent X: Creator\n\
|
Agent X: Creator\n\
|
||||||
AngelicMiracles: Co-Creator\n\
|
AngelicMiracles: Co-Creator\n\
|
||||||
eros71: Testing And Fixing\n\
|
eros71: Tester & Developer\n\
|
||||||
FluffaMario: Model Designer\n\
|
FluffaMario: Model Designer\n\
|
||||||
\n\
|
\n\
|
||||||
Contributors:\n\
|
Contributors:\n\
|
||||||
|
|
|
@ -69,6 +69,7 @@ enum NetworkSystemType sNetworkReconnectType = NS_SOCKET;
|
||||||
|
|
||||||
struct ServerSettings gServerSettings = {
|
struct ServerSettings gServerSettings = {
|
||||||
.playerInteractions = PLAYER_INTERACTIONS_SOLID,
|
.playerInteractions = PLAYER_INTERACTIONS_SOLID,
|
||||||
|
.bouncyLevelBounds = BOUNCY_LEVEL_BOUNDS_OFF,
|
||||||
.playerKnockbackStrength = 25,
|
.playerKnockbackStrength = 25,
|
||||||
.skipIntro = FALSE,
|
.skipIntro = FALSE,
|
||||||
.enableCheats = FALSE,
|
.enableCheats = FALSE,
|
||||||
|
@ -114,6 +115,7 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
|
||||||
|
|
||||||
// set server settings
|
// set server settings
|
||||||
gServerSettings.playerInteractions = configPlayerInteraction;
|
gServerSettings.playerInteractions = configPlayerInteraction;
|
||||||
|
gServerSettings.bouncyLevelBounds = configBouncyLevelBounds;
|
||||||
gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
|
gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
|
||||||
gServerSettings.stayInLevelAfterStar = configStayInLevelAfterStar;
|
gServerSettings.stayInLevelAfterStar = configStayInLevelAfterStar;
|
||||||
gServerSettings.skipIntro = configSkipIntro;
|
gServerSettings.skipIntro = configSkipIntro;
|
||||||
|
|
|
@ -63,8 +63,15 @@ enum PlayerInteractions {
|
||||||
PLAYER_INTERACTIONS_PVP,
|
PLAYER_INTERACTIONS_PVP,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum BouncyLevelBounds {
|
||||||
|
BOUNCY_LEVEL_BOUNDS_OFF,
|
||||||
|
BOUNCY_LEVEL_BOUNDS_ON,
|
||||||
|
BOUNCY_LEVEL_BOUNDS_ON_CAP,
|
||||||
|
};
|
||||||
|
|
||||||
struct ServerSettings {
|
struct ServerSettings {
|
||||||
enum PlayerInteractions playerInteractions;
|
enum PlayerInteractions playerInteractions;
|
||||||
|
enum BouncyLevelBounds bouncyLevelBounds;
|
||||||
u8 playerKnockbackStrength;
|
u8 playerKnockbackStrength;
|
||||||
u8 stayInLevelAfterStar;
|
u8 stayInLevelAfterStar;
|
||||||
u8 skipIntro;
|
u8 skipIntro;
|
||||||
|
|
|
@ -112,6 +112,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
|
||||||
packet_write(&p, &globalIndex, sizeof(u8));
|
packet_write(&p, &globalIndex, sizeof(u8));
|
||||||
packet_write(&p, &gCurrSaveFileNum, sizeof(s16));
|
packet_write(&p, &gCurrSaveFileNum, sizeof(s16));
|
||||||
packet_write(&p, &gServerSettings.playerInteractions, sizeof(u8));
|
packet_write(&p, &gServerSettings.playerInteractions, sizeof(u8));
|
||||||
|
if (!gCoopCompatibility) { packet_write(&p, &gServerSettings.bouncyLevelBounds, sizeof(u8)); }
|
||||||
packet_write(&p, &gServerSettings.playerKnockbackStrength, sizeof(u8));
|
packet_write(&p, &gServerSettings.playerKnockbackStrength, sizeof(u8));
|
||||||
packet_write(&p, &gServerSettings.stayInLevelAfterStar, sizeof(u8));
|
packet_write(&p, &gServerSettings.stayInLevelAfterStar, sizeof(u8));
|
||||||
packet_write(&p, &gServerSettings.skipIntro, sizeof(u8));
|
packet_write(&p, &gServerSettings.skipIntro, sizeof(u8));
|
||||||
|
@ -163,6 +164,7 @@ void network_receive_join(struct Packet* p) {
|
||||||
packet_read(p, &myGlobalIndex, sizeof(u8));
|
packet_read(p, &myGlobalIndex, sizeof(u8));
|
||||||
packet_read(p, &gCurrSaveFileNum, sizeof(s16));
|
packet_read(p, &gCurrSaveFileNum, sizeof(s16));
|
||||||
packet_read(p, &gServerSettings.playerInteractions, sizeof(u8));
|
packet_read(p, &gServerSettings.playerInteractions, sizeof(u8));
|
||||||
|
if (!gCoopCompatibility) { packet_read(p, &gServerSettings.bouncyLevelBounds, sizeof(u8)); }
|
||||||
packet_read(p, &gServerSettings.playerKnockbackStrength, sizeof(u8));
|
packet_read(p, &gServerSettings.playerKnockbackStrength, sizeof(u8));
|
||||||
packet_read(p, &gServerSettings.stayInLevelAfterStar, sizeof(u8));
|
packet_read(p, &gServerSettings.stayInLevelAfterStar, sizeof(u8));
|
||||||
packet_read(p, &gServerSettings.skipIntro, sizeof(u8));
|
packet_read(p, &gServerSettings.skipIntro, sizeof(u8));
|
||||||
|
|
|
@ -0,0 +1,25 @@
|
||||||
|
import os
|
||||||
|
import sys
|
||||||
|
|
||||||
|
# I can't stand it anymore, editing like 9 different INI files and finding the right spot just to add 1 line and also translating them all at the same time too, I'm making a script for this!
|
||||||
|
|
||||||
|
def add_new_key(ini_path, section, search_key, new_key):
|
||||||
|
new_value = input(f"{new_key} for {os.path.basename(ini_path)}: ")
|
||||||
|
current_section = ""
|
||||||
|
out = []
|
||||||
|
|
||||||
|
with open(ini_path, "r", encoding="utf-8") as f:
|
||||||
|
lines = f.readlines()
|
||||||
|
for line in lines:
|
||||||
|
if line.startswith("["):
|
||||||
|
current_section = line.replace("[", "").replace("]", "").replace("\n", "")
|
||||||
|
elif line.startswith(search_key) and current_section == section:
|
||||||
|
line += f'{new_key} = "{new_value}"\n'
|
||||||
|
out.append(line)
|
||||||
|
|
||||||
|
with open(ini_path, "w", encoding="utf-8") as f:
|
||||||
|
f.writelines(out)
|
||||||
|
|
||||||
|
for file in os.listdir("./lang/"):
|
||||||
|
if file.endswith(".ini"):
|
||||||
|
add_new_key("./lang/" + file, sys.argv[1], sys.argv[2], sys.argv[3])
|
Loading…
Reference in New Issue