Prevented Yoshi softlock
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@ -9,13 +9,6 @@ static u8 bhv_yoshi_ignore_if_true(void) {
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return (o->oAction != YOSHI_ACT_IDLE) && (o->oAction != YOSHI_ACT_WALK);
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}
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static void bhv_yoshi_override_ownership(u8* shouldOverride, u8* shouldOwn) {
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if (o->oAction == YOSHI_ACT_TALK) {
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*shouldOverride = TRUE;
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*shouldOwn = FALSE;
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}
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}
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void bhv_yoshi_init(void) {
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o->oGravity = 2.0f;
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o->oFriction = 0.9f;
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@ -28,7 +21,6 @@ void bhv_yoshi_init(void) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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so->ignore_if_true = bhv_yoshi_ignore_if_true;
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so->override_ownership = bhv_yoshi_override_ownership;
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network_init_object_field(o, &o->oYoshiBlinkTimer);
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network_init_object_field(o, &o->oYoshiChosenHome);
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network_init_object_field(o, &o->oYoshiTargetYaw);
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@ -98,9 +90,12 @@ static u8 yoshi_talk_loop_continue_dialog(void) {
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}
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void yoshi_talk_loop(void) {
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if ((s16) o->oMoveAngleYaw == (s16) o->oAngleToMario) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int angleToPlayer = obj_angle_to_object(o, player);
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if ((s16) o->oMoveAngleYaw == (s16)angleToPlayer) {
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cur_obj_init_animation(0);
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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if (marioState->playerIndex == 0 && set_mario_npc_dialog(&gMarioStates[0], 1, yoshi_talk_loop_continue_dialog) == 2) {
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//o->activeFlags |= ACTIVE_FLAG_INITIATED_TIME_STOP;
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cutscene_object_with_dialog(CUTSCENE_DIALOG, o, DIALOG_161);
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@ -117,7 +112,7 @@ void yoshi_talk_loop(void) {
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} else {
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cur_obj_init_animation(1);
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play_puzzle_jingle();
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 0x500);
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, angleToPlayer, 0x500);
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}
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}
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