Add coopnet defines
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2e854cda60
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6
Makefile
6
Makefile
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@ -52,6 +52,8 @@ EXTERNAL_DATA ?= 0
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DISCORDRPC ?= 0
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# Enable Discord Game SDK (used for Discord server hosting)
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DISCORD_SDK ?= 1
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# Enable CoopNet SDK (used for CoopNet server hosting)
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COOPNET ?= 1
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# Enable docker build workarounds
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DOCKERBUILD ?= 0
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# Sets your optimization level for building.
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@ -982,7 +984,9 @@ else
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endif
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# coopnet
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LDFLAGS += -Llib/coopnet/linux -l:libcoopnet.a -l:libjuice.a
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ifeq ($(COOPNET),1)
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LDFLAGS += -Llib/coopnet/linux -l:libcoopnet.a -l:libjuice.a
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endif
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#ifeq ($(WINDOWS_BUILD),1)
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# ifeq ($(TARGET_BITS), 32)
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# LDFLAGS += -Llib/coopnet/win32 -l:libcoopnet.a
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@ -16,10 +16,20 @@ struct DjuiInputbox* sInputboxPort = NULL;
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static void djui_panel_host_network_system_change(UNUSED struct DjuiBase* base) {
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#ifndef DISCORD_SDK
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{
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struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*) base;
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if (selectionbox->value == NS_DISCORD) {
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if (*selectionbox->value == NS_DISCORD) {
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selectionbox->value = NS_SOCKET;
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}
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}
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#endif
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#ifndef COOPNET
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{
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struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*) base;
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if (*selectionbox->value == NS_COOPNET) {
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selectionbox->value = NS_SOCKET;
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}
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}
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#endif
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djui_base_set_enabled(&sInputboxPort->base, (configNetworkSystem == NS_SOCKET));
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}
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@ -23,6 +23,9 @@ void djui_panel_do_host(void) {
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#ifndef DISCORD_SDK
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if (configNetworkSystem == NS_DISCORD) { configNetworkSystem = NS_COOPNET; }
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#endif
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#ifndef COOPNET
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if (configNetworkSystem == NS_COOPNET) { configNetworkSystem = NS_SOCKET; }
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#endif
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if (configNetworkSystem >= NS_MAX) { configNetworkSystem = NS_MAX; }
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network_set_system(configNetworkSystem);
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@ -3,6 +3,8 @@
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#include "pc/network/network.h"
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#include "pc/debuglog.h"
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#ifdef COOPNET
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#define HOST "localhost"
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#define PORT 34197
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@ -30,9 +32,6 @@ static void coopnet_on_connected(uint64_t userId) {
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}
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}
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static void coopnet_on_peer_connected(UNUSED uint64_t peerId) {
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}
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static void coopnet_on_peer_disconnected(uint64_t peerId) {
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u8 localIndex = coopnet_user_id_to_local_index(peerId);
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if (localIndex != UNKNOWN_LOCAL_INDEX && gNetworkPlayers[localIndex].connected) {
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@ -56,7 +55,6 @@ static void coopnet_on_lobby_joined(uint64_t lobbyId, uint64_t userId, uint64_t
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}
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}
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static void coopnet_on_lobby_left(uint64_t lobbyId, uint64_t userId) {
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LOG_INFO("coopnet_on_lobby_left!");
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if (lobbyId == sLocalLobbyId && userId == sLocalUserId) {
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@ -73,7 +71,6 @@ static bool ns_coopnet_initialize(enum NetworkType networkType) {
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gCoopNetCallbacks.OnReceive = coopnet_on_receive;
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gCoopNetCallbacks.OnLobbyJoined = coopnet_on_lobby_joined;
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gCoopNetCallbacks.OnLobbyLeft = coopnet_on_lobby_left;
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gCoopNetCallbacks.OnPeerConnected = coopnet_on_peer_connected;
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gCoopNetCallbacks.OnPeerDisconnected = coopnet_on_peer_disconnected;
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sNetworkType = networkType;
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@ -150,3 +147,5 @@ struct NetworkSystem gNetworkSystemCoopNet = {
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.requireServerBroadcast = false,
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.name = "CoopNet",
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};
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#endif
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@ -1,6 +1,8 @@
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#ifndef COOPNET_H
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#define COOPNET_H
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#ifdef COOPNET
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extern struct NetworkSystem gNetworkSystemCoopNet;
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#endif
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#endif
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@ -85,13 +85,19 @@ struct ServerSettings gServerSettings = {
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void network_set_system(enum NetworkSystemType nsType) {
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network_forget_all_reliable();
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switch (nsType) {
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case NS_SOCKET: gNetworkSystem = &gNetworkSystemSocket; break;
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#ifdef DISCORD_SDK
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case NS_DISCORD: gNetworkSystem = &gNetworkSystemDiscord; break;
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#endif
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#ifdef COOPNET
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case NS_COOPNET: gNetworkSystem = &gNetworkSystemCoopNet; break;
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default: LOG_ERROR("Unknown network system: %d", nsType);
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#endif
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default: gNetworkSystem = &gNetworkSystemSocket; LOG_ERROR("Unknown network system: %d", nsType); break;
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}
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}
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