Synchronized 'donut platforms'... the slow falling ones in RR

This commit is contained in:
MysterD 2020-10-10 15:33:17 -07:00
parent 736fba54a2
commit b7cf6cdf5c
1 changed files with 47 additions and 30 deletions

View File

@ -13,48 +13,65 @@ static Vec3s sDonutPlatformPositions[] = {
};
void bhv_donut_platform_spawner_update(void) {
s32 i;
s32 platformFlag;
f32 dx;
f32 dy;
f32 dz;
f32 marioSqDist;
if (o->oDonutPlatformSpawnerSpawnedPlatforms != 0) { return; }
o->oDonutPlatformSpawnerSpawnedPlatforms = 1;
for (i = 0, platformFlag = 1; i < 31; i++, platformFlag = platformFlag << 1) {
if (!(o->oDonutPlatformSpawnerSpawnedPlatforms & platformFlag)) {
dx = gMarioObject->oPosX - sDonutPlatformPositions[i][0];
dy = gMarioObject->oPosY - sDonutPlatformPositions[i][1];
dz = gMarioObject->oPosZ - sDonutPlatformPositions[i][2];
marioSqDist = dx * dx + dy * dy + dz * dz;
// dist > 1000 and dist < 2000
if (marioSqDist > 1000000.0f && marioSqDist < 4000000.0f) {
if (spawn_object_relative(i, sDonutPlatformPositions[i][0],
sDonutPlatformPositions[i][1], sDonutPlatformPositions[i][2],
o, MODEL_RR_DONUT_PLATFORM, bhvDonutPlatform)
!= NULL) {
o->oDonutPlatformSpawnerSpawnedPlatforms |= platformFlag;
}
}
}
for (s32 i = 0; i < 31; i++) {
struct Object* platform = spawn_object_relative(i,
sDonutPlatformPositions[i][0],
sDonutPlatformPositions[i][1],
sDonutPlatformPositions[i][2],
o,
MODEL_RR_DONUT_PLATFORM,
bhvDonutPlatform);
if (platform == NULL) { continue; }
}
}
void bhv_donut_platform_update(void) {
if (o->oTimer != 0 && ((o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND) || o->oDistanceToMario > 2500.0f)) {
o->parentObj->oDonutPlatformSpawnerSpawnedPlatforms =
o->parentObj->oDonutPlatformSpawnerSpawnedPlatforms
& ((1 << o->oBehParams2ndByte) ^ 0xFFFFFFFF);
if (!network_sync_object_initialized(o)) {
network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oGravity);
network_init_object_field(o, &o->oIntangibleTimer);
network_init_object_field(o, &o->header.gfx.node.flags);
}
if (o->oDistanceToMario > 2500.0f) {
obj_mark_for_deletion(o);
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
if (o->oAction == 2) {
cur_obj_set_pos_to_home();
o->oGravity = 0;
o->oVelX = 0;
o->oVelY = 0;
o->oVelZ = 0;
if (distanceToPlayer > 1000 && distanceToPlayer < 2000) {
cur_obj_unhide();
cur_obj_become_tangible();
o->oAction = 0;
} else {
cur_obj_hide();
cur_obj_become_intangible();
return;
}
}
if (o->oTimer != 0 && (o->oMoveFlags & OBJ_MOVE_MASK_ON_GROUND)) {
if (distanceToPlayer > 2500.0f) {
o->oAction = 2;
o->oMoveFlags = OBJ_MOVE_IN_AIR;
} else {
s16 oldActiveFlags = o->activeFlags;
obj_explode_and_spawn_coins(150.0f, 1);
o->activeFlags = oldActiveFlags;
o->oAction = 2;
o->oMoveFlags = OBJ_MOVE_IN_AIR;
create_sound_spawner(SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION);
network_send_object(o);
}
} else {
if (o->oGravity == 0.0f) {
if (gMarioObject->platform == o) {
if (cur_obj_is_any_player_on_platform()) {
cur_obj_shake_y(4.0f);
if (o->oTimer > 15) {
o->oGravity = -0.1f;