Disallow function that shouldn't be in Lua
This commit is contained in:
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136edd1097
commit
b8c42f308f
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@ -88,7 +88,7 @@ override_disallowed_functions = {
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"src/engine/surface_collision.h": [ " debug_", "f32_find_wall_collision" ],
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"src/game/mario_actions_airborne.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_automatic.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj" ],
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"src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj", "print_displaying_credits_entry" ],
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"src/game/mario_actions_moving.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_object.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_stationary.c": [ "^[us]32 act_.*" ],
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@ -4923,11 +4923,6 @@ function mario_ready_to_speak(m)
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-- ...
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end
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--- @return nil
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function print_displaying_credits_entry()
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-- ...
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end
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--- @param m MarioState
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--- @param object Object
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--- @return integer
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@ -6159,24 +6159,6 @@
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<br />
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## [print_displaying_credits_entry](#print_displaying_credits_entry)
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### Lua Example
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`print_displaying_credits_entry()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void print_displaying_credits_entry(void);`
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[:arrow_up_small:](#)
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<br />
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## [should_start_or_continue_dialog](#should_start_or_continue_dialog)
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### Lua Example
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@ -8702,6 +8684,173 @@
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[:arrow_up_small:](#)
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<br />
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---
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# functions from mod_storage.h
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<br />
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## [mod_storage_clear](#mod_storage_clear)
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### Lua Example
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`local booleanValue = mod_storage_clear()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_clear(void);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load](#mod_storage_load)
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### Lua Example
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`local stringValue = mod_storage_load(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `string`
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### C Prototype
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`const char *mod_storage_load(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_bool](#mod_storage_load_bool)
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### Lua Example
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`local booleanValue = mod_storage_load_bool(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_load_bool(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_number](#mod_storage_load_number)
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### Lua Example
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`local numberValue = mod_storage_load_number(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `number`
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### C Prototype
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`double mod_storage_load_number(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_remove](#mod_storage_remove)
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### Lua Example
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`local booleanValue = mod_storage_remove(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_remove(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save](#mod_storage_save)
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### Lua Example
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`local booleanValue = mod_storage_save(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save(const char* key, const char* value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_bool](#mod_storage_save_bool)
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### Lua Example
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`local booleanValue = mod_storage_save_bool(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `boolean` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_bool(const char* key, bool value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_number](#mod_storage_save_number)
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### Lua Example
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`local booleanValue = mod_storage_save_number(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `number` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_number(const char* key, double value);`
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[:arrow_up_small:](#)
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<br />
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---
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@ -5,173 +5,6 @@
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[< prev](functions-3.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | 4 | [5](functions-5.md) | [next >](functions-5.md)]
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---
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# functions from mod_storage.h
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<br />
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## [mod_storage_clear](#mod_storage_clear)
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### Lua Example
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`local booleanValue = mod_storage_clear()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_clear(void);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load](#mod_storage_load)
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### Lua Example
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`local stringValue = mod_storage_load(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `string`
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### C Prototype
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`const char *mod_storage_load(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_bool](#mod_storage_load_bool)
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### Lua Example
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`local booleanValue = mod_storage_load_bool(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_load_bool(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_number](#mod_storage_load_number)
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### Lua Example
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`local numberValue = mod_storage_load_number(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `number`
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### C Prototype
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`double mod_storage_load_number(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_remove](#mod_storage_remove)
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### Lua Example
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`local booleanValue = mod_storage_remove(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_remove(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save](#mod_storage_save)
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### Lua Example
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`local booleanValue = mod_storage_save(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save(const char* key, const char* value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_bool](#mod_storage_save_bool)
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### Lua Example
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`local booleanValue = mod_storage_save_bool(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `boolean` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_bool(const char* key, bool value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_number](#mod_storage_save_number)
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### Lua Example
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`local booleanValue = mod_storage_save_number(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `number` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_number(const char* key, double value);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from network_player.h
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@ -977,7 +977,6 @@
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- [launch_mario_until_land](functions-3.md#launch_mario_until_land)
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- [mario_execute_cutscene_action](functions-3.md#mario_execute_cutscene_action)
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- [mario_ready_to_speak](functions-3.md#mario_ready_to_speak)
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- [print_displaying_credits_entry](functions-3.md#print_displaying_credits_entry)
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- [should_start_or_continue_dialog](functions-3.md#should_start_or_continue_dialog)
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- [stuck_in_ground_handler](functions-3.md#stuck_in_ground_handler)
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@ -1131,14 +1130,14 @@
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<br />
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- mod_storage.h
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- [mod_storage_clear](functions-4.md#mod_storage_clear)
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- [mod_storage_load](functions-4.md#mod_storage_load)
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- [mod_storage_load_bool](functions-4.md#mod_storage_load_bool)
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- [mod_storage_load_number](functions-4.md#mod_storage_load_number)
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- [mod_storage_remove](functions-4.md#mod_storage_remove)
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- [mod_storage_save](functions-4.md#mod_storage_save)
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- [mod_storage_save_bool](functions-4.md#mod_storage_save_bool)
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- [mod_storage_save_number](functions-4.md#mod_storage_save_number)
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- [mod_storage_clear](functions-3.md#mod_storage_clear)
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- [mod_storage_load](functions-3.md#mod_storage_load)
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- [mod_storage_load_bool](functions-3.md#mod_storage_load_bool)
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- [mod_storage_load_number](functions-3.md#mod_storage_load_number)
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- [mod_storage_remove](functions-3.md#mod_storage_remove)
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- [mod_storage_save](functions-3.md#mod_storage_save)
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- [mod_storage_save_bool](functions-3.md#mod_storage_save_bool)
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- [mod_storage_save_number](functions-3.md#mod_storage_save_number)
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<br />
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@ -15896,22 +15896,6 @@ int smlua_func_mario_ready_to_speak(lua_State* L) {
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return 1;
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}
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int smlua_func_print_displaying_credits_entry(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "print_displaying_credits_entry", 0, top);
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return 0;
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}
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extern void print_displaying_credits_entry(void);
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print_displaying_credits_entry();
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return 1;
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}
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int smlua_func_should_start_or_continue_dialog(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32343,7 +32327,6 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "launch_mario_until_land", smlua_func_launch_mario_until_land);
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smlua_bind_function(L, "mario_execute_cutscene_action", smlua_func_mario_execute_cutscene_action);
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smlua_bind_function(L, "mario_ready_to_speak", smlua_func_mario_ready_to_speak);
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smlua_bind_function(L, "print_displaying_credits_entry", smlua_func_print_displaying_credits_entry);
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smlua_bind_function(L, "should_start_or_continue_dialog", smlua_func_should_start_or_continue_dialog);
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smlua_bind_function(L, "stuck_in_ground_handler", smlua_func_stuck_in_ground_handler);
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