Add range checks to model index
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@ -13,7 +13,7 @@ struct NetworkPlayer* gNetworkPlayerServer = NULL;
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static char sDefaultPlayerName[] = "Player";
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void network_player_init(void) {
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gNetworkPlayers[0].modelIndex = configPlayerModel;
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gNetworkPlayers[0].modelIndex = (configPlayerModel < CT_MAX) ? configPlayerModel : 0;
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gNetworkPlayers[0].paletteIndex = configPlayerPalette;
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}
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@ -187,6 +187,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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if (name[0] == '\0') {
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name = sDefaultPlayerName;
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}
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if (modelIndex >= CT_MAX) { modelIndex = 0; }
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if (type == NPT_LOCAL) {
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struct NetworkPlayer* np = &gNetworkPlayers[0];
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@ -98,7 +98,7 @@ void network_receive_network_players(struct Packet* p) {
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gNetworkSystem->save_id(localIndex, networkId);
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}
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} else {
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np->modelIndex = modelIndex;
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np->modelIndex = (modelIndex < CT_MAX) ? modelIndex : 0;
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np->paletteIndex = paletteIndex;
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network_player_update_model(localIndex);
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}
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