Fix camera movement persisting after network shut down
This commit is contained in:
parent
9887e3904d
commit
ba42a50a3d
|
@ -1627,12 +1627,14 @@ void update_menu_level(void) {
|
|||
gMarioState->health = 0x880;
|
||||
// reset input
|
||||
gMarioState->input = 0;
|
||||
gMarioState->intendedMag = 0;
|
||||
gMarioState->controller->rawStickX = 0;
|
||||
gMarioState->controller->rawStickY = 0;
|
||||
gMarioState->controller->stickX = 0;
|
||||
gMarioState->controller->stickY = 0;
|
||||
gMarioState->controller->extStickX = 0;
|
||||
gMarioState->controller->extStickY = 0;
|
||||
gMarioState->controller->stickMag = 0;
|
||||
gMarioState->intendedMag = 0;
|
||||
}
|
||||
|
||||
s32 update_level(void) {
|
||||
|
|
Loading…
Reference in New Issue