use full texture sizes for the eyes of big bomb lad and chuckya
this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
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f6e456e1c0
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bc6ebbf191
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@ -357,7 +357,7 @@ static const Vtx chuckya_seg8_vertex_0800A680[] = {
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const Gfx chuckya_seg8_dl_0800A700[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&chuckya_seg8_lights_0800A668.l, 1),
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gsSPLight(&chuckya_seg8_lights_0800A668.a, 2),
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gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0),
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@ -375,7 +375,7 @@ const Gfx chuckya_seg8_dl_0800A758[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(chuckya_seg8_dl_0800A700),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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@ -531,7 +531,7 @@ static const Vtx king_bobomb_seg5_vertex_0500B218[] = {
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const Gfx king_bobomb_seg5_dl_0500B278[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05004878),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&king_bobomb_seg5_lights_0500B200.l, 1),
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gsSPLight(&king_bobomb_seg5_lights_0500B200.a, 2),
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gsSPVertex(king_bobomb_seg5_vertex_0500B218, 6, 0),
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@ -548,7 +548,7 @@ const Gfx king_bobomb_seg5_dl_0500B2D0[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(king_bobomb_seg5_dl_0500B278),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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