Fixed tower platform spawning bug
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@ -1724,6 +1724,7 @@ const BehaviorScript bhvTowerPlatformGroup[] = {
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DISABLE_RENDERING(),
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ADD_FLOAT(oPosY, 300),
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SET_HOME(),
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CALL_NATIVE(bhv_tower_platform_group_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_tower_platform_group_loop),
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END_LOOP(),
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@ -113,6 +113,7 @@ void bhv_black_smoke_bowser_loop(void);
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void bhv_black_smoke_upward_loop(void);
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void bhv_beta_fish_splash_spawner_loop(void);
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void bhv_spindrift_loop(void);
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void bhv_tower_platform_group_init(void);
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void bhv_tower_platform_group_loop(void);
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void bhv_wf_sliding_tower_platform_loop(void);
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void bhv_wf_elevator_tower_platform_loop(void);
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@ -124,9 +124,11 @@ void spawn_wf_platform_group(void) {
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spawn_and_init_wf_platforms(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR, bhvWfElevatorTowerPlatform);
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}
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void bhv_tower_platform_group_init(void) {
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spawn_wf_platform_group();
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}
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void bhv_tower_platform_group_loop(void) {
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static u8 spawnedPlatforms = FALSE;
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if (!spawnedPlatforms) { spawn_wf_platform_group(); spawnedPlatforms = TRUE; }
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u8 anyPlayerInRange = FALSE;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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