diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 5e87327d..69c5b9d1 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -12,6 +12,7 @@ #include "sm64.h" #include "game/level_update.h" #include "pc/lua/smlua_hooks.h" +#include "pc/debuglog.h" /** * This file contains the code that processes the scene graph for rendering. @@ -184,7 +185,7 @@ void mtx_patch_interpolated(void) { static u8 increment_mat_stack() { Mtx *mtx = alloc_display_list(sizeof(*mtx)); Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated)); - if (mtx == NULL || mtxInterpolated == NULL) { return FALSE; } + if (mtx == NULL || mtxInterpolated == NULL) { LOG_ERROR("Failed to allocate our matrices for the matrix stack."); return FALSE; } gMatStackIndex++; mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]); @@ -427,8 +428,8 @@ static void geo_process_camera(struct GraphNodeCamera *node) { Vec3f posInterpolated; Vec3f focusInterpolated; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } Mtx *rollMtx = alloc_display_list(sizeof(*rollMtx)); if (rollMtx == NULL) { return; } @@ -490,8 +491,8 @@ static void geo_process_translation_rotation(struct GraphNodeTranslationRotation Mat4 mtxf; Vec3f translation; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } vec3s_to_vec3f(translation, node->translation); mtxf_rotate_zxy_and_translate(mtxf, translation, node->rotation); @@ -519,8 +520,8 @@ static void geo_process_translation(struct GraphNodeTranslation *node) { Mat4 mtxf; Vec3f translation; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } vec3s_to_vec3f(translation, node->translation); mtxf_rotate_zxy_and_translate(mtxf, translation, gVec3sZero); @@ -548,8 +549,8 @@ static void geo_process_rotation(struct GraphNodeRotation *node) { Mat4 mtxf; Vec3s rotationInterpolated; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } mtxf_rotate_zxy_and_translate(mtxf, gVec3fZero, node->rotation); mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, gMatStack[gMatStackIndex]); @@ -581,8 +582,8 @@ static void geo_process_rotation(struct GraphNodeRotation *node) { static void geo_process_scale(struct GraphNodeScale *node) { Vec3f scaleVec; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } vec3f_set(scaleVec, node->scale, node->scale, node->scale); mtxf_scale_vec3f(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex], scaleVec); @@ -609,8 +610,8 @@ static void geo_process_scale(struct GraphNodeScale *node) { static void geo_process_billboard(struct GraphNodeBillboard *node) { Vec3f translation; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } s16 nextMatStackIndex = gMatStackIndex + 1; @@ -629,6 +630,8 @@ static void geo_process_billboard(struct GraphNodeBillboard *node) { gCurGraphNodeObject->scale); mtxf_scale_vec3f(gMatStackInterpolated[nextMatStackIndex], gMatStackInterpolated[nextMatStackIndex], gCurGraphNodeObject->scale); + } else { + //LOG_ERROR("gCurGraphNodeObject and gCurGraphNodeHeldObject are both NULL!"); } // Increment the matrix stack, If we fail to do so. Just return. @@ -791,8 +794,8 @@ static void geo_process_animated_part(struct GraphNodeAnimatedPart *node) { Vec3s rotationInterpolated; Vec3f translationInterpolated; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } u16 *animAttribute = gCurrAnimAttribute; u8 animType = gCurAnimType; @@ -885,8 +888,8 @@ static void geo_process_shadow(struct GraphNodeShadow *node) { Vec3f animOffset; f32 shadowScale; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } if (gCurGraphNodeCamera != NULL && gCurGraphNodeObject != NULL) { if (gCurGraphNodeHeldObject != NULL) { @@ -1248,8 +1251,8 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) { Vec3f translation; Vec3f scaleInterpolated; - // Sanity check our stack index, If we above or equal to our stack size. Return top prevent OOB. - if (gMatStackIndex >= MATRIX_STACK_SIZE) { return; } + // Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB. + if (gMatStackIndex >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; } #ifdef F3DEX_GBI_2 gSPLookAt(gDisplayListHead++, &lookAt);