Allocate the correct number of controllers on stable branch
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parent
281e45051b
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c0652f8a48
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@ -0,0 +1,18 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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# no debug, discord
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$FILE --discord 2 --configfile sm64config_server.txt &
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$FILE --discord 1 --configfile sm64config_client.txt &
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exit
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@ -28,7 +28,12 @@
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// FIXME: I'm not sure all of these variables belong in this file, but I don't
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// know of a good way to split them
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#ifdef UNSTABLE_BRANCH
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struct Controller gControllers[MAX_PLAYERS];
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#else
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struct Controller gControllers[3];
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#endif
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struct SPTask *gGfxSPTask;
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Gfx *gDisplayListHead;
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u8 *gGfxPoolEnd;
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@ -22,7 +22,11 @@ struct DemoInput
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u8 buttonMask;
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};
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#ifdef UNSTABLE_BRANCH
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extern struct Controller gControllers[MAX_PLAYERS];
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#else
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extern struct Controller gControllers[3];
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#endif
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extern OSContStatus gControllerStatuses[4];
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extern OSContPad gControllerPads[4];
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extern OSMesgQueue gGameVblankQueue;
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