Make adding extra characters even easier, add more umlaut and grave characters
108
bin/segment2.c
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@ -3609,6 +3609,10 @@ ALIGNED8 static const u8 texture_font_normal_char_ca_t[] = {
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#include "textures/segment2/custom_font_normal_char_ca_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_u[] = {
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#include "textures/segment2/custom_font_normal_char_ca_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cc_ced[] = {
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#include "textures/segment2/custom_font_normal_char_cc_ced.ia4.inc.c"
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};
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@ -3621,10 +3625,26 @@ ALIGNED8 static const u8 texture_font_normal_char_ce_c[] = {
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#include "textures/segment2/custom_font_normal_char_ce_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_g[] = {
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#include "textures/segment2/custom_font_normal_char_ce_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_u[] = {
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#include "textures/segment2/custom_font_normal_char_ce_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_a[] = {
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#include "textures/segment2/custom_font_normal_char_ci_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_g[] = {
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#include "textures/segment2/custom_font_normal_char_ci_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_u[] = {
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#include "textures/segment2/custom_font_normal_char_ci_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cn_t[] = {
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#include "textures/segment2/custom_font_normal_char_cn_t.ia4.inc.c"
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};
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@ -3637,6 +3657,14 @@ ALIGNED8 static const u8 texture_font_normal_char_co_c[] = {
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#include "textures/segment2/custom_font_normal_char_co_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_g[] = {
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#include "textures/segment2/custom_font_normal_char_co_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_u[] = {
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#include "textures/segment2/custom_font_normal_char_co_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_t[] = {
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#include "textures/segment2/custom_font_normal_char_co_t.ia4.inc.c"
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};
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@ -3645,10 +3673,22 @@ ALIGNED8 static const u8 texture_font_normal_char_cu_a[] = {
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#include "textures/segment2/custom_font_normal_char_cu_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_g[] = {
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#include "textures/segment2/custom_font_normal_char_cu_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_u[] = {
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#include "textures/segment2/custom_font_normal_char_cu_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cy_a[] = {
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#include "textures/segment2/custom_font_normal_char_cy_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cy_u[] = {
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#include "textures/segment2/custom_font_normal_char_cy_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_a[] = {
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#include "textures/segment2/custom_font_normal_char_la_a.ia4.inc.c"
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};
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@ -3665,6 +3705,10 @@ ALIGNED8 static const u8 texture_font_normal_char_la_t[] = {
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#include "textures/segment2/custom_font_normal_char_la_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_u[] = {
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#include "textures/segment2/custom_font_normal_char_la_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lc_ced[] = {
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#include "textures/segment2/custom_font_normal_char_lc_ced.ia4.inc.c"
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};
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@ -3677,10 +3721,26 @@ ALIGNED8 static const u8 texture_font_normal_char_le_c[] = {
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#include "textures/segment2/custom_font_normal_char_le_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_g[] = {
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#include "textures/segment2/custom_font_normal_char_le_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_u[] = {
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#include "textures/segment2/custom_font_normal_char_le_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_a[] = {
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#include "textures/segment2/custom_font_normal_char_li_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_g[] = {
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#include "textures/segment2/custom_font_normal_char_li_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_u[] = {
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#include "textures/segment2/custom_font_normal_char_li_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ln_t[] = {
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#include "textures/segment2/custom_font_normal_char_ln_t.ia4.inc.c"
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};
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@ -3693,6 +3753,14 @@ ALIGNED8 static const u8 texture_font_normal_char_lo_c[] = {
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#include "textures/segment2/custom_font_normal_char_lo_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_g[] = {
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#include "textures/segment2/custom_font_normal_char_lo_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_u[] = {
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#include "textures/segment2/custom_font_normal_char_lo_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_t[] = {
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#include "textures/segment2/custom_font_normal_char_lo_t.ia4.inc.c"
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};
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@ -3701,10 +3769,22 @@ ALIGNED8 static const u8 texture_font_normal_char_lu_a[] = {
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#include "textures/segment2/custom_font_normal_char_lu_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lu_g[] = {
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#include "textures/segment2/custom_font_normal_char_lu_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lu_u[] = {
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#include "textures/segment2/custom_font_normal_char_lu_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ly_a[] = {
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#include "textures/segment2/custom_font_normal_char_ly_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ly_u[] = {
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#include "textures/segment2/custom_font_normal_char_ly_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_punc_sp_ex[] = {
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#include "textures/segment2/custom_font_normal_char_punc_sp_ex.ia4.inc.c"
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};
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@ -3815,31 +3895,51 @@ const u8* const font_normal_chars[] = {
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texture_font_normal_char_ca_c, // Â
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texture_font_normal_char_ca_g, // À
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texture_font_normal_char_ca_t, // Ã
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texture_font_normal_char_ca_u, // Ä
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texture_font_normal_char_cc_ced, // Ç
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texture_font_normal_char_ce_a, // É
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texture_font_normal_char_ce_c, // Ê
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texture_font_normal_char_ce_g, // È
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texture_font_normal_char_ce_u, // Ë
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texture_font_normal_char_ci_a, // Í
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texture_font_normal_char_ci_g, // Ì
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texture_font_normal_char_ci_u, // Ï
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texture_font_normal_char_cn_t, // Ñ
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texture_font_normal_char_co_a, // Ó
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texture_font_normal_char_co_c, // Ô
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texture_font_normal_char_co_g, // Ò
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texture_font_normal_char_co_t, // Õ
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texture_font_normal_char_co_u, // Ö
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texture_font_normal_char_cu_a, // Ú
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texture_font_normal_char_cu_g, // Ù
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texture_font_normal_char_cu_u, // Ü
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texture_font_normal_char_cy_a, // Ý
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texture_font_normal_char_cy_u, // Ÿ
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texture_font_normal_char_la_a, // á
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texture_font_normal_char_la_c, // â
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texture_font_normal_char_la_g, // à
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texture_font_normal_char_la_t, // ã
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texture_font_normal_char_la_u, // ä
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texture_font_normal_char_lc_ced, // ç
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texture_font_normal_char_le_a, // é
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texture_font_normal_char_le_c, // ê
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texture_font_normal_char_le_g, // è
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texture_font_normal_char_le_u, // ë
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texture_font_normal_char_li_a, // í
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texture_font_normal_char_li_g, // ì
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texture_font_normal_char_li_u, // ï
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texture_font_normal_char_ln_t, // ñ
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texture_font_normal_char_lo_a, // ó
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texture_font_normal_char_lo_c, // ô
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texture_font_normal_char_lo_g, // ò
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texture_font_normal_char_lo_t, // õ
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texture_font_normal_char_lo_u, // ö
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texture_font_normal_char_lu_a, // ú
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texture_font_normal_char_lu_g, // ù
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texture_font_normal_char_lu_u, // ü
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texture_font_normal_char_ly_a, // ý
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texture_font_normal_char_ly_u, // ÿ
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texture_font_normal_char_punc_sp_ex, // ¡
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texture_font_normal_char_punc_sp_qu, // ¿
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@ -3861,14 +3961,6 @@ const f32 font_normal_widths[] = {
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0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.1875f, 0.4375f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.4375f, 0.4375f, 0.3125f, 0.3125f,
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/* { | } ~ DEL */
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0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f,
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/* Á Â À Ã Ç É Ê Í Ñ Ó Ô Õ Ú Ü */
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0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f,
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/* á â à ã ç é ê í ñ ó ô õ ú ü */
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0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f,
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/* ¡ ¿ */
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0.3125f, 0.4375f,
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};
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@ -2,43 +2,78 @@
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#include "game/segment2.h"
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struct SmCodeGlyph {
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s8 unicode1;
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s8 unicode2;
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char unicode[3];
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char base;
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};
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struct SmCodeGlyph sSmCodeGlyphs[] = {
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{ -61, -127 }, // Á
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{ -61, -126 }, // Â
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{ -61, -128 }, // À
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{ -61, -125 }, // Ã
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{ -61, -121 }, // Ç
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{ -61, -119 }, // É
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{ -61, -118 }, // Ê
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{ -61, -115 }, // Í
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{ -61, -111 }, // Ñ
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{ -61, -109 }, // Ó
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{ -61, -108 }, // Ô
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{ -61, -107 }, // Õ
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{ -61, -102 }, // Ú
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{ -61, -100 }, // Ü
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{ -61, -95 }, // á
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{ -61, -94 }, // â
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{ -61, -96 }, // à
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{ -61, -93 }, // ã
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{ -61, -89 }, // ç
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{ -61, -87 }, // é
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{ -61, -86 }, // ê
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{ -61, -83 }, // í
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{ -61, -79 }, // ñ
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{ -61, -77 }, // ó
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{ -61, -76 }, // ô
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{ -61, -75 }, // õ
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{ -61, -70 }, // ú
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{ -61, -68 }, // ü
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{ -62, -95 }, // ¡
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{ -62, -65 }, // ¿
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{ "Á", 'A' },
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{ "Â", 'A' },
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{ "À", 'A' },
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{ "Ã", 'A' },
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{ "Ä", 'A' },
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{ "Ç", 'C' },
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{ "É", 'E' },
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{ "Ê", 'E' },
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{ "È", 'E' },
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{ "Ë", 'E' },
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{ "Í", 'I' },
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{ "Ì", 'I' },
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{ "Ï", 'I' },
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{ "Ñ", 'N' },
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{ "Ó", 'O' },
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{ "Ô", 'O' },
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{ "Ò", 'O' },
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{ "Õ", 'O' },
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{ "Ö", 'O' },
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{ "Ú", 'U' },
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{ "Ù", 'U' },
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{ "Ü", 'U' },
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{ "Ý", 'Y' },
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{ "Ÿ", 'Y' },
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{ "á", 'a' },
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{ "â", 'a' },
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{ "à", 'a' },
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{ "ã", 'a' },
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{ "ä", 'a' },
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{ "ç", 'c' },
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{ "é", 'e' },
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{ "ê", 'e' },
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{ "è", 'e' },
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{ "ë", 'e' },
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{ "í", 'i' },
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{ "ì", 'i' },
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{ "ï", 'i' },
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{ "ñ", 'n' },
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{ "ó", 'o' },
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{ "ô", 'o' },
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{ "ò", 'o' },
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{ "õ", 'o' },
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{ "ö", 'o' },
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{ "ú", 'u' },
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{ "ù", 'u' },
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{ "ü", 'u' },
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{ "ý", 'y' },
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{ "ÿ", 'y' },
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{ "¡", '!' },
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{ "¿", '?' },
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};
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|
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u8 djui_font_convert_smcode_to_base(char c) {
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if ((u8)c < 128) {
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return c;
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}
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size_t glyphCount = sizeof(sSmCodeGlyphs) / sizeof(sSmCodeGlyphs[0]);
|
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u8 max = 128 + glyphCount;
|
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if ((u8)c > max) {
|
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return '?';
|
||||
}
|
||||
return sSmCodeGlyphs[((u8)c - 128)].base;
|
||||
}
|
||||
|
||||
void djui_font_convert_to_smcode(char* text) {
|
||||
size_t glyphCount = sizeof(sSmCodeGlyphs) / sizeof(sSmCodeGlyphs[0]);
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|
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@ -49,7 +84,7 @@ void djui_font_convert_to_smcode(char* text) {
|
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//printf("%d ", *t);
|
||||
for (size_t i = 0; i < glyphCount; i++) {
|
||||
struct SmCodeGlyph* glyph = &sSmCodeGlyphs[i];
|
||||
if (t[0] == glyph->unicode1 && t[1] == glyph->unicode2) {
|
||||
if (t[0] == glyph->unicode[0] && t[1] == glyph->unicode[1]) {
|
||||
// consume down to one character
|
||||
char* t2 = t;
|
||||
while (*t2 != '\0') { t2[0] = t2[1]; t2++; }
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||||
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@ -124,6 +159,7 @@ static void djui_font_normal_render_char(char c) {
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static f32 djui_font_normal_char_width(char c) {
|
||||
if (c == ' ') { return 0.30f; }
|
||||
extern const f32 font_normal_widths[];
|
||||
c = djui_font_convert_smcode_to_base(c);
|
||||
return font_normal_widths[(u8)c - '!'];
|
||||
}
|
||||
|
||||
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|
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@ -15,5 +15,6 @@ struct DjuiFont {
|
|||
|
||||
extern const struct DjuiFont* gDjuiFonts[];
|
||||
|
||||
u8 djui_font_convert_smcode_to_base(char c);
|
||||
void djui_font_convert_to_smcode(char* text);
|
||||
bool djui_font_valid_smcode(char c);
|
||||
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