Fix crash in execute_mario_action()
This commit is contained in:
parent
5598ac95e7
commit
c159fabeb7
|
@ -2010,6 +2010,9 @@ static u8 prevent_hang(u32 hangPreventionActions[], u8* hangPreventionIndex) {
|
||||||
*/
|
*/
|
||||||
s32 execute_mario_action(UNUSED struct Object *o) {
|
s32 execute_mario_action(UNUSED struct Object *o) {
|
||||||
s32 inLoop = TRUE;
|
s32 inLoop = TRUE;
|
||||||
|
if (!gMarioState) { return 0; }
|
||||||
|
if (!gMarioState->marioObj) { return 0; }
|
||||||
|
if (gMarioState->playerIndex >= MAX_PLAYERS) { return 0; }
|
||||||
|
|
||||||
if (gMarioState->knockbackTimer > 0) {
|
if (gMarioState->knockbackTimer > 0) {
|
||||||
gMarioState->knockbackTimer--;
|
gMarioState->knockbackTimer--;
|
||||||
|
|
Loading…
Reference in New Issue