Fix crash in execute_mario_action()
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@ -2010,6 +2010,9 @@ static u8 prevent_hang(u32 hangPreventionActions[], u8* hangPreventionIndex) {
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*/
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s32 execute_mario_action(UNUSED struct Object *o) {
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s32 inLoop = TRUE;
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if (!gMarioState) { return 0; }
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if (!gMarioState->marioObj) { return 0; }
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if (gMarioState->playerIndex >= MAX_PLAYERS) { return 0; }
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if (gMarioState->knockbackTimer > 0) {
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gMarioState->knockbackTimer--;
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