Add gServerSettings.enableChat
This commit is contained in:
parent
ee1034a79b
commit
c21c255241
|
@ -2001,6 +2001,7 @@
|
||||||
--- @class ServerSettings
|
--- @class ServerSettings
|
||||||
--- @field public bouncyLevelBounds BouncyLevelBounds
|
--- @field public bouncyLevelBounds BouncyLevelBounds
|
||||||
--- @field public bubbleDeath integer
|
--- @field public bubbleDeath integer
|
||||||
|
--- @field public enableChat integer
|
||||||
--- @field public enableCheats integer
|
--- @field public enableCheats integer
|
||||||
--- @field public enablePlayerList integer
|
--- @field public enablePlayerList integer
|
||||||
--- @field public enablePlayersInLevelDisplay integer
|
--- @field public enablePlayersInLevelDisplay integer
|
||||||
|
|
|
@ -2514,6 +2514,7 @@
|
||||||
| ----- | ---- | ------ |
|
| ----- | ---- | ------ |
|
||||||
| bouncyLevelBounds | [enum BouncyLevelBounds](constants.md#enum-BouncyLevelBounds) | |
|
| bouncyLevelBounds | [enum BouncyLevelBounds](constants.md#enum-BouncyLevelBounds) | |
|
||||||
| bubbleDeath | `integer` | |
|
| bubbleDeath | `integer` | |
|
||||||
|
| enableChat | `integer` | |
|
||||||
| enablePlayerList | `integer` | |
|
| enablePlayerList | `integer` | |
|
||||||
| enablePlayersInLevelDisplay | `integer` | |
|
| enablePlayersInLevelDisplay | `integer` | |
|
||||||
| headlessServer | `integer` | |
|
| headlessServer | `integer` | |
|
||||||
|
|
|
@ -223,7 +223,7 @@ bool djui_interactable_on_key_down(int scancode) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gDjuiChatBox != NULL && !gDjuiChatBoxFocus) {
|
if (gDjuiChatBox != NULL && !gDjuiChatBoxFocus && gServerSettings.enableChat) {
|
||||||
bool pressChat = false;
|
bool pressChat = false;
|
||||||
for (int i = 0; i < MAX_BINDS; i++) {
|
for (int i = 0; i < MAX_BINDS; i++) {
|
||||||
if (scancode == (int)configKeyChat[i]) { pressChat = true; }
|
if (scancode == (int)configKeyChat[i]) { pressChat = true; }
|
||||||
|
|
|
@ -2195,10 +2195,11 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
|
||||||
{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
|
{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
|
||||||
};
|
};
|
||||||
|
|
||||||
#define LUA_SERVER_SETTINGS_FIELD_COUNT 13
|
#define LUA_SERVER_SETTINGS_FIELD_COUNT 14
|
||||||
static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
|
static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
|
||||||
{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
|
{ "bouncyLevelBounds", LVT_S32, offsetof(struct ServerSettings, bouncyLevelBounds), false, LOT_NONE },
|
||||||
{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
|
{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
|
||||||
|
{ "enableChat", LVT_U8, offsetof(struct ServerSettings, enableChat), false, LOT_NONE },
|
||||||
{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
|
{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
|
||||||
{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
|
{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
|
||||||
{ "enablePlayersInLevelDisplay", LVT_U8, offsetof(struct ServerSettings, enablePlayersInLevelDisplay), false, LOT_NONE },
|
{ "enablePlayersInLevelDisplay", LVT_U8, offsetof(struct ServerSettings, enablePlayersInLevelDisplay), false, LOT_NONE },
|
||||||
|
|
|
@ -76,6 +76,7 @@ struct ServerSettings gServerSettings = {
|
||||||
.bubbleDeath = TRUE,
|
.bubbleDeath = TRUE,
|
||||||
.enablePlayersInLevelDisplay = TRUE,
|
.enablePlayersInLevelDisplay = TRUE,
|
||||||
.enablePlayerList = TRUE,
|
.enablePlayerList = TRUE,
|
||||||
|
.enableChat = TRUE,
|
||||||
.headlessServer = FALSE,
|
.headlessServer = FALSE,
|
||||||
.nametags = TRUE,
|
.nametags = TRUE,
|
||||||
.maxPlayers = MAX_PLAYERS,
|
.maxPlayers = MAX_PLAYERS,
|
||||||
|
@ -124,6 +125,7 @@ bool network_init(enum NetworkType inNetworkType, bool reconnecting) {
|
||||||
gServerSettings.bubbleDeath = configBubbleDeath;
|
gServerSettings.bubbleDeath = configBubbleDeath;
|
||||||
gServerSettings.enablePlayersInLevelDisplay = TRUE;
|
gServerSettings.enablePlayersInLevelDisplay = TRUE;
|
||||||
gServerSettings.enablePlayerList = TRUE;
|
gServerSettings.enablePlayerList = TRUE;
|
||||||
|
gServerSettings.enableChat = TRUE;
|
||||||
gServerSettings.nametags = configNametags;
|
gServerSettings.nametags = configNametags;
|
||||||
gServerSettings.maxPlayers = configAmountofPlayers;
|
gServerSettings.maxPlayers = configAmountofPlayers;
|
||||||
gServerSettings.pauseAnywhere = configPauseAnywhere;
|
gServerSettings.pauseAnywhere = configPauseAnywhere;
|
||||||
|
|
|
@ -79,6 +79,7 @@ struct ServerSettings {
|
||||||
u8 bubbleDeath;
|
u8 bubbleDeath;
|
||||||
u8 enablePlayersInLevelDisplay;
|
u8 enablePlayersInLevelDisplay;
|
||||||
u8 enablePlayerList;
|
u8 enablePlayerList;
|
||||||
|
u8 enableChat;
|
||||||
u8 headlessServer;
|
u8 headlessServer;
|
||||||
u8 nametags;
|
u8 nametags;
|
||||||
u8 maxPlayers;
|
u8 maxPlayers;
|
||||||
|
|
Loading…
Reference in New Issue