Fix pressed_pause
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5ad04479f8
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@ -248,17 +248,18 @@ u16 level_control_timer(s32 timerOp) {
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}
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}
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u32 pressed_pause(void) {
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u32 pressed_pause(void) {
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if (gServerSettings.pauseAnywhere) {
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if (get_dialog_id() < 0 && !gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE) {
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return gPlayer1Controller->buttonPressed & START_BUTTON;
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}
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} else {
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u32 dialogActive = get_dialog_id() >= 0;
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u32 dialogActive = get_dialog_id() >= 0;
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u32 intangible = (gMarioState->action & ACT_FLAG_INTANGIBLE) != 0;
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u32 intangible = (gMarioState->action & ACT_FLAG_INTANGIBLE) != 0;
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u32 firstPerson = gMarioState->action == ACT_FIRST_PERSON;
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u32 firstPerson = gMarioState->action == ACT_FIRST_PERSON;
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if (!intangible && !dialogActive && !firstPerson && !gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE
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if (!intangible && !dialogActive && !firstPerson && !gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE) {
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&& (gPlayer1Controller->buttonPressed & START_BUTTON)) {
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return (gPlayer1Controller->buttonPressed & START_BUTTON);
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return TRUE;
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}
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}
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if (gServerSettings.pauseAnywhere && get_dialog_id() < 0) {
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return gPlayer1Controller->buttonPressed & START_BUTTON;
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}
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}
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return FALSE;
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return FALSE;
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@ -271,7 +272,7 @@ void set_play_mode(s16 playMode) {
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void warp_special(s32 arg) {
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void warp_special(s32 arg) {
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if (arg != 0 && arg != SPECIAL_WARP_CAKE && arg != SPECIAL_WARP_GODDARD && arg != SPECIAL_WARP_GODDARD_GAMEOVER && arg != SPECIAL_WARP_TITLE && arg != SPECIAL_WARP_LEVEL_SELECT) {
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if (arg != 0 && arg != SPECIAL_WARP_CAKE && arg != SPECIAL_WARP_GODDARD && arg != SPECIAL_WARP_GODDARD_GAMEOVER && arg != SPECIAL_WARP_TITLE && arg != SPECIAL_WARP_LEVEL_SELECT) {
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LOG_ERROR("Invalid parameter value for warp_special: Expected SPECIAL_WARP_CAKE, SPECIAL_WARP_GODDARD, SPECIAL_WARP_GODDARD_GAMEOVER, SPECIAL_WARP_TITLE, or SPECIAL_WARP_LEVEL_SELECT");
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LOG_ERROR("Invalid parameter value for warp_special: Expected 0, SPECIAL_WARP_CAKE, SPECIAL_WARP_GODDARD, SPECIAL_WARP_GODDARD_GAMEOVER, SPECIAL_WARP_TITLE, or SPECIAL_WARP_LEVEL_SELECT");
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return;
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return;
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}
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}
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