Add --console, remove WINDOWS_CONSOLE=1
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parent
c7e996f53e
commit
c27da0e382
3
Makefile
3
Makefile
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@ -873,9 +873,6 @@ ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),)
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LDFLAGS += -no-pie
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endif
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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endif
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else ifeq ($(TARGET_RPI),1)
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LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
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else ifeq ($(OSX_BUILD),1)
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@ -57,6 +57,11 @@ bool parse_cli_opts(int argc, char* argv[]) {
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else if (strcmp(argv[i], "--windowed") == 0) // Open game in windowed mode
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gCLIOpts.FullScreen = 2;
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#if defined(_WIN32) || defined(_WIN64)
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else if (strcmp(argv[i], "--console") == 0) // Open game with console
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gCLIOpts.Console = 1;
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#endif
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else if (strcmp(argv[i], "--server") == 0 && (i + 1) < argc) { // Host server
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gCLIOpts.Network = NT_SERVER;
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arg_uint("--server <port>", argv[++i], &gCLIOpts.NetworkPort);
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@ -16,6 +16,9 @@ enum NetworkType {
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struct PCCLIOptions {
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unsigned int SkipIntro;
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unsigned int FullScreen;
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#if defined(_WIN32) || defined(_WIN64)
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unsigned int Console;
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#endif
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enum NetworkType Network;
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char JoinIp[IP_MAX_LEN];
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unsigned int NetworkPort;
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@ -294,7 +294,7 @@ struct QueuedMods {
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static struct QueuedMods *sQueuedEnableModsHead = NULL;
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void enable_queued_mods() {
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void enable_queued_mods(void) {
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while (sQueuedEnableModsHead) {
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struct QueuedMods *next = sQueuedEnableModsHead->next;
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mods_enable(sQueuedEnableModsHead->path);
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@ -630,14 +630,14 @@ void configfile_load(void) {
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void configfile_save(const char *filename) {
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FILE *file;
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printf("Saving configuration to '%s'\n", filename);
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file = fopen(fs_get_write_path(filename), "w");
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if (file == NULL) {
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// error
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return;
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}
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printf("Saving configuration to '%s'\n", filename);
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for (unsigned int i = 0; i < ARRAY_LEN(options); i++) {
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const struct ConfigOption *option = &options[i];
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@ -56,6 +56,10 @@
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#include "pc/discord/discord.h"
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#endif
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#if defined(_WIN32) || defined(_WIN64)
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#include <windows.h>
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#endif
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bool gCoopCompatibility;
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OSMesg D_80339BEC;
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@ -344,6 +348,16 @@ int main(int argc, char *argv[]) {
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// Handle terminal arguments
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if (!parse_cli_opts(argc, argv)) { return 0; }
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#if defined(_WIN32) || defined(_WIN64)
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// Handle Windows console
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if (gCLIOpts.Console && AllocConsole()) {
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FILE* fDummy;
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freopen_s(&fDummy, "CONOUT$", "w", stdout);
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freopen_s(&fDummy, "CONOUT$", "w", stderr);
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freopen_s(&fDummy, "CONIN$", "r", stdin);
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}
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#endif
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// Create the window straight away
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if (!gGfxInited) {
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gfx_init(&WAPI, &RAPI, TITLE);
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