diff --git a/autogen/convert_functions.py b/autogen/convert_functions.py
index eab7b3dd..14c94bee 100644
--- a/autogen/convert_functions.py
+++ b/autogen/convert_functions.py
@@ -75,7 +75,7 @@ override_allowed_functions = {
"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
- "src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special" ],
+ "src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level" ],
"src/game/area.h": [ "area_get_warp_node" ],
"src/engine/level_script.h": [ "area_create_warp_node" ],
"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color" ]
diff --git a/autogen/lua_definitions/constants.lua b/autogen/lua_definitions/constants.lua
index 36e3742f..8c2200a7 100644
--- a/autogen/lua_definitions/constants.lua
+++ b/autogen/lua_definitions/constants.lua
@@ -4040,6 +4040,30 @@ TIMER_CONTROL_START = 1
--- @type integer
TIMER_CONTROL_STOP = 2
+--- @type integer
+WARP_NODE_CREDITS_END = 0xFA
+
+--- @type integer
+WARP_NODE_CREDITS_MIN = 0xF8
+
+--- @type integer
+WARP_NODE_CREDITS_NEXT = 0xF9
+
+--- @type integer
+WARP_NODE_CREDITS_START = 0xF8
+
+--- @type integer
+WARP_NODE_DEATH = 0xF1
+
+--- @type integer
+WARP_NODE_F0 = 0xF0
+
+--- @type integer
+WARP_NODE_F2 = 0xF2
+
+--- @type integer
+WARP_NODE_WARP_FLOOR = 0xF3
+
--- @type integer
WARP_OP_CREDITS_END = 0x15
@@ -5500,6 +5524,17 @@ PACKET_LENGTH = 3000
--- @type integer
SYNC_DISTANCE_INFINITE = 0
+--- @class BouncyLevelBounds
+
+--- @type BouncyLevelBounds
+BOUNCY_LEVEL_BOUNDS_OFF = 0
+
+--- @type BouncyLevelBounds
+BOUNCY_LEVEL_BOUNDS_ON = 1
+
+--- @type BouncyLevelBounds
+BOUNCY_LEVEL_BOUNDS_ON_CAP = 2
+
--- @class NetworkSystemType
--- @type NetworkSystemType
diff --git a/autogen/lua_definitions/functions.lua b/autogen/lua_definitions/functions.lua
index 20bc244f..104097ff 100644
--- a/autogen/lua_definitions/functions.lua
+++ b/autogen/lua_definitions/functions.lua
@@ -4244,6 +4244,13 @@ function level_trigger_warp(m, warpOp)
-- ...
end
+--- @param arg0 integer
+--- @param levelNum integer
+--- @return integer
+function lvl_set_current_level(arg0, levelNum)
+ -- ...
+end
+
--- @param arg integer
--- @return nil
function warp_special(arg)
diff --git a/docs/lua/constants.md b/docs/lua/constants.md
index c8bbd972..8d37c794 100644
--- a/docs/lua/constants.md
+++ b/docs/lua/constants.md
@@ -41,6 +41,7 @@
- [enum MarioHandGSCId](#enum-MarioHandGSCId)
- [mod_storage.h](#mod_storageh)
- [network.h](#networkh)
+ - [enum BouncyLevelBounds](#enum-BouncyLevelBounds)
- [enum NetworkSystemType](#enum-NetworkSystemType)
- [enum PlayerInteractions](#enum-PlayerInteractions)
- [network_player.h](#network_playerh)
@@ -1427,6 +1428,14 @@
- TIMER_CONTROL_SHOW
- TIMER_CONTROL_START
- TIMER_CONTROL_STOP
+- WARP_NODE_CREDITS_END
+- WARP_NODE_CREDITS_MIN
+- WARP_NODE_CREDITS_NEXT
+- WARP_NODE_CREDITS_START
+- WARP_NODE_DEATH
+- WARP_NODE_F0
+- WARP_NODE_F2
+- WARP_NODE_WARP_FLOOR
- WARP_OP_CREDITS_END
- WARP_OP_CREDITS_NEXT
- WARP_OP_CREDITS_START
@@ -1962,6 +1971,13 @@
- PACKET_LENGTH
- SYNC_DISTANCE_INFINITE
+### [enum BouncyLevelBounds](#BouncyLevelBounds)
+| Identifier | Value |
+| :--------- | :---- |
+| BOUNCY_LEVEL_BOUNDS_OFF | 0 |
+| BOUNCY_LEVEL_BOUNDS_ON | 1 |
+| BOUNCY_LEVEL_BOUNDS_ON_CAP | 2 |
+
### [enum NetworkSystemType](#NetworkSystemType)
| Identifier | Value |
| :--------- | :---- |
diff --git a/docs/lua/functions-3.md b/docs/lua/functions-3.md
index 7a966539..5cccefc3 100644
--- a/docs/lua/functions-3.md
+++ b/docs/lua/functions-3.md
@@ -4030,6 +4030,27 @@
+## [lvl_set_current_level](#lvl_set_current_level)
+
+### Lua Example
+`local integerValue = lvl_set_current_level(arg0, levelNum)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| arg0 | `integer` |
+| levelNum | `integer` |
+
+### Returns
+- `integer`
+
+### C Prototype
+`s32 lvl_set_current_level(UNUSED s16 arg0, s32 levelNum);`
+
+[:arrow_up_small:](#)
+
+
+
## [warp_special](#warp_special)
### Lua Example
diff --git a/docs/lua/functions.md b/docs/lua/functions.md
index b94ebf35..d88ac6f6 100644
--- a/docs/lua/functions.md
+++ b/docs/lua/functions.md
@@ -859,6 +859,7 @@
- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
- [level_trigger_warp](functions-3.md#level_trigger_warp)
+ - [lvl_set_current_level](functions-3.md#lvl_set_current_level)
- [warp_special](functions-3.md#warp_special)
diff --git a/src/game/level_update.c b/src/game/level_update.c
index 38f3b6a1..8b843363 100644
--- a/src/game/level_update.c
+++ b/src/game/level_update.c
@@ -48,17 +48,6 @@
#include "engine/level_script.h"
-#include "mario_actions_cutscene.h"
-
-#define WARP_NODE_F0 0xF0
-#define WARP_NODE_DEATH 0xF1
-#define WARP_NODE_F2 0xF2
-#define WARP_NODE_WARP_FLOOR 0xF3
-#define WARP_NODE_CREDITS_START 0xF8
-#define WARP_NODE_CREDITS_NEXT 0xF9
-#define WARP_NODE_CREDITS_END 0xFA
-#define WARP_NODE_CREDITS_MIN 0xF8
-
#define MENU_LEVEL_MIN 0
#define MENU_LEVEL_MAX 17
diff --git a/src/game/level_update.h b/src/game/level_update.h
index f9c2b0eb..514af0e1 100644
--- a/src/game/level_update.h
+++ b/src/game/level_update.h
@@ -58,6 +58,15 @@
#define MARIO_SPAWN_LAUNCH_DEATH 0x25
#define MARIO_SPAWN_UNKNOWN_27 0x27
+#define WARP_NODE_F0 0xF0
+#define WARP_NODE_DEATH 0xF1
+#define WARP_NODE_F2 0xF2
+#define WARP_NODE_WARP_FLOOR 0xF3
+#define WARP_NODE_CREDITS_START 0xF8
+#define WARP_NODE_CREDITS_NEXT 0xF9
+#define WARP_NODE_CREDITS_END 0xFA
+#define WARP_NODE_CREDITS_MIN 0xF8
+
#define WARP_TYPE_NOT_WARPING 0
#define WARP_TYPE_CHANGE_LEVEL 1
#define WARP_TYPE_CHANGE_AREA 2
@@ -162,6 +171,7 @@ void initiate_painting_warp(s16 paintingIndex);
s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
void level_set_transition(s16 length, void (*updateFunction)(s16 *));
void warp_special(s32 arg);
+void initiate_warp(s16 destLevel, s16 destArea, s16 destWarpNode, s32 arg3);
s32 lvl_init_or_update(s16 initOrUpdate, UNUSED s32 unused);
s32 lvl_init_from_save_file(UNUSED s16 arg0, s32 levelNum);
diff --git a/src/pc/lua/smlua_constants_autogen.c b/src/pc/lua/smlua_constants_autogen.c
index fb82b08a..5e81d959 100644
--- a/src/pc/lua/smlua_constants_autogen.c
+++ b/src/pc/lua/smlua_constants_autogen.c
@@ -1569,6 +1569,14 @@ char gSmluaConstants[] = ""
"MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24\n"
"MARIO_SPAWN_LAUNCH_DEATH = 0x25\n"
"MARIO_SPAWN_UNKNOWN_27 = 0x27\n"
+"WARP_NODE_F0 = 0xF0\n"
+"WARP_NODE_DEATH = 0xF1\n"
+"WARP_NODE_F2 = 0xF2\n"
+"WARP_NODE_WARP_FLOOR = 0xF3\n"
+"WARP_NODE_CREDITS_START = 0xF8\n"
+"WARP_NODE_CREDITS_NEXT = 0xF9\n"
+"WARP_NODE_CREDITS_END = 0xFA\n"
+"WARP_NODE_CREDITS_MIN = 0xF8\n"
"WARP_TYPE_NOT_WARPING = 0\n"
"WARP_TYPE_CHANGE_LEVEL = 1\n"
"WARP_TYPE_CHANGE_AREA = 2\n"
@@ -2040,6 +2048,9 @@ char gSmluaConstants[] = ""
"PLAYER_INTERACTIONS_NONE = 0\n"
"PLAYER_INTERACTIONS_SOLID = 1\n"
"PLAYER_INTERACTIONS_PVP = 2\n"
+"BOUNCY_LEVEL_BOUNDS_OFF = 0\n"
+"BOUNCY_LEVEL_BOUNDS_ON = 1\n"
+"BOUNCY_LEVEL_BOUNDS_ON_CAP = 2\n"
"UNKNOWN_LOCAL_INDEX = (-1)\n"
"UNKNOWN_GLOBAL_INDEX = (-1)\n"
"UNKNOWN_NETWORK_INDEX = (-1)\n"
diff --git a/src/pc/lua/smlua_functions_autogen.c b/src/pc/lua/smlua_functions_autogen.c
index 5ac0cd4c..8edc2f60 100644
--- a/src/pc/lua/smlua_functions_autogen.c
+++ b/src/pc/lua/smlua_functions_autogen.c
@@ -13867,6 +13867,25 @@ int smlua_func_level_trigger_warp(lua_State* L) {
return 1;
}
+int smlua_func_lvl_set_current_level(lua_State* L) {
+ if (L == NULL) { return 0; }
+
+ int top = lua_gettop(L);
+ if (top != 2) {
+ LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "lvl_set_current_level", 2, top);
+ return 0;
+ }
+
+ s16 arg0 = smlua_to_integer(L, 1);
+ if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "lvl_set_current_level"); return 0; }
+ s32 levelNum = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "lvl_set_current_level"); return 0; }
+
+ lua_pushinteger(L, lvl_set_current_level(arg0, levelNum));
+
+ return 1;
+}
+
int smlua_func_warp_special(lua_State* L) {
if (L == NULL) { return 0; }
@@ -32084,6 +32103,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
+ smlua_bind_function(L, "lvl_set_current_level", smlua_func_lvl_set_current_level);
smlua_bind_function(L, "warp_special", smlua_func_warp_special);
// mario.h