Update personal-starcount-ex.lua (#358)

* Update personal-starcount-ex.lua

Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game.
Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen.

* Update personal-starcount-ex.lua

* Update personal-starcount-ex.lua

* Update personal-starcount-ex.lua
This commit is contained in:
DemnyxOnyxfur 2023-04-24 19:07:25 -04:00 committed by GitHub
parent a216b9c2d9
commit c2ee21c22b
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 70 additions and 54 deletions

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@ -1,5 +1,7 @@
-- name: Personal Star Counter EX+
-- description: See how many stars you collect!\nIdea by Mr.Needlemouse, created by Sunk\n\nModified by Demnyx.
-- incompatible: gamemode arena
if mod_storage_load("StarCounter") == nil then
mod_storage_save("StarCounter", "0")
end
@ -13,68 +15,65 @@ local screenWidth = 0
local psToggle = 1
local fadeTimer = 0
-- junk --
cutscenes = {
[ACT_END_PEACH_CUTSCENE] = true,
[ACT_CREDITS_CUTSCENE] = true,
[ACT_END_WAVING_CUTSCENE] = true,
[ACT_INTRO_CUTSCENE] = true,
}
---@param m MarioState
--Increments an independent counter if a star is collected.
function localStarCounter(m, o, type)
if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
--This ensures that it increments ONLY if a star is collected.
if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
if m.numStars ~= prevNumStars then
StarCounter = StarCounter + 1
if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
--This ensures that it increments ONLY if a star is collected.
if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
if m.numStars ~= prevNumStars then
StarCounter = StarCounter + 1
TotalStarCounter = TotalStarCounter + 1
mod_storage_save("StarCounter", tostring(TotalStarCounter))
end
end
end
end
end
end
end
-- Hud alpha stuff from Agent X
function djui_hud_set_adjusted_color(r, g, b, a)
local multiplier = 1
if is_game_paused() then multiplier = 0.5 end
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
local multiplier = 1
if djui_hud_is_pause_menu_created() then multiplier = 0.57 end
djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
end
function displayStarCounter()
local m = gMarioStates[0]
if psToggle ~= 1 then return end
--if cutscenes[m.action] ~= nil then return end
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil
or (m.action == ACT_END_PEACH_CUTSCENE
or m.action == ACT_CREDITS_CUTSCENE
or m.action == ACT_END_WAVING_CUTSCENE) then return end
or cutscenes[m.action] ~= nil then
return
end
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_HUD)
--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
if m.playerIndex == 0 then
--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
if m.playerIndex == 0 then
prevNumStars = m.numStars
else
return
end
else
return
end
screenHeight = djui_hud_get_screen_height()
screenWidth = djui_hud_get_screen_width()
screenHeight = djui_hud_get_screen_height()
screenWidth = djui_hud_get_screen_width()
if a == nil then
a = 255
end
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
if a <= 255 and a > 32 then
a = a - 40
else
a = 0
end
else
if a >= 0 and a < 215 then
a = a + 16
else
a = 255
end
end
local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
local timerX = 0
local timerY = 0
@ -85,22 +84,22 @@ function displayStarCounter()
timerY = 17
end
--Normal personal star counter
--Normal personal star counter (The red one)
if StarCounter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(StarCounter), screenWidth - 46.8 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
djui_hud_set_adjusted_color(232, 17, 35, a)
djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
end
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
end
--Total star counter
--Total star counter (The green one)
if timerValFrames ~= 0 then
timerX = 0
timerY = -10
@ -115,26 +114,43 @@ function displayStarCounter()
if perceived_total_counter >= 100 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
end
else
djui_hud_set_adjusted_color(246, 246, 246, a)
djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46.8 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
djui_hud_set_adjusted_color(50, 176, 40, a)
djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color(255, 255, 255, a)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX,
screenHeight - 174 - timerY, 0.5)
end
end
--StarCounter = 120
end
-- Trying some HUD trickery here..
if is_transition_playing() == true then
fadeTimer = 5
else
if fadeTimer >= 1 then
fadeTimer = fadeTimer - 1
end
end
if fadeTimer > 0
or is_game_paused() == true then
djui_hud_set_render_behind_hud(true)
else
djui_hud_set_render_behind_hud(false)
end
--StarCounter = 120 (Debug thingie)
end
function PSToggle(msg)
@ -152,4 +168,4 @@ end
---------
hook_event(HOOK_ON_INTERACT, localStarCounter)
hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
hook_chat_command('pstoggle', 'On|Off - Displays stars you"ve collected. Default is On.', PSToggle)
hook_chat_command('pstarcount', 'On|Off - Displays stars you"ve collected. Default is On.', PSToggle)