Allow bubbled players to go through elevators

This commit is contained in:
MysterD 2020-10-14 23:20:43 -07:00
parent 196ac547ef
commit c50794773c
1 changed files with 7 additions and 0 deletions

View File

@ -155,4 +155,11 @@ struct SpawnParticlesInfo D_8032F3FC = { 0, 5, MODEL_WHITE_PARTICLE_DL, 0,
void bhv_elevator_loop(void) {
cur_obj_call_action_function(sElevatorActions);
// allow bubbled players to pass through
if (gMarioStates[0].action == ACT_BUBBLED) {
cur_obj_become_intangible();
} else {
cur_obj_become_tangible();
}
}