Actually fix crash in init_mario_after_warp()

This commit is contained in:
MysterD 2023-05-03 01:38:08 -07:00
parent d60349663e
commit c711f9f7c9
1 changed files with 2 additions and 2 deletions

View File

@ -403,8 +403,8 @@ void set_mario_initial_action(struct MarioState *m, u32 spawnType, u32 actionArg
void init_mario_after_warp(void) {
struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
if (spawnNode == NULL || spawnNode->object == NULL) { if (gCurrentArea) { spawnNode = &gCurrentArea->warpNodes[0xFA]; } }
if (spawnNode == NULL || spawnNode->object == NULL) { if (gCurrentArea) { spawnNode = &gCurrentArea->warpNodes[0x00]; } }
if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0xFA); }
if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0x00); }
if (spawnNode == NULL || spawnNode->object == NULL) { return; }
u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);