diff --git a/dx11.sh b/dx11.sh deleted file mode 100644 index dc73fab2..00000000 --- a/dx11.sh +++ /dev/null @@ -1 +0,0 @@ -make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 RENDER_API=D3D11 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' \ No newline at end of file diff --git a/enhancements/60fps_ex.patch b/enhancements/60fps_ex.patch deleted file mode 100644 index 0aabe661..00000000 --- a/enhancements/60fps_ex.patch +++ /dev/null @@ -1,13 +0,0 @@ -diff --git a/include/types.h b/include/types.h -index 9404c97..b114b29 100644 ---- a/include/types.h -+++ b/include/types.h -@@ -1,6 +1,8 @@ - #ifndef _SM64_TYPES_H_ - #define _SM64_TYPES_H_ - -+// 60 fps patch is already applied! -+ - // This file contains various data types used in Super Mario 64 that don't yet - // have an appropriate header. - diff --git a/enhancements/README.md b/enhancements/README.md deleted file mode 100644 index 4d1e13ce..00000000 --- a/enhancements/README.md +++ /dev/null @@ -1,25 +0,0 @@ -# Super Mario 64 Enhancements - -This directory contains unofficial patches to the source code that provide various features -and enhancements. - -To apply a patch, run `tools/apply_patch.sh [patch]` where `[patch]` is the name of the -.patch file you wish to apply. This will perform all of the patch's changes -to the source code. - -Likewise, to undo the changes from a patch you applied, run -`tools/revert_patch.sh` with the name of the .patch file you wish to undo. - -To create your own enhancement patch, switch to the `nightly` Git -branch, make your changes to the code (but do not commit), then run `tools/create_patch.sh`. -Your changes will be stored in the .patch file you specify. - -The following enhancements are included in this directory: - -## 60 FPS - `60fps_ex.patch` - -This allows the game to be rendered at 60 FPS instead of 30 FPS by interpolation (game logic still runs at 30 FPS). - -The Mario head intro is the only exception which is still rendered at 30 FPS. - -This is the 60fps patch from [sm64-port](https://github.com/sm64-port/sm64-port/tree/master/enhancements) adapted for sm64ex.