diff --git a/src/game/characters.c b/src/game/characters.c index 434c6e65..7885b0f3 100644 --- a/src/game/characters.c +++ b/src/game/characters.c @@ -48,215 +48,7 @@ struct Character gCharacters[CT_MAX] = { .animOffsetEnabled = false, // character anims - .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, - .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, - .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, - .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, - .animBackflip = MARIO_ANIM_BACKFLIP, - .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, - .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, - .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, - .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, - .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, - .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, - .animStartHandstand = MARIO_ANIM_START_HANDSTAND, - .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, - .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, - .animAPose = MARIO_ANIM_A_POSE, - .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, - .animStopSkid = MARIO_ANIM_STOP_SKID, - .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, - .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, - .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, - .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, - .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, - .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, - .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, - .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, - .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, - .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, - .animShivering = MARIO_ANIM_SHIVERING, - .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, - .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, - .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, - .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, - .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, - .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, - .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, - .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, - .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, - .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, - .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, - .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, - .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, - .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, - .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, - .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, - .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, - .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, - .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, - .animSuffocating = MARIO_ANIM_SUFFOCATING, - .animCoughing = MARIO_ANIM_COUGHING, - .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, - .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, - .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, - .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, - .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, - .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, - .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, - .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, - .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, - .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, - .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, - .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, - .animGroundPound = MARIO_ANIM_GROUND_POUND, - .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, - .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, - .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, - .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, - .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, - .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, - .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, - .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, - .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, - .animRidingShell = MARIO_ANIM_RIDING_SHELL, - .animWalking = MARIO_ANIM_WALKING, - .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, - .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, - .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, - .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, - .animSingleJump = MARIO_ANIM_SINGLE_JUMP, - .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, - .animAirKick = MARIO_ANIM_AIR_KICK, - .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, - .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, - .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, - .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, - .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, - .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, - .animGeneralFall = MARIO_ANIM_GENERAL_FALL, - .animGeneralLand = MARIO_ANIM_GENERAL_LAND, - .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, - .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, - .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, - .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, - .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, - .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, - .animMissingCap = MARIO_ANIM_MISSING_CAP, - .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, - .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, - .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, - .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, - .animReachPocket = MARIO_ANIM_REACH_POCKET, - .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, - .animGroundThrow = MARIO_ANIM_GROUND_THROW, - .animGroundKick = MARIO_ANIM_GROUND_KICK, - .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, - .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, - .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, - .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, - .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, - .animPushing = MARIO_ANIM_PUSHING, - .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, - .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, - .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, - .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, - .animBreakdance = MARIO_ANIM_BREAKDANCE, - .animRunning = MARIO_ANIM_RUNNING, - .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, - .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, - .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, - .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, - .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, - .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, - .animElectrocution = MARIO_ANIM_ELECTROCUTION, - .animShocked = MARIO_ANIM_SHOCKED, - .animBackwardKb = MARIO_ANIM_BACKWARD_KB, - .animForwardKb = MARIO_ANIM_FORWARD_KB, - .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, - .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, - .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, - .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, - .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, - .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, - .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, - .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, - .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, - .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, - .animSleepLying = MARIO_ANIM_SLEEP_LYING, - .animDive = MARIO_ANIM_DIVE, - .animSlideDive = MARIO_ANIM_SLIDE_DIVE, - .animGroundBonk = MARIO_ANIM_GROUND_BONK, - .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, - .animSlideKick = MARIO_ANIM_SLIDE_KICK, - .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, - .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, - .animStopSlide = MARIO_ANIM_STOP_SLIDE, - .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, - .animSlide = MARIO_ANIM_SLIDE, - .animTiptoe = MARIO_ANIM_TIPTOE, - .animTwirlLand = MARIO_ANIM_TWIRL_LAND, - .animTwirl = MARIO_ANIM_TWIRL, - .animStartTwirl = MARIO_ANIM_START_TWIRL, - .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, - .animStartCrouching = MARIO_ANIM_START_CROUCHING, - .animCrouching = MARIO_ANIM_CROUCHING, - .animCrawling = MARIO_ANIM_CRAWLING, - .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, - .animStartCrawling = MARIO_ANIM_START_CRAWLING, - .animSummonStar = MARIO_ANIM_SUMMON_STAR, - .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, - .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, - .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, - .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, - .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, - .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, - .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, - .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, - .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, - .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, - .animWaterDying = MARIO_ANIM_WATER_DYING, - .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, - .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, - .animSwimPart1 = MARIO_ANIM_SWIM_PART1, - .animSwimPart2 = MARIO_ANIM_SWIM_PART2, - .animFlutterkick = MARIO_ANIM_FLUTTERKICK, - .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, - .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, - .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, - .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, - .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, - .animWaterIdle = MARIO_ANIM_WATER_IDLE, - .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, - .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, - .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, - .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, - .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, - .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, - .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, - .animWalkPanting = MARIO_ANIM_WALK_PANTING, - .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, - .animTurningPart1 = MARIO_ANIM_TURNING_PART1, - .animTurningPart2 = MARIO_ANIM_TURNING_PART2, - .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, - .animSlideflip = MARIO_ANIM_SLIDEFLIP, - .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, - .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, - .animFirstPerson = MARIO_ANIM_FIRST_PERSON, - .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, - .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, - .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, - .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, - .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, - .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, - .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, - .animStartTiptoe = MARIO_ANIM_START_TIPTOE, - .animSlidejump = MARIO_ANIM_SLIDEJUMP, - .animStartWallkick = MARIO_ANIM_START_WALLKICK, - .animStarDance = MARIO_ANIM_STAR_DANCE, - .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, - .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, - .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY, + BASE_ANIMS(), // sounds .soundFreqScale = 1.0f, @@ -325,215 +117,7 @@ struct Character gCharacters[CT_MAX] = { .animOffsetEnabled = false, // character anims - .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, - .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, - .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, - .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, - .animBackflip = MARIO_ANIM_BACKFLIP, - .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, - .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, - .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, - .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, - .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, - .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, - .animStartHandstand = MARIO_ANIM_START_HANDSTAND, - .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, - .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, - .animAPose = MARIO_ANIM_A_POSE, - .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, - .animStopSkid = MARIO_ANIM_STOP_SKID, - .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, - .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, - .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, - .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, - .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, - .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, - .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, - .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, - .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, - .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, - .animShivering = MARIO_ANIM_SHIVERING, - .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, - .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, - .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, - .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, - .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, - .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, - .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, - .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, - .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, - .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, - .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, - .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, - .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, - .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, - .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, - .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, - .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, - .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, - .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, - .animSuffocating = MARIO_ANIM_SUFFOCATING, - .animCoughing = MARIO_ANIM_COUGHING, - .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, - .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, - .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, - .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, - .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, - .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, - .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, - .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, - .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, - .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, - .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, - .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, - .animGroundPound = MARIO_ANIM_GROUND_POUND, - .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, - .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, - .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, - .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, - .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, - .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, - .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, - .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, - .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, - .animRidingShell = MARIO_ANIM_RIDING_SHELL, - .animWalking = MARIO_ANIM_WALKING, - .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, - .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, - .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, - .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, - .animSingleJump = MARIO_ANIM_SINGLE_JUMP, - .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, - .animAirKick = MARIO_ANIM_AIR_KICK, - .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, - .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, - .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, - .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, - .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, - .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, - .animGeneralFall = MARIO_ANIM_GENERAL_FALL, - .animGeneralLand = MARIO_ANIM_GENERAL_LAND, - .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, - .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, - .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, - .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, - .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, - .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, - .animMissingCap = MARIO_ANIM_MISSING_CAP, - .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, - .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, - .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, - .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, - .animReachPocket = MARIO_ANIM_REACH_POCKET, - .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, - .animGroundThrow = MARIO_ANIM_GROUND_THROW, - .animGroundKick = MARIO_ANIM_GROUND_KICK, - .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, - .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, - .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, - .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, - .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, - .animPushing = MARIO_ANIM_PUSHING, - .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, - .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, - .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, - .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, - .animBreakdance = MARIO_ANIM_BREAKDANCE, - .animRunning = MARIO_ANIM_RUNNING, - .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, - .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, - .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, - .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, - .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, - .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, - .animElectrocution = MARIO_ANIM_ELECTROCUTION, - .animShocked = MARIO_ANIM_SHOCKED, - .animBackwardKb = MARIO_ANIM_BACKWARD_KB, - .animForwardKb = MARIO_ANIM_FORWARD_KB, - .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, - .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, - .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, - .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, - .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, - .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, - .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, - .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, - .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, - .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, - .animSleepLying = MARIO_ANIM_SLEEP_LYING, - .animDive = MARIO_ANIM_DIVE, - .animSlideDive = MARIO_ANIM_SLIDE_DIVE, - .animGroundBonk = MARIO_ANIM_GROUND_BONK, - .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, - .animSlideKick = MARIO_ANIM_SLIDE_KICK, - .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, - .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, - .animStopSlide = MARIO_ANIM_STOP_SLIDE, - .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, - .animSlide = MARIO_ANIM_SLIDE, - .animTiptoe = MARIO_ANIM_TIPTOE, - .animTwirlLand = MARIO_ANIM_TWIRL_LAND, - .animTwirl = MARIO_ANIM_TWIRL, - .animStartTwirl = MARIO_ANIM_START_TWIRL, - .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, - .animStartCrouching = MARIO_ANIM_START_CROUCHING, - .animCrouching = MARIO_ANIM_CROUCHING, - .animCrawling = MARIO_ANIM_CRAWLING, - .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, - .animStartCrawling = MARIO_ANIM_START_CRAWLING, - .animSummonStar = MARIO_ANIM_SUMMON_STAR, - .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, - .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, - .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, - .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, - .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, - .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, - .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, - .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, - .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, - .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, - .animWaterDying = MARIO_ANIM_WATER_DYING, - .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, - .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, - .animSwimPart1 = MARIO_ANIM_SWIM_PART1, - .animSwimPart2 = MARIO_ANIM_SWIM_PART2, - .animFlutterkick = MARIO_ANIM_FLUTTERKICK, - .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, - .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, - .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, - .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, - .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, - .animWaterIdle = MARIO_ANIM_WATER_IDLE, - .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, - .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, - .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, - .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, - .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, - .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, - .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, - .animWalkPanting = MARIO_ANIM_WALK_PANTING, - .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, - .animTurningPart1 = MARIO_ANIM_TURNING_PART1, - .animTurningPart2 = MARIO_ANIM_TURNING_PART2, - .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, - .animSlideflip = MARIO_ANIM_SLIDEFLIP, - .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, - .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, - .animFirstPerson = MARIO_ANIM_FIRST_PERSON, - .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, - .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, - .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, - .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, - .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, - .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, - .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, - .animStartTiptoe = MARIO_ANIM_START_TIPTOE, - .animSlidejump = MARIO_ANIM_SLIDEJUMP, - .animStartWallkick = MARIO_ANIM_START_WALLKICK, - .animStarDance = MARIO_ANIM_STAR_DANCE, - .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, - .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, - .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY, + BASE_ANIMS(), // sounds .soundFreqScale = 1.0f, @@ -602,215 +186,7 @@ struct Character gCharacters[CT_MAX] = { .animOffsetEnabled = false, // character anims - .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, - .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, - .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, - .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, - .animBackflip = MARIO_ANIM_BACKFLIP, - .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, - .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, - .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, - .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, - .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, - .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, - .animStartHandstand = MARIO_ANIM_START_HANDSTAND, - .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, - .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, - .animAPose = MARIO_ANIM_A_POSE, - .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, - .animStopSkid = MARIO_ANIM_STOP_SKID, - .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, - .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, - .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, - .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, - .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, - .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, - .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, - .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, - .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, - .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, - .animShivering = MARIO_ANIM_SHIVERING, - .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, - .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, - .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, - .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, - .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, - .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, - .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, - .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, - .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, - .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, - .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, - .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, - .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, - .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, - .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, - .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, - .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, - .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, - .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, - .animSuffocating = MARIO_ANIM_SUFFOCATING, - .animCoughing = MARIO_ANIM_COUGHING, - .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, - .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, - .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, - .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, - .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, - .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, - .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, - .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, - .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, - .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, - .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, - .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, - .animGroundPound = MARIO_ANIM_GROUND_POUND, - .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, - .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, - .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, - .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, - .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, - .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, - .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, - .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, - .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, - .animRidingShell = MARIO_ANIM_RIDING_SHELL, - .animWalking = MARIO_ANIM_WALKING, - .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, - .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, - .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, - .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, - .animSingleJump = MARIO_ANIM_SINGLE_JUMP, - .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, - .animAirKick = MARIO_ANIM_AIR_KICK, - .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, - .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, - .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, - .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, - .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, - .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, - .animGeneralFall = MARIO_ANIM_GENERAL_FALL, - .animGeneralLand = MARIO_ANIM_GENERAL_LAND, - .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, - .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, - .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, - .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, - .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, - .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, - .animMissingCap = MARIO_ANIM_MISSING_CAP, - .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, - .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, - .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, - .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, - .animReachPocket = MARIO_ANIM_REACH_POCKET, - .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, - .animGroundThrow = MARIO_ANIM_GROUND_THROW, - .animGroundKick = MARIO_ANIM_GROUND_KICK, - .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, - .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, - .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, - .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, - .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, - .animPushing = MARIO_ANIM_PUSHING, - .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, - .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, - .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, - .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, - .animBreakdance = MARIO_ANIM_BREAKDANCE, - .animRunning = MARIO_ANIM_RUNNING, - .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, - .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, - .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, - .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, - .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, - .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, - .animElectrocution = MARIO_ANIM_ELECTROCUTION, - .animShocked = MARIO_ANIM_SHOCKED, - .animBackwardKb = MARIO_ANIM_BACKWARD_KB, - .animForwardKb = MARIO_ANIM_FORWARD_KB, - .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, - .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, - .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, - .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, - .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, - .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, - .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, - .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, - .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, - .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, - .animSleepLying = MARIO_ANIM_SLEEP_LYING, - .animDive = MARIO_ANIM_DIVE, - .animSlideDive = MARIO_ANIM_SLIDE_DIVE, - .animGroundBonk = MARIO_ANIM_GROUND_BONK, - .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, - .animSlideKick = MARIO_ANIM_SLIDE_KICK, - .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, - .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, - .animStopSlide = MARIO_ANIM_STOP_SLIDE, - .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, - .animSlide = MARIO_ANIM_SLIDE, - .animTiptoe = MARIO_ANIM_TIPTOE, - .animTwirlLand = MARIO_ANIM_TWIRL_LAND, - .animTwirl = MARIO_ANIM_TWIRL, - .animStartTwirl = MARIO_ANIM_START_TWIRL, - .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, - .animStartCrouching = MARIO_ANIM_START_CROUCHING, - .animCrouching = MARIO_ANIM_CROUCHING, - .animCrawling = MARIO_ANIM_CRAWLING, - .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, - .animStartCrawling = MARIO_ANIM_START_CRAWLING, - .animSummonStar = MARIO_ANIM_SUMMON_STAR, - .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, - .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, - .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, - .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, - .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, - .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, - .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, - .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, - .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, - .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, - .animWaterDying = MARIO_ANIM_WATER_DYING, - .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, - .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, - .animSwimPart1 = MARIO_ANIM_SWIM_PART1, - .animSwimPart2 = MARIO_ANIM_SWIM_PART2, - .animFlutterkick = MARIO_ANIM_FLUTTERKICK, - .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, - .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, - .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, - .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, - .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, - .animWaterIdle = MARIO_ANIM_WATER_IDLE, - .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, - .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, - .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, - .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, - .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, - .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, - .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, - .animWalkPanting = MARIO_ANIM_WALK_PANTING, - .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, - .animTurningPart1 = MARIO_ANIM_TURNING_PART1, - .animTurningPart2 = MARIO_ANIM_TURNING_PART2, - .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, - .animSlideflip = MARIO_ANIM_SLIDEFLIP, - .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, - .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, - .animFirstPerson = MARIO_ANIM_FIRST_PERSON, - .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, - .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, - .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, - .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, - .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, - .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, - .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, - .animStartTiptoe = MARIO_ANIM_START_TIPTOE, - .animSlidejump = MARIO_ANIM_SLIDEJUMP, - .animStartWallkick = MARIO_ANIM_START_WALLKICK, - .animStarDance = MARIO_ANIM_STAR_DANCE, - .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, - .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, - .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY, + BASE_ANIMS(), // sounds .soundFreqScale = 1.0f, @@ -882,215 +258,9 @@ struct Character gCharacters[CT_MAX] = { .animOffsetHand = -10, // character anims - .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, - .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, - .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, - .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, - .animBackflip = MARIO_ANIM_BACKFLIP, - .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, - .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, - .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, - .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, - .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, - .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, - .animStartHandstand = MARIO_ANIM_START_HANDSTAND, - .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, - .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, - .animAPose = MARIO_ANIM_A_POSE, - .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, - .animStopSkid = MARIO_ANIM_STOP_SKID, - .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, - .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, - .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, - .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, - .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, - .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, - .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, - .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, - .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, - .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, - .animShivering = MARIO_ANIM_SHIVERING, - .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, - .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, - .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, - .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, - .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, - .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, - .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, - .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, - .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, - .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, - .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, - .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, - .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, - .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, - .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, - .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, - .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, - .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, - .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, - .animSuffocating = MARIO_ANIM_SUFFOCATING, - .animCoughing = MARIO_ANIM_COUGHING, - .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, - .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, - .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, - .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, - .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, - .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, - .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, - .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, - .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, - .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, - .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, - .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, - .animGroundPound = MARIO_ANIM_GROUND_POUND, - .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, - .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, - .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, - .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, - .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, - .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, - .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, - .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, - .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, - .animRidingShell = MARIO_ANIM_RIDING_SHELL, + BASE_ANIMS(), .animWalking = WALUIGI_ANIM_WALKING, - .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, - .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, - .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, - .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, - .animSingleJump = MARIO_ANIM_SINGLE_JUMP, - .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, - .animAirKick = MARIO_ANIM_AIR_KICK, - .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, - .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, - .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, - .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, - .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, - .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, - .animGeneralFall = MARIO_ANIM_GENERAL_FALL, - .animGeneralLand = MARIO_ANIM_GENERAL_LAND, - .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, - .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, - .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, - .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, - .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, - .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, - .animMissingCap = MARIO_ANIM_MISSING_CAP, - .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, - .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, - .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, - .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, - .animReachPocket = MARIO_ANIM_REACH_POCKET, - .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, - .animGroundThrow = MARIO_ANIM_GROUND_THROW, - .animGroundKick = MARIO_ANIM_GROUND_KICK, - .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, - .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, - .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, - .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, - .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, - .animPushing = MARIO_ANIM_PUSHING, - .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, - .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, - .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, - .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, - .animBreakdance = MARIO_ANIM_BREAKDANCE, .animRunning = WALUIGI_ANIM_RUNNING, - .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, - .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, - .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, - .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, - .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, - .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, - .animElectrocution = MARIO_ANIM_ELECTROCUTION, - .animShocked = MARIO_ANIM_SHOCKED, - .animBackwardKb = MARIO_ANIM_BACKWARD_KB, - .animForwardKb = MARIO_ANIM_FORWARD_KB, - .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, - .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, - .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, - .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, - .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, - .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, - .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, - .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, - .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, - .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, - .animSleepLying = MARIO_ANIM_SLEEP_LYING, - .animDive = MARIO_ANIM_DIVE, - .animSlideDive = MARIO_ANIM_SLIDE_DIVE, - .animGroundBonk = MARIO_ANIM_GROUND_BONK, - .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, - .animSlideKick = MARIO_ANIM_SLIDE_KICK, - .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, - .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, - .animStopSlide = MARIO_ANIM_STOP_SLIDE, - .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, - .animSlide = MARIO_ANIM_SLIDE, - .animTiptoe = MARIO_ANIM_TIPTOE, - .animTwirlLand = MARIO_ANIM_TWIRL_LAND, - .animTwirl = MARIO_ANIM_TWIRL, - .animStartTwirl = MARIO_ANIM_START_TWIRL, - .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, - .animStartCrouching = MARIO_ANIM_START_CROUCHING, - .animCrouching = MARIO_ANIM_CROUCHING, - .animCrawling = MARIO_ANIM_CRAWLING, - .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, - .animStartCrawling = MARIO_ANIM_START_CRAWLING, - .animSummonStar = MARIO_ANIM_SUMMON_STAR, - .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, - .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, - .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, - .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, - .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, - .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, - .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, - .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, - .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, - .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, - .animWaterDying = MARIO_ANIM_WATER_DYING, - .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, - .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, - .animSwimPart1 = MARIO_ANIM_SWIM_PART1, - .animSwimPart2 = MARIO_ANIM_SWIM_PART2, - .animFlutterkick = MARIO_ANIM_FLUTTERKICK, - .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, - .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, - .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, - .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, - .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, - .animWaterIdle = MARIO_ANIM_WATER_IDLE, - .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, - .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, - .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, - .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, - .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, - .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, - .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, - .animWalkPanting = MARIO_ANIM_WALK_PANTING, - .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, - .animTurningPart1 = MARIO_ANIM_TURNING_PART1, - .animTurningPart2 = MARIO_ANIM_TURNING_PART2, - .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, - .animSlideflip = MARIO_ANIM_SLIDEFLIP, - .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, - .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, - .animFirstPerson = MARIO_ANIM_FIRST_PERSON, - .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, - .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, - .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, - .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, - .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, - .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, - .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, - .animStartTiptoe = MARIO_ANIM_START_TIPTOE, - .animSlidejump = MARIO_ANIM_SLIDEJUMP, - .animStartWallkick = MARIO_ANIM_START_WALLKICK, - .animStarDance = MARIO_ANIM_STAR_DANCE, - .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, - .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, - .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY, // sounds .soundFreqScale = 0.99f, @@ -1159,215 +329,7 @@ struct Character gCharacters[CT_MAX] = { .animOffsetEnabled = false, // character anims - .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, - .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, - .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, - .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, - .animBackflip = MARIO_ANIM_BACKFLIP, - .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, - .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, - .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, - .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, - .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, - .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, - .animStartHandstand = MARIO_ANIM_START_HANDSTAND, - .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, - .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, - .animAPose = MARIO_ANIM_A_POSE, - .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, - .animStopSkid = MARIO_ANIM_STOP_SKID, - .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, - .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, - .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, - .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, - .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, - .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, - .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, - .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, - .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, - .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, - .animShivering = MARIO_ANIM_SHIVERING, - .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, - .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, - .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, - .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, - .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, - .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, - .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, - .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, - .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, - .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, - .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, - .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, - .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, - .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, - .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, - .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, - .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, - .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, - .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, - .animSuffocating = MARIO_ANIM_SUFFOCATING, - .animCoughing = MARIO_ANIM_COUGHING, - .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, - .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, - .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, - .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, - .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, - .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, - .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, - .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, - .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, - .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, - .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, - .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, - .animGroundPound = MARIO_ANIM_GROUND_POUND, - .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, - .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, - .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, - .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, - .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, - .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, - .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, - .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, - .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, - .animRidingShell = MARIO_ANIM_RIDING_SHELL, - .animWalking = MARIO_ANIM_WALKING, - .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, - .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, - .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, - .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, - .animSingleJump = MARIO_ANIM_SINGLE_JUMP, - .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, - .animAirKick = MARIO_ANIM_AIR_KICK, - .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, - .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, - .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, - .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, - .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, - .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, - .animGeneralFall = MARIO_ANIM_GENERAL_FALL, - .animGeneralLand = MARIO_ANIM_GENERAL_LAND, - .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, - .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, - .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, - .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, - .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, - .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, - .animMissingCap = MARIO_ANIM_MISSING_CAP, - .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, - .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, - .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, - .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, - .animReachPocket = MARIO_ANIM_REACH_POCKET, - .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, - .animGroundThrow = MARIO_ANIM_GROUND_THROW, - .animGroundKick = MARIO_ANIM_GROUND_KICK, - .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, - .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, - .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, - .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, - .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, - .animPushing = MARIO_ANIM_PUSHING, - .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, - .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, - .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, - .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, - .animBreakdance = MARIO_ANIM_BREAKDANCE, - .animRunning = MARIO_ANIM_RUNNING, - .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, - .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, - .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, - .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, - .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, - .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, - .animElectrocution = MARIO_ANIM_ELECTROCUTION, - .animShocked = MARIO_ANIM_SHOCKED, - .animBackwardKb = MARIO_ANIM_BACKWARD_KB, - .animForwardKb = MARIO_ANIM_FORWARD_KB, - .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, - .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, - .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, - .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, - .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, - .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, - .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, - .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, - .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, - .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, - .animSleepLying = MARIO_ANIM_SLEEP_LYING, - .animDive = MARIO_ANIM_DIVE, - .animSlideDive = MARIO_ANIM_SLIDE_DIVE, - .animGroundBonk = MARIO_ANIM_GROUND_BONK, - .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, - .animSlideKick = MARIO_ANIM_SLIDE_KICK, - .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, - .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, - .animStopSlide = MARIO_ANIM_STOP_SLIDE, - .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, - .animSlide = MARIO_ANIM_SLIDE, - .animTiptoe = MARIO_ANIM_TIPTOE, - .animTwirlLand = MARIO_ANIM_TWIRL_LAND, - .animTwirl = MARIO_ANIM_TWIRL, - .animStartTwirl = MARIO_ANIM_START_TWIRL, - .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, - .animStartCrouching = MARIO_ANIM_START_CROUCHING, - .animCrouching = MARIO_ANIM_CROUCHING, - .animCrawling = MARIO_ANIM_CRAWLING, - .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, - .animStartCrawling = MARIO_ANIM_START_CRAWLING, - .animSummonStar = MARIO_ANIM_SUMMON_STAR, - .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, - .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, - .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, - .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, - .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, - .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, - .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, - .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, - .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, - .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, - .animWaterDying = MARIO_ANIM_WATER_DYING, - .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, - .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, - .animSwimPart1 = MARIO_ANIM_SWIM_PART1, - .animSwimPart2 = MARIO_ANIM_SWIM_PART2, - .animFlutterkick = MARIO_ANIM_FLUTTERKICK, - .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, - .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, - .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, - .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, - .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, - .animWaterIdle = MARIO_ANIM_WATER_IDLE, - .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, - .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, - .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, - .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, - .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, - .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, - .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, - .animWalkPanting = MARIO_ANIM_WALK_PANTING, - .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, - .animTurningPart1 = MARIO_ANIM_TURNING_PART1, - .animTurningPart2 = MARIO_ANIM_TURNING_PART2, - .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, - .animSlideflip = MARIO_ANIM_SLIDEFLIP, - .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, - .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, - .animFirstPerson = MARIO_ANIM_FIRST_PERSON, - .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, - .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, - .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, - .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, - .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, - .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, - .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, - .animStartTiptoe = MARIO_ANIM_START_TIPTOE, - .animSlidejump = MARIO_ANIM_SLIDEJUMP, - .animStartWallkick = MARIO_ANIM_START_WALLKICK, - .animStarDance = MARIO_ANIM_STAR_DANCE, - .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, - .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, - .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY, + BASE_ANIMS(), // sounds .soundFreqScale = 1.0f, diff --git a/src/game/characters.h b/src/game/characters.h index d9accb69..1199273d 100644 --- a/src/game/characters.h +++ b/src/game/characters.h @@ -65,6 +65,218 @@ enum CharacterSound { CHAR_SOUND_MAX // MUST BE LAST }; +#define BASE_ANIMS() \ + .animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB, \ + .animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS, \ + .animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB, \ + .animDyingOnBack = MARIO_ANIM_DYING_ON_BACK, \ + .animBackflip = MARIO_ANIM_BACKFLIP, \ + .animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE, \ + .animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT, \ + .animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1, \ + .animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2, \ + .animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE, \ + .animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP, \ + .animStartHandstand = MARIO_ANIM_START_HANDSTAND, \ + .animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND, \ + .animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE, \ + .animAPose = MARIO_ANIM_A_POSE, \ + .animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND, \ + .animStopSkid = MARIO_ANIM_STOP_SKID, \ + .animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP, \ + .animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP, \ + .animFastLongjump = MARIO_ANIM_FAST_LONGJUMP, \ + .animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP, \ + .animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH, \ + .animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ, \ + .animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ, \ + .animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ, \ + .animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND, \ + .animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE, \ + .animShivering = MARIO_ANIM_SHIVERING, \ + .animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE, \ + .animCreditsWaving = MARIO_ANIM_CREDITS_WAVING, \ + .animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP, \ + .animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP, \ + .animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND, \ + .animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND, \ + .animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP, \ + .animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP, \ + .animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN, \ + .animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN, \ + .animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF, \ + .animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN, \ + .animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST, \ + .animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN, \ + .animWingCapFly = MARIO_ANIM_WING_CAP_FLY, \ + .animHangOnOwl = MARIO_ANIM_HANG_ON_OWL, \ + .animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH, \ + .animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB, \ + .animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH, \ + .animSuffocating = MARIO_ANIM_SUFFOCATING, \ + .animCoughing = MARIO_ANIM_COUGHING, \ + .animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY, \ + .animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER, \ + .animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE, \ + .animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB, \ + .animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING, \ + .animPutCapOn = MARIO_ANIM_PUT_CAP_ON, \ + .animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON, \ + .animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON, \ + .animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND, \ + .animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING, \ + .animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND, \ + .animStartGroundPound = MARIO_ANIM_START_GROUND_POUND, \ + .animGroundPound = MARIO_ANIM_GROUND_POUND, \ + .animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND, \ + .animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ, \ + .animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ, \ + .animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ, \ + .animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ, \ + .animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ, \ + .animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ, \ + .animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ, \ + .animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ, \ + .animRidingShell = MARIO_ANIM_RIDING_SHELL, \ + .animWalking = MARIO_ANIM_WALKING, \ + .animForwardFlip = MARIO_ANIM_FORWARD_FLIP, \ + .animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL, \ + .animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP, \ + .animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL, \ + .animSingleJump = MARIO_ANIM_SINGLE_JUMP, \ + .animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP, \ + .animAirKick = MARIO_ANIM_AIR_KICK, \ + .animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE, \ + .animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING, \ + .animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT, \ + .animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK, \ + .animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL, \ + .animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND, \ + .animGeneralFall = MARIO_ANIM_GENERAL_FALL, \ + .animGeneralLand = MARIO_ANIM_GENERAL_LAND, \ + .animBeingGrabbed = MARIO_ANIM_BEING_GRABBED, \ + .animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT, \ + .animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE, \ + .animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON, \ + .animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT, \ + .animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT, \ + .animMissingCap = MARIO_ANIM_MISSING_CAP, \ + .animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN, \ + .animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN, \ + .animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR, \ + .animStartReachPocket = MARIO_ANIM_START_REACH_POCKET, \ + .animReachPocket = MARIO_ANIM_REACH_POCKET, \ + .animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET, \ + .animGroundThrow = MARIO_ANIM_GROUND_THROW, \ + .animGroundKick = MARIO_ANIM_GROUND_KICK, \ + .animFirstPunch = MARIO_ANIM_FIRST_PUNCH, \ + .animSecondPunch = MARIO_ANIM_SECOND_PUNCH, \ + .animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST, \ + .animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST, \ + .animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ, \ + .animPushing = MARIO_ANIM_PUSHING, \ + .animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL, \ + .animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ, \ + .animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING, \ + .animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING, \ + .animBreakdance = MARIO_ANIM_BREAKDANCE, \ + .animRunning = MARIO_ANIM_RUNNING, \ + .animRunningUnused = MARIO_ANIM_RUNNING_UNUSED, \ + .animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB, \ + .animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB, \ + .animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND, \ + .animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND, \ + .animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND, \ + .animElectrocution = MARIO_ANIM_ELECTROCUTION, \ + .animShocked = MARIO_ANIM_SHOCKED, \ + .animBackwardKb = MARIO_ANIM_BACKWARD_KB, \ + .animForwardKb = MARIO_ANIM_FORWARD_KB, \ + .animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ, \ + .animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL, \ + .animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT, \ + .animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT, \ + .animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE, \ + .animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH, \ + .animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN, \ + .animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING, \ + .animSleepIdle = MARIO_ANIM_SLEEP_IDLE, \ + .animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING, \ + .animSleepLying = MARIO_ANIM_SLEEP_LYING, \ + .animDive = MARIO_ANIM_DIVE, \ + .animSlideDive = MARIO_ANIM_SLIDE_DIVE, \ + .animGroundBonk = MARIO_ANIM_GROUND_BONK, \ + .animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ, \ + .animSlideKick = MARIO_ANIM_SLIDE_KICK, \ + .animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK, \ + .animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS, \ + .animStopSlide = MARIO_ANIM_STOP_SLIDE, \ + .animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE, \ + .animSlide = MARIO_ANIM_SLIDE, \ + .animTiptoe = MARIO_ANIM_TIPTOE, \ + .animTwirlLand = MARIO_ANIM_TWIRL_LAND, \ + .animTwirl = MARIO_ANIM_TWIRL, \ + .animStartTwirl = MARIO_ANIM_START_TWIRL, \ + .animStopCrouching = MARIO_ANIM_STOP_CROUCHING, \ + .animStartCrouching = MARIO_ANIM_START_CROUCHING, \ + .animCrouching = MARIO_ANIM_CROUCHING, \ + .animCrawling = MARIO_ANIM_CRAWLING, \ + .animStopCrawling = MARIO_ANIM_STOP_CRAWLING, \ + .animStartCrawling = MARIO_ANIM_START_CRAWLING, \ + .animSummonStar = MARIO_ANIM_SUMMON_STAR, \ + .animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR, \ + .animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB, \ + .animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1, \ + .animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2, \ + .animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ, \ + .animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, \ + .animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER, \ + .animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ, \ + .animDrowningPart1 = MARIO_ANIM_DROWNING_PART1, \ + .animDrowningPart2 = MARIO_ANIM_DROWNING_PART2, \ + .animWaterDying = MARIO_ANIM_WATER_DYING, \ + .animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB, \ + .animFallFromWater = MARIO_ANIM_FALL_FROM_WATER, \ + .animSwimPart1 = MARIO_ANIM_SWIM_PART1, \ + .animSwimPart2 = MARIO_ANIM_SWIM_PART2, \ + .animFlutterkick = MARIO_ANIM_FLUTTERKICK, \ + .animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END, \ + .animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ, \ + .animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2, \ + .animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1, \ + .animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ, \ + .animWaterIdle = MARIO_ANIM_WATER_IDLE, \ + .animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE, \ + .animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE, \ + .animGrabBowser = MARIO_ANIM_GRAB_BOWSER, \ + .animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER, \ + .animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER, \ + .animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER, \ + .animHeavyThrow = MARIO_ANIM_HEAVY_THROW, \ + .animWalkPanting = MARIO_ANIM_WALK_PANTING, \ + .animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ, \ + .animTurningPart1 = MARIO_ANIM_TURNING_PART1, \ + .animTurningPart2 = MARIO_ANIM_TURNING_PART2, \ + .animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND, \ + .animSlideflip = MARIO_ANIM_SLIDEFLIP, \ + .animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND, \ + .animTripleJump = MARIO_ANIM_TRIPLE_JUMP, \ + .animFirstPerson = MARIO_ANIM_FIRST_PERSON, \ + .animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT, \ + .animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT, \ + .animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER, \ + .animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT, \ + .animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT, \ + .animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP, \ + .animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING, \ + .animStartTiptoe = MARIO_ANIM_START_TIPTOE, \ + .animSlidejump = MARIO_ANIM_SLIDEJUMP, \ + .animStartWallkick = MARIO_ANIM_START_WALLKICK, \ + .animStarDance = MARIO_ANIM_STAR_DANCE, \ + .animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE, \ + .animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP, \ + .animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY \ + + struct Character { enum CharacterType type; char* name; diff --git a/src/pc/lua/utils/smlua_misc_utils.c b/src/pc/lua/utils/smlua_misc_utils.c index 474a65d0..0ce353d7 100644 --- a/src/pc/lua/utils/smlua_misc_utils.c +++ b/src/pc/lua/utils/smlua_misc_utils.c @@ -503,14 +503,14 @@ void set_override_fov(f32 fov) { /// -void set_override_near(f32 near) { - gOverrideNear = near; +void set_override_near(f32 nearClip) { + gOverrideNear = nearClip; } /// -void set_override_far(f32 far) { - gOverrideFar = far; +void set_override_far(f32 farClip) { + gOverrideFar = farClip; } ///