diff --git a/autogen/lua_definitions/functions.lua b/autogen/lua_definitions/functions.lua
index b478326b..277ab463 100644
--- a/autogen/lua_definitions/functions.lua
+++ b/autogen/lua_definitions/functions.lua
@@ -3760,6 +3760,14 @@ function get_door_save_file_flag(door)
-- ...
end
+--- @param m MarioState
+--- @param interactType integer
+--- @param o Object
+--- @return integer
+function interact_damage(m, interactType, o)
+ -- ...
+end
+
--- @param m MarioState
--- @param capSpeed number
--- @return nil
@@ -3837,6 +3845,13 @@ function passes_pvp_interaction_checks(attacker, victim)
-- ...
end
+--- @param m MarioState
+--- @param o Object
+--- @return integer
+function take_damage_and_knock_back(m, o)
+ -- ...
+end
+
--- @param courseNum integer
--- @param levelNum integer
--- @param areaIndex integer
diff --git a/docs/lua/functions.md b/docs/lua/functions.md
index dadf234d..3794259e 100644
--- a/docs/lua/functions.md
+++ b/docs/lua/functions.md
@@ -732,6 +732,7 @@
- interaction.h
- [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head)
- [get_door_save_file_flag](#get_door_save_file_flag)
+ - [interact_damage](#interact_damage)
- [mario_blow_off_cap](#mario_blow_off_cap)
- [mario_check_object_grab](#mario_check_object_grab)
- [mario_drop_held_object](#mario_drop_held_object)
@@ -744,6 +745,7 @@
- [mario_stop_riding_object](#mario_stop_riding_object)
- [mario_throw_held_object](#mario_throw_held_object)
- [passes_pvp_interaction_checks](#passes_pvp_interaction_checks)
+ - [take_damage_and_knock_back](#take_damage_and_knock_back)
@@ -14407,6 +14409,28 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
+## [interact_damage](#interact_damage)
+
+### Lua Example
+`local integerValue = interact_damage(m, interactType, o)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| m | [MarioState](structs.md#MarioState) |
+| interactType | `integer` |
+| o | [Object](structs.md#Object) |
+
+### Returns
+- `integer`
+
+### C Prototype
+`u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);`
+
+[:arrow_up_small:](#)
+
+
+
## [mario_blow_off_cap](#mario_blow_off_cap)
### Lua Example
@@ -14652,6 +14676,27 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
+## [take_damage_and_knock_back](#take_damage_and_knock_back)
+
+### Lua Example
+`local integerValue = take_damage_and_knock_back(m, o)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| m | [MarioState](structs.md#MarioState) |
+| o | [Object](structs.md#Object) |
+
+### Returns
+- `integer`
+
+### C Prototype
+`u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);`
+
+[:arrow_up_small:](#)
+
+
+
---
# functions from level_info.h
diff --git a/src/game/interaction.c b/src/game/interaction.c
index 75aad960..c02ad828 100644
--- a/src/game/interaction.c
+++ b/src/game/interaction.c
@@ -2160,10 +2160,14 @@ void mario_process_interactions(struct MarioState *m) {
sDelayInvincTimer = FALSE;
sInvulnerable = (m->action & ACT_FLAG_INVULNERABLE) || m->invincTimer != 0;
- if (!(m->action & ACT_FLAG_INTANGIBLE) && m->collidedObjInteractTypes != 0 && is_player_active(m) && m->playerIndex == 0) {
+ if (!(m->action & ACT_FLAG_INTANGIBLE) && m->collidedObjInteractTypes != 0 && is_player_active(m)) {
s32 i;
for (i = 0; i < 32; i++) {
u32 interactType = sInteractionHandlers[i].interactType;
+ if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER) {
+ // skip interactions for remote
+ continue;
+ }
if (m->collidedObjInteractTypes & interactType) {
struct Object *object = mario_get_collided_object(m, interactType);
diff --git a/src/game/interaction.h b/src/game/interaction.h
index 58d53556..6ab63441 100644
--- a/src/game/interaction.h
+++ b/src/game/interaction.h
@@ -116,5 +116,7 @@ u32 get_door_save_file_flag(struct Object *door);
void mario_process_interactions(struct MarioState *m);
void mario_handle_special_floors(struct MarioState *m);
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
+u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
+u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);
#endif // INTERACTION_H
diff --git a/src/pc/lua/smlua_functions_autogen.c b/src/pc/lua/smlua_functions_autogen.c
index c060f316..a4d246d9 100644
--- a/src/pc/lua/smlua_functions_autogen.c
+++ b/src/pc/lua/smlua_functions_autogen.c
@@ -7693,6 +7693,21 @@ int smlua_func_get_door_save_file_flag(lua_State* L) {
return 1;
}
+int smlua_func_interact_damage(lua_State* L) {
+ if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
+
+ struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ u32 interactType = smlua_to_integer(L, 2);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ lua_pushinteger(L, interact_damage(m, interactType, o));
+
+ return 1;
+}
+
int smlua_func_mario_blow_off_cap(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
@@ -7835,6 +7850,19 @@ int smlua_func_passes_pvp_interaction_checks(lua_State* L) {
return 1;
}
+int smlua_func_take_damage_and_knock_back(lua_State* L) {
+ if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
+
+ struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
+ if (!gSmLuaConvertSuccess) { return 0; }
+ struct Object* o = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { return 0; }
+
+ lua_pushinteger(L, take_damage_and_knock_back(m, o));
+
+ return 1;
+}
+
//////////////////
// level_info.h //
//////////////////
@@ -16492,6 +16520,7 @@ void smlua_bind_functions_autogen(void) {
// interaction.h
smlua_bind_function(L, "does_mario_have_normal_cap_on_head", smlua_func_does_mario_have_normal_cap_on_head);
smlua_bind_function(L, "get_door_save_file_flag", smlua_func_get_door_save_file_flag);
+ smlua_bind_function(L, "interact_damage", smlua_func_interact_damage);
smlua_bind_function(L, "mario_blow_off_cap", smlua_func_mario_blow_off_cap);
smlua_bind_function(L, "mario_check_object_grab", smlua_func_mario_check_object_grab);
smlua_bind_function(L, "mario_drop_held_object", smlua_func_mario_drop_held_object);
@@ -16504,6 +16533,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "mario_stop_riding_object", smlua_func_mario_stop_riding_object);
smlua_bind_function(L, "mario_throw_held_object", smlua_func_mario_throw_held_object);
smlua_bind_function(L, "passes_pvp_interaction_checks", smlua_func_passes_pvp_interaction_checks);
+ smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
// level_info.h
smlua_bind_function(L, "get_level_name", smlua_func_get_level_name);