Clear custom actors on disconnect properly
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c392a161e8
commit
c942b8496a
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@ -5,6 +5,7 @@
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#include "pc/crash_handler.h"
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#include "pc/lua/utils/smlua_text_utils.h"
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#include "pc/lua/utils/smlua_audio_utils.h"
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/djui/djui.h"
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lua_State* gLuaState = NULL;
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@ -186,6 +187,7 @@ void smlua_shutdown(void) {
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smlua_cobject_allowlist_shutdown();
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smlua_cpointer_allowlist_shutdown();
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smlua_clear_hooks();
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smlua_model_util_reset();
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lua_State* L = gLuaState;
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if (L != NULL) {
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lua_close(L);
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@ -62,6 +62,7 @@ struct ModelUtilsInfo {
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bool permanent;
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bool isDisplayList;
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const void* asset;
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u8 shouldFreeAsset;
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};
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#define UNLOADED_ID 0xFF
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@ -509,6 +510,20 @@ void smlua_model_util_remember(u8 loadedId, UNUSED u8 layer, const void* asset,
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//LOG_INFO("Remember model: %u -> %u", found->extId, loadedId);
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}
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void smlua_model_util_reset(void) {
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smlua_model_util_clear();
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for (u32 i = 0; i < sCustomModelsCount; i++) {
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struct ModelUtilsInfo* m = &sCustomModels[i];
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m->loadedId = UNLOADED_ID;
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if (m->asset && m->shouldFreeAsset) {
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free((void*)m->asset);
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m->asset = NULL;
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}
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m->shouldFreeAsset = false;
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}
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sCustomModelsCount = 0;
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}
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void smlua_model_util_clear(void) {
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// TODO: we need to restore replaced permanent models
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for (int i = 0; i < MAX_CACHED_ASSETS; i++) {
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@ -516,6 +531,11 @@ void smlua_model_util_clear(void) {
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if (m == NULL || m->permanent) { continue; }
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//LOG_INFO("Forget: %u -> %u", m->extId, m->loadedId);
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m->loadedId = UNLOADED_ID;
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if (m->asset && m->shouldFreeAsset) {
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free((void*)m->asset);
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m->asset = NULL;
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}
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m->shouldFreeAsset = false;
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sCachedAssets[i] = NULL;
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sCachedAssetTaken[i] = false;
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}
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@ -566,6 +586,7 @@ u8 smlua_model_util_load_with_pool_and_cache_id(enum ModelExtendedId extId, stru
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pool = alloc_only_pool_init(main_pool_available() - sizeof(struct AllocOnlyPool), MEMORY_POOL_LEFT);
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resizePool = true;
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}
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info->shouldFreeAsset = false;
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if (pool != NULL) {
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if (info->isDisplayList) {
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@ -586,6 +607,7 @@ u8 smlua_model_util_load_with_pool_and_cache_id(enum ModelExtendedId extId, stru
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if (info->isDisplayList) {
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const GeoLayout displayListToGeoLayout[] = { GEO_NODE_START(), GEO_DISPLAY_LIST(info->layer, info->asset), GEO_END() };
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info->asset = memcpy(calloc(1, sizeof(displayListToGeoLayout)), displayListToGeoLayout, sizeof(displayListToGeoLayout));
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info->shouldFreeAsset = true;
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info->isDisplayList = false;
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}
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gLoadedGraphNodes[pickLoadedId] = dynos_geolayout_to_graphnode(info->asset, true);
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@ -634,6 +656,7 @@ u32 smlua_model_util_get_id(const char* name) {
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u16 customIndex = sCustomModelsCount++;
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struct ModelUtilsInfo* info = &sCustomModels[customIndex];
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info->asset = layout;
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info->shouldFreeAsset = false;
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info->loadedId = UNLOADED_ID;
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info->extId = E_MODEL_MAX + customIndex;
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info->isDisplayList = false;
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@ -391,6 +391,7 @@ enum ModelExtendedId {
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};
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void smlua_model_util_remember(u8 loadedId, u8 layer, const void* asset, u8 isDisplayList);
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void smlua_model_util_reset(void);
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void smlua_model_util_clear(void);
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u8 smlua_model_util_load_with_pool_and_cache_id(enum ModelExtendedId extId, struct AllocOnlyPool* pool, u8 loadedId);
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u8 smlua_model_util_load_with_pool(enum ModelExtendedId extId, struct AllocOnlyPool* pool);
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@ -497,7 +497,6 @@ void network_shutdown(bool sendLeaving, bool exiting) {
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mods_clear(&gActiveMods);
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mods_clear(&gRemoteMods);
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smlua_shutdown();
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smlua_model_util_clear();
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extern s16 gChangeLevel;
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gChangeLevel = LEVEL_CASTLE_GROUNDS;
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network_player_init();
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