clean up a bit after change server settings/mods while hosting (#334)
* clean up change server settings/mods while hosting * update discord activity when rehosting * optimised lakitucam mod
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@ -1,6 +1,13 @@
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-- name: Visible Lakitu
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-- description: You can now see everyone's Lakitu camera like in the Mirror room.\n\nYou may use this code for your own mods.\n\nBy Isaac
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-- localized versions of globally defined functions exposed to C (that are used often), for performance
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local math_random, is_player_active, network_player_from_global_index, cur_obj_unhide, cur_obj_hide, cur_obj_angle_to_home, atan2s, cur_obj_lateral_dist_to_home, network_send_object =
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math.random, is_player_active, network_player_from_global_index, cur_obj_unhide, cur_obj_hide, cur_obj_angle_to_home, atan2s, cur_obj_lateral_dist_to_home, network_send_object
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local l = gLakituState
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local npl = gNetworkPlayers[0]
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-- define our variables to hold the global id of each Lakitu's owner, and its blink timer
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define_custom_obj_fields({ oLakituOwner = 'u32', oLakituBlinkTimer = 's32' })
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@ -10,7 +17,7 @@ local boolToNumber = { [true] = 1, [false] = 0 }
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local function obj_update_blinking(o, timer, base, range, length)
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-- update our timer
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if timer > 0 then timer = timer - 1
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else timer = base + (range * math.random()) end
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else timer = base + (range * math_random()) end
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-- set Lakitu's blink state depending on what our timer is at
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o.oAnimState = boolToNumber[(timer <= length)]
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@ -98,16 +105,16 @@ local function bhv_custom_lakitu(o)
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end
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-- set the Lakitu position to the camera position of that player
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o.oPosX = gLakituState.curPos.x
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o.oPosY = gLakituState.curPos.y
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o.oPosZ = gLakituState.curPos.z
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o.oPosX = l.curPos.x
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o.oPosY = l.curPos.y
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o.oPosZ = l.curPos.z
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-- look at Mario
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o.oHomeX = gLakituState.curFocus.x
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o.oHomeZ = gLakituState.curFocus.z
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o.oHomeX = l.curFocus.x
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o.oHomeZ = l.curFocus.z
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o.oFaceAngleYaw = cur_obj_angle_to_home()
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o.oFaceAnglePitch = atan2s(cur_obj_lateral_dist_to_home(), o.oPosY - gLakituState.curFocus.y)
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o.oFaceAnglePitch = atan2s(cur_obj_lateral_dist_to_home(), o.oPosY - l.curFocus.y)
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-- send the current state of our Lakitu to other players if the area sync is valild
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if is_current_area_sync_valid() then
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@ -122,7 +129,7 @@ local function update_lakitu()
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-- spawn Lakitu with our custom Lakitu behavior and the default Lakitu model; and mark it as a sync object
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spawn_sync_object(bhvPlayerLakitu, E_MODEL_LAKITU, 0, 0, 0, function(o)
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-- save the global id of the player that owns this Lakitu
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o.oLakituOwner = gNetworkPlayers[0].globalIndex
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o.oLakituOwner = npl.globalIndex
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end)
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end
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@ -108,9 +108,13 @@ void djui_panel_host_create(struct DjuiBase* caller) {
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snprintf(portString, 32, "%d", configHostPort);
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djui_inputbox_set_text(inputbox1, portString);
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djui_interactable_hook_value_change(&inputbox1->base, djui_panel_host_port_text_change);
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if (gNetworkType == NT_SERVER) {
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djui_base_set_enabled(&inputbox1->base, false);
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#ifdef DISCORD_SDK
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djui_base_set_enabled(&inputbox1->base, DJUI_HOST_NS_IS_SOCKET);
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} else {
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djui_base_set_enabled(&inputbox1->base, DJUI_HOST_NS_IS_SOCKET);
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#endif
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}
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sInputboxPort = inputbox1;
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}
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@ -8,6 +8,7 @@
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#include "src/game/scroll_targets.h"
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#ifdef DISCORD_SDK
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#include "discord/discord.h"
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#include "discord/activity.h"
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#endif
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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@ -62,7 +63,7 @@ u8 gDebugPacketOnBuffer = 0;
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u32 gNetworkStartupTimer = 0;
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u32 sNetworkReconnectTimer = 0;
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u32 sNetworkRehostTimer = 0;
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enum NetworkSystemType sNetworkReconnectType = NT_NONE;
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enum NetworkSystemType sNetworkReconnectType = NS_SOCKET;
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struct StringLinkedList gRegisteredMods = { 0 };
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@ -390,7 +391,7 @@ void network_reset_reconnect_and_rehost(void) {
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gNetworkStartupTimer = 0;
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sNetworkReconnectTimer = 0;
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sNetworkRehostTimer = 0;
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sNetworkReconnectType = NT_NONE;
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sNetworkReconnectType = NS_SOCKET;
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gDiscordReconnecting = false;
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}
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@ -453,6 +454,11 @@ static void network_rehost_update(void) {
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gDiscordReconnecting = true;
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djui_panel_do_host();
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#ifdef DISCORD_SDK
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if (sNetworkReconnectType == NS_DISCORD) {
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discord_activity_update(true);
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}
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#endif
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gDiscordReconnecting = false;
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}
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