Prevented coin sound spam when entering a level
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@ -72,6 +72,7 @@ void network_receive_level(struct Packet* p) {
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packet_read(p, &redCoinsCollected, sizeof(u8));
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packet_read(p, &gPssSlideStarted, sizeof(u8));
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packet_read(p, &gTTCSpeedSetting, sizeof(s16)); // likely doesn't work after level load.. but it could
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gHudDisplay.coins = gMarioStates[0].numCoins;
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// hacky way to override red coins collected
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gRedCoinsCollected = redCoinsCollected;
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