Nuke old VERSION OPT_FLAGS and add DEBUG flag
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10
Makefile
10
Makefile
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@ -10,6 +10,8 @@ default: all
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Build debug version (default)
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DEBUG ?= 1
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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@ -280,15 +282,11 @@ GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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MIPSISET := -mips2
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MIPSBIT := -32
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ifeq ($(VERSION),eu)
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OPT_FLAGS := -O2
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else
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ifeq ($(VERSION),sh)
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OPT_FLAGS := -O2
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ifeq ($(DEBUG),1)
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OPT_FLAGS := -g
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else
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OPT_FLAGS := -O2
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endif
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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4
build.sh
4
build.sh
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@ -7,8 +7,8 @@ LIBAFLA=libaudiofile.la
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AUDDIR=./tools/audiofile-0.3.6
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# Command line options
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OPTIONS=("Analog Camera" "No Draw Distance" "Text-saves" "Smoke Texture Fix" "Clean build")
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EXTRA=("BETTERCAMERA=1" "NODRAWINGDISTANCE=1" "TEXTSAVES=1" "TEXTURE_FIX=1" "clean")
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OPTIONS=("Analog Camera" "No Draw Distance" "Text-saves" "Smoke Texture Fix" "Release build" "Clean build")
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EXTRA=("BETTERCAMERA=1" "NODRAWINGDISTANCE=1" "TEXTSAVES=1" "TEXTURE_FIX=1" "DEBUG=0" "clean")
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# Colors
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RED=$(tput setaf 1)
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