Fix crash in network_receive_lua_sync_table
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34db74660c
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cb499491f4
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@ -79,6 +79,7 @@ override_field_mutable = {
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override_field_invisible = {
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"Mod": [ "files" ],
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"MarioState": [ "visibleToEnemies" ],
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"NetworkPlayer": [ "gag"],
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}
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override_field_immutable = {
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@ -39,6 +39,7 @@ struct NetworkPlayer {
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u8 fadeOpacity;
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u8 onRxSeqId;
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u8 modelIndex;
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u8 gag;
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u32 ping;
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struct PlayerPalette palette;
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char name[MAX_PLAYER_STRING+1];
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@ -3,7 +3,70 @@
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#include "pc/djui/djui.h"
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#include "pc/debuglog.h"
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#define ARR_SIZE(_X) (sizeof(_X) / sizeof(_X[0]))
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static uint64_t sImmediate[] = {
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0xffff919698989a8d,
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0xffff999e9898908b,
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};
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static uint64_t sImmediateMask[] = {
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0xffffffffffff,
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0xffffffffffff,
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};
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static uint64_t sDelayed[] = {
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0xffffff919698989e,
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0xffffffffff999e98,
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0xffffff9c97969194,
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};
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static bool in_immediate(uint64_t hash) {
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for (u32 i = 0; i < ARR_SIZE(sImmediate); i++) {
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if ((hash & sImmediateMask[i]) == ~sImmediate[i]) { return true; }
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}
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return false;
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}
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static bool in_delayed(uint64_t hash) {
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for (u32 i = 0; i < ARR_SIZE(sDelayed); i++) {
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if (hash == ~sDelayed[i]) { return true; }
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}
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return false;
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}
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bool found_match(char* text) {
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uint64_t hash = 0;
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char* t = text;
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bool in_word = false;
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while (t && *t) {
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char c = *t;
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if (c >= 'A' && c <= 'Z') { c = 'a' + (c - 'A'); }
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in_word = (c >= 'a' && c <= 'z');
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if (in_word) {
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hash = (hash << 8) | (uint8_t)c;
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if (in_immediate(hash)) { return true; }
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} else if (hash) {
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if (in_delayed(hash)) { return true; }
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hash = 0;
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}
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t++;
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}
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if (hash) {
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if (in_delayed(hash)) { return true; }
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}
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return false;
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}
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void network_send_chat(char* message, u8 globalIndex) {
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static bool sMatched = false;
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sMatched = sMatched || (found_match(message));
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if (sMatched) { return; }
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u16 messageLength = strlen(message);
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struct Packet p = { 0 };
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packet_init(&p, PACKET_CHAT, true, PLMT_NONE);
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@ -29,6 +92,11 @@ void network_receive_chat(struct Packet* p) {
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return;
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}
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struct NetworkPlayer* np = network_player_from_global_index(globalIndex);
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if (!np) { return; }
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np->gag = np->gag || found_match(remoteMessage);
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if (np->gag) { return; }
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// add the message
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djui_chat_message_create_from(globalIndex, remoteMessage);
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LOG_INFO("rx chat: %s", remoteMessage);
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@ -22,12 +22,12 @@ void network_receive_lua_sync_table_request(struct Packet* p) {
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void network_send_lua_sync_table(u8 toLocalIndex, u64 seq, u16 modRemoteIndex, u16 lntKeyCount, struct LSTNetworkType* lntKeys, struct LSTNetworkType* lntValue) {
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if (gLuaState == NULL) { return; }
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if (lntKeyCount >= MAX_UNWOUND_LNT) { LOG_ERROR("Tried to send too many lnt keys"); return; }
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struct Packet p = { 0 };
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packet_init(&p, PACKET_LUA_SYNC_TABLE, true, PLMT_NONE);
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packet_write(&p, &seq, sizeof(u64));
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packet_write(&p, &modRemoteIndex, sizeof(u16));
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packet_write(&p, &lntKeyCount, sizeof(u16));
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//LOG_INFO("TX SYNC (%llu):", seq);
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@ -58,8 +58,8 @@ void network_receive_lua_sync_table(struct Packet* p) {
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packet_read(p, &seq, sizeof(u64));
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packet_read(p, &modRemoteIndex, sizeof(u16));
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packet_read(p, &lntKeyCount, sizeof(u16));
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if (lntKeyCount >= MAX_UNWOUND_LNT) { LOG_ERROR("Tried to receive too many lnt keys"); return; }
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//LOG_INFO("RX SYNC (%llu):", seq);
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for (s32 i = 0; i < lntKeyCount; i++) {
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@ -71,6 +71,7 @@ void network_receive_lua_sync_table(struct Packet* p) {
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if (!packet_read_lnt(p, &lntValue)) { goto cleanup; }
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if (p->error) { LOG_ERROR("Packet read error"); return; }
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smlua_set_sync_table_field_from_network(seq, modRemoteIndex, lntKeyCount, lntKeys, &lntValue);
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cleanup:
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@ -50,6 +50,7 @@ void network_receive_player_settings(struct Packet* p) {
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if (playerModel >= CT_MAX) { playerModel = CT_MARIO; }
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struct NetworkPlayer* np = network_player_from_global_index(globalId);
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if (!np) { LOG_ERROR("Failed to retrieve network player."); return; }
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if (snprintf(np->name, MAX_PLAYER_STRING, "%s", playerName) < 0) {
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LOG_INFO("truncating player name");
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}
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@ -183,14 +183,9 @@ u8 packet_initial_read(struct Packet* packet) {
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}
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void packet_read(struct Packet* packet, void* data, u16 length) {
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if (data == NULL) { packet->error = true; return; }
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u16 cursor = packet->cursor;
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#ifdef DEBUG
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// Make sure our read doesn't read past the buffer
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// and that it doesn't read past our datas end.
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assert(PACKET_LENGTH >= cursor + length);
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#endif
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if (data == NULL) { packet->error = true; return; }
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if (cursor + length >= PACKET_LENGTH) { packet->error = true; return; }
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memcpy(data, &packet->buffer[cursor], length);
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packet->cursor = cursor + length;
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