Misc fixes to bub
This commit is contained in:
parent
f4263deea9
commit
cbf8505516
|
@ -9,7 +9,9 @@ void bub_spawner_act_0(void) {
|
|||
s32 i;
|
||||
s32 sp18 = o->oBirdChirpChirpUnkF4;
|
||||
#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 1500.0f) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
if (distanceToPlayer < 1500.0f) {
|
||||
#endif
|
||||
for (i = 0; i < sp18; i++)
|
||||
spawn_object(o, MODEL_BUB, bhvBub);
|
||||
|
@ -60,6 +62,7 @@ void bub_act_0(void) {
|
|||
void bub_act_1(void) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
int angleToPlayer = obj_angle_to_object(o, player);
|
||||
f32 dy;
|
||||
if (o->oTimer == 0) {
|
||||
o->oForwardVel = random_float() * 2 + 2;
|
||||
|
@ -79,9 +82,9 @@ void bub_act_1(void) {
|
|||
o->oPosY = o->oPosY - 1.0f;
|
||||
}
|
||||
if (800.0f < cur_obj_lateral_dist_from_mario_to_home())
|
||||
o->oAngleToMario = cur_obj_angle_to_home();
|
||||
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
|
||||
if (o->oDistanceToMario < 200.0f)
|
||||
angleToPlayer = cur_obj_angle_to_home();
|
||||
cur_obj_rotate_yaw_toward(angleToPlayer, 0x100);
|
||||
if (distanceToPlayer < 200.0f)
|
||||
if (distanceToPlayer < 0.5)
|
||||
o->oAction = 2;
|
||||
if (o->oInteractStatus & INT_STATUS_INTERACTED)
|
||||
|
@ -90,6 +93,7 @@ void bub_act_1(void) {
|
|||
|
||||
void bub_act_2(void) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
int angleToPlayer = obj_angle_to_object(o, player);
|
||||
f32 dy;
|
||||
if (o->oTimer < 20) {
|
||||
|
@ -117,7 +121,7 @@ void bub_act_2(void) {
|
|||
if (cur_obj_lateral_dist_from_mario_to_home() > 800.0f)
|
||||
angleToPlayer = cur_obj_angle_to_home();
|
||||
cur_obj_rotate_yaw_toward(angleToPlayer + 0x8000, 0x400);
|
||||
if (o->oTimer > 200 && o->oDistanceToMario > 600.0f)
|
||||
if (o->oTimer > 200 && distanceToPlayer > 600.0f)
|
||||
o->oAction = 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue