Allow Lua to get any vanilla texture
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52c863fb36
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cdcbdabb37
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@ -137,3 +137,25 @@ end
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function network_send_to(toLocalIndex, reliable, dataTable)
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-- ...
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end
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--- @param textureName string
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--- @return TextureInfo
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function get_texture_info(textureName)
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-- ...
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end
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--- @param textureName string
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--- @return TextureInfo
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function get_texture_info(textureName)
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-- ...
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end
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--- @param texInfo TextureInfo
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--- @param x number
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--- @param y number
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--- @param scaleW number
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--- @param scaleH number
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--- @return nil
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function djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
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-- ...
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end
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@ -512,6 +512,16 @@ struct DynosOption : NoCopy {
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};
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typedef bool (*DynosLoopFunc)(DynosOption *, void *);
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struct BuiltinTexInfo {
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const char* identifier;
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const void* pointer;
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const char* path;
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s32 width;
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s32 height;
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s32 bitSize;
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};
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//
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// Utils
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//
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@ -722,6 +732,7 @@ const char* DynOS_Builtin_LvlCol_GetFromData(const Collision* aData);
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const Texture* DynOS_Builtin_Tex_GetFromName(const char* aDataName);
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const char* DynOS_Builtin_Tex_GetFromData(const Texture* aData);
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const char* DynOS_Builtin_Tex_GetNameFromFileName(const char* aDataName);
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const struct BuiltinTexInfo* DynOS_Builtin_Tex_GetInfoFromName(const char* aDataName);
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const void* DynOS_Builtin_Func_GetFromName(const char* aDataName);
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const void* DynOS_Builtin_Func_GetFromIndex(s32 aIndex);
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s32 DynOS_Builtin_Func_GetIndexFromData(const void* aData);
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File diff suppressed because it is too large
Load Diff
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@ -452,7 +452,6 @@ bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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default: return false;
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}
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//aOutTexInfo->format = _Data->mRawFormat;
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aOutTexInfo->width = _Data->mRawWidth;
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aOutTexInfo->height = _Data->mRawHeight;
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aOutTexInfo->texture = _Data->mRawData.begin();
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@ -461,6 +460,11 @@ bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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}
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// check builtin textures
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//return DynOS_Builtin_Tex_GetFromName(aTexName);
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return false;
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const struct BuiltinTexInfo* info = DynOS_Builtin_Tex_GetInfoFromName(aTexName);
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if (!info) { return false; }
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aOutTexInfo->bitSize = info->bitSize;
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aOutTexInfo->width = info->width;
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aOutTexInfo->height = info->height;
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aOutTexInfo->texture = (u8*)info->pointer;
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return true;
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}
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