Character Select v1.6.1

This commit is contained in:
Agent X 2024-02-20 16:10:45 -05:00
parent 49d736d3cb
commit ce2a0c40c4
8 changed files with 636 additions and 378 deletions

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@ -1,7 +1,3 @@
----------------------
-- Global Functions --
----------------------
local saveableCharacters = {
["1"] = true,
["2"] = true,
@ -41,6 +37,10 @@ local saveableCharacters = {
["z"] = true,
["_"] = true,
["-"] = true,
["."] = true,
-- Replace with Underscore
[" "] = false,
}
function string_underscore_to_space(string)
@ -62,25 +62,32 @@ function string_space_to_underscore(string)
local c = string:sub(i,i)
if saveableCharacters[string.lower(c)] then
s = s .. c
else
elseif saveableCharacters[string.lower(c)] ~= nil then
s = s .. "_"
end
end
return s
end
function version_coop_dx()
if SM64COOPDX_VERSION then
return true
else
return false
function string_split(s)
local result = {}
for match in (s):gmatch(string.format("[^%s]+", " ")) do
table.insert(result, match)
end
return result
end
client_is_coop_dx = get_coop_compatibility_enabled ~= nil -- Checks if Client is DX
-- network_is_coop_dx = SM64COOPDX_VERSION ~= nil -- Checks if Coop Compatibility is Off (As of now unused)
ommActive = false
for i in pairs(gActiveMods) do
local name = gActiveMods[i].name
if (name:find("OMM Rebirth")) then
ommActive = true
end
end
----------------------
-- Global Variables --
----------------------
modVersion = "1.5.3"
modVersion = "1.6"
allowMenu = {}

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@ -1,116 +1,155 @@
--- @class CharacterTable
--- @field public name string
--- @field public saveName string
--- @field public description table
--- @field public credit string
--- @field public color Color
--- @field public model ModelExtendedId|integer
--- @field public forceChar CharacterType
--- @field public lifeIcon TextureInfo
--- @field public camScale integer
local characterVoices = {}
local TEX_UNKNOWN_CHAR = get_texture_info("unknown-icon")
local saveNameTable = {}
local E_MODEL_ARMATURE = smlua_model_util_get_id("armature_geo")
local table_insert = table.insert
local type = type
local function split_text_into_lines(text)
local words = {}
for word in text:gmatch("%S+") do
table.insert(words, word)
end
local lines = {}
local currentLine = ""
for i, word in ipairs(words) do
local measuredWidth = djui_hud_measure_text(currentLine .. " " .. word)*0.3
if measuredWidth <= 100 then
currentLine = currentLine .. " " .. word
else
table.insert(lines, currentLine)
currentLine = word
end
end
table.insert(lines, currentLine) -- add the last line
return lines
end
---------
-- API --
---------
---@param name string|nil Underscores turn into Spaces
---@param description table|nil {"string"}
---@param description table|string|nil {"string"}
---@param credit string|nil
---@param color Color|nil {r, g, b}
---@param modelInfo ModelExtendedId|table|nil Use smlua_model_util_get_id()
---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
---@param forceChar CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
---@param lifeIcon TextureInfo|nil Use get_texture_info()
---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
---@return integer
local character_add = function(name, description, credit, color, modelInfo, forceChar, lifeIcon)
local function character_add(name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale)
if type(description) == "string" then
description = split_text_into_lines(description)
end
table_insert(characterTable, {
name = name and string_space_to_underscore(name) or "Untitled",
name = name and name or "Untitled",
saveName = name and string_space_to_underscore(name) or "Untitled",
description = description and description or {"No description has been provided"},
credit = credit and credit or "Unknown",
color = color and color or {r = 255, g = 255, b = 255},
model = modelInfo and (type(modelInfo) == "table" and modelInfo[1] or modelInfo) or E_MODEL_ARMATURE,
capModels = type(modelInfo) == "table" and modelInfo[2] or nil,
model = modelInfo and modelInfo or E_MODEL_ARMATURE,
forceChar = forceChar and forceChar or CT_MARIO,
lifeIcon = lifeIcon and lifeIcon or TEX_UNKNOWN_CHAR,
lifeIcon = lifeIcon and lifeIcon or nil,
camScale = camScale and camScale or 1
})
saveNameTable[#characterTable] = characterTable[#characterTable].saveName
return #characterTable
end
---@param charNum integer Use _G.charSelect.character_get_number_from_string() or _G.charSelect.character_add()'s return value
---@param name string|nil Underscores turn into Spaces
---@param description table|nil {"string"}
---@param description table|string|nil {"string"}
---@param credit string|nil
---@param color Color|nil {r, g, b}
---@param modelInfo ModelExtendedId|integer|table|nil Use smlua_model_util_get_id()
---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
---@param forceChar CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
---@param lifeIcon TextureInfo|nil Use get_texture_info()
local character_edit = function(charNum, name, description, credit, color, modelInfo, forceChar, lifeIcon)
---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
local function character_edit(charNum, name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale)
if type(description) == "string" then
description = split_text_into_lines(description)
end
characterTable[charNum] = characterTable[charNum] and {
name = name and string_space_to_underscore(name) or characterTable[charNum].name,
name = name and name or characterTable[charNum].name,
saveName = saveNameTable[charNum],
description = description and description or characterTable[charNum].description,
credit = credit and credit or characterTable[charNum].credit,
color = color and color or characterTable[charNum].color,
model = modelInfo and (type(modelInfo) == "table" and modelInfo[1] or modelInfo) or characterTable[charNum].model,
capModels = type(modelInfo) == "table" and modelInfo[2] or characterTable[charNum].capModels,
model = modelInfo and modelInfo or characterTable[charNum].model,
forceChar = forceChar and forceChar or characterTable[charNum].forceChar,
lifeIcon = lifeIcon and lifeIcon or characterTable[charNum].lifeIcon,
camScale = camScale and camScale or 1
} or nil
end
---@param modelInfo ModelExtendedId|integer
---@param clips table
local character_add_voice = function(modelInfo, clips)
local function character_add_voice(modelInfo, clips)
characterVoices[modelInfo] = clips
end
---@return table
local character_get_current_table = function ()
---@param modelInfo ModelExtendedId|integer
---@param caps table
local function character_add_caps(modelInfo, caps)
characterCaps[modelInfo] = caps
end
---@return CharacterTable
local function character_get_current_table()
return characterTable[currChar]
end
local character_get_current_model_number = function ()
local function character_get_current_model_number()
return currChar
end
---@param name string
local character_get_number_from_string = function (name)
local function character_get_number_from_string(name)
for i = 2, #characterTable do
if characterTable[i].name == name or characterTable[i].name == string_space_to_underscore(name) then
return i
end
end
return false
return nil
end
---@param m MarioState
local character_get_voice = function (m)
local function character_get_voice(m)
return characterVoices[gPlayerSyncTable[m.playerIndex].modelId]
end
local version_get = function ()
local function version_get()
return modVersion
end
local is_menu_open = function ()
local function is_menu_open()
return menuAndTransition
end
local hook_allow_menu_open = function (func)
table.insert(allowMenu, func)
local function hook_allow_menu_open(func)
table_insert(allowMenu, func)
end
local is_options_open = function ()
local function is_options_open()
return options
end
local optionTableRef = {
openInputs = 1,
menuColor = 2,
anims = 3,
inputLatency = 4,
localModels = 5,
prefToDefault = 6,
}
local controller = {
buttonDown = 0,
buttonPressed = 0,
@ -124,7 +163,7 @@ local controller = {
}
---@param tableNum integer
local get_status = function (tableNum)
local function get_status(tableNum)
return optionTable[tableNum].toggle
end
@ -133,6 +172,7 @@ _G.charSelect = {
character_add = character_add,
character_edit = character_edit,
character_add_voice = character_add_voice,
character_add_caps = character_add_caps,
character_get_current_table = character_get_current_table,
character_get_current_model_number = character_get_current_model_number,
character_get_number_from_string = character_get_number_from_string,

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@ -79,7 +79,7 @@ end
--- @param m MarioState
local function custom_character_sound(m, characterSound)
if is_game_paused() then return end
if is_game_paused() or optionTable[optionTableRef.localVoices].toggle == 0 then return end
if characterSound == CHAR_SOUND_SNORING3 then return 0 end
if characterSound == CHAR_SOUND_HAHA and m.hurtCounter > 0 then return 0 end
@ -96,7 +96,7 @@ local SLEEP_TALK_END = SLEEP_TALK_START + SLEEP_TALK_SNORES
--- @param m MarioState
local function custom_character_snore(m)
if is_game_paused() then return end
if is_game_paused() or optionTable[optionTableRef.localVoices].toggle == 0 then return end
if gCustomVoiceSamplesBackup[m.playerIndex] ~= nil and not (gCustomVoiceSamples[m.playerIndex] == false) then
if gCustomVoiceSamples[m.playerIndex].loaded then
audio_sample_destroy(gCustomVoiceSamples[m.playerIndex])