might as well check for L while we're at it
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@ -84,6 +84,7 @@ static void controller_sdl_read(OSContPad *pad) {
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyStart)) pad->button |= START_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyZ)) pad->button |= Z_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyL)) pad->button |= L_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyR)) pad->button |= R_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyA)) pad->button |= A_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyB)) pad->button |= B_BUTTON;
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