From d32bbacf218cb0f528567149ef9da7ed4e21545d Mon Sep 17 00:00:00 2001 From: MysterD Date: Fri, 18 Feb 2022 19:48:05 -0800 Subject: [PATCH] Add ON_HUD_RENDER to Lua hook docs --- docs/lua/hooks.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/lua/hooks.md b/docs/lua/hooks.md index 6c2299be..b3208062 100644 --- a/docs/lua/hooks.md +++ b/docs/lua/hooks.md @@ -52,6 +52,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh | HOOK_ON_PVP_ATTACK | Called when one player attacks another | [MarioState](structs.md#MarioState) attacker, [MarioState](structs.md#MarioState) victim | | HOOK_ON_PLAYER_CONNECTED | Called when a player connects | [MarioState](structs.md#MarioState) connector | | HOOK_ON_PLAYER_DISCONNECTED | Called when a player disconnects | [MarioState](structs.md#MarioState) disconnector | +| HOOK_ON_HUD_RENDER | Called when the HUD is being rendered | None | | HOOK_ON_INTERACT | Called when mario interacts with an object | [MarioState](structs.md#MarioState) interactor, [Object](structs.md#Object) interactee, [InteractType](constants.md#InteractType) interactType, bool interactValue | ### Parameters