Expose level_control_timer_running
This commit is contained in:
parent
96e21e13a1
commit
d4fe80d4a6
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@ -75,7 +75,7 @@ override_allowed_functions = {
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level", "level_control_timer_running" ],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color" ]
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@ -4246,6 +4246,11 @@ function initiate_painting_warp(paintingIndex)
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-- ...
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end
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--- @return integer
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function level_control_timer_running()
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-- ...
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end
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--- @param m MarioState
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--- @param warpOp integer
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--- @return integer
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@ -4047,6 +4047,24 @@
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<br />
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## [level_control_timer_running](#level_control_timer_running)
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### Lua Example
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`local integerValue = level_control_timer_running()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`u8 level_control_timer_running(void);`
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[:arrow_up_small:](#)
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<br />
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## [level_trigger_warp](#level_trigger_warp)
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### Lua Example
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@ -8684,173 +8702,6 @@
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[:arrow_up_small:](#)
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<br />
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---
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# functions from mod_storage.h
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<br />
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## [mod_storage_clear](#mod_storage_clear)
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### Lua Example
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`local booleanValue = mod_storage_clear()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_clear(void);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load](#mod_storage_load)
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### Lua Example
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`local stringValue = mod_storage_load(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `string`
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### C Prototype
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`const char *mod_storage_load(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_bool](#mod_storage_load_bool)
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### Lua Example
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`local booleanValue = mod_storage_load_bool(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_load_bool(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_number](#mod_storage_load_number)
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### Lua Example
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`local numberValue = mod_storage_load_number(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `number`
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### C Prototype
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`double mod_storage_load_number(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_remove](#mod_storage_remove)
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### Lua Example
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`local booleanValue = mod_storage_remove(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_remove(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save](#mod_storage_save)
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### Lua Example
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`local booleanValue = mod_storage_save(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save(const char* key, const char* value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_bool](#mod_storage_save_bool)
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### Lua Example
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`local booleanValue = mod_storage_save_bool(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `boolean` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_bool(const char* key, bool value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_number](#mod_storage_save_number)
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### Lua Example
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`local booleanValue = mod_storage_save_number(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `number` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_number(const char* key, double value);`
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[:arrow_up_small:](#)
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<br />
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---
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@ -5,6 +5,173 @@
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[< prev](functions-3.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | 4 | [5](functions-5.md) | [next >](functions-5.md)]
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---
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# functions from mod_storage.h
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<br />
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## [mod_storage_clear](#mod_storage_clear)
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### Lua Example
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`local booleanValue = mod_storage_clear()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_clear(void);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load](#mod_storage_load)
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### Lua Example
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`local stringValue = mod_storage_load(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `string`
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### C Prototype
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`const char *mod_storage_load(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_bool](#mod_storage_load_bool)
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### Lua Example
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`local booleanValue = mod_storage_load_bool(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_load_bool(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_load_number](#mod_storage_load_number)
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### Lua Example
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`local numberValue = mod_storage_load_number(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `number`
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### C Prototype
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`double mod_storage_load_number(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_remove](#mod_storage_remove)
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### Lua Example
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`local booleanValue = mod_storage_remove(key)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_remove(const char* key);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save](#mod_storage_save)
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### Lua Example
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`local booleanValue = mod_storage_save(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `string` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save(const char* key, const char* value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_bool](#mod_storage_save_bool)
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### Lua Example
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`local booleanValue = mod_storage_save_bool(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `boolean` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_bool(const char* key, bool value);`
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[:arrow_up_small:](#)
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<br />
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## [mod_storage_save_number](#mod_storage_save_number)
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### Lua Example
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`local booleanValue = mod_storage_save_number(key, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| key | `string` |
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| value | `number` |
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### Returns
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- `boolean`
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### C Prototype
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`bool mod_storage_save_number(const char* key, double value);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from network_player.h
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@ -860,6 +860,7 @@
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- level_update.h
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- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
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- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
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- [level_control_timer_running](functions-3.md#level_control_timer_running)
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- [level_trigger_warp](functions-3.md#level_trigger_warp)
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- [lvl_set_current_level](functions-3.md#lvl_set_current_level)
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- [warp_special](functions-3.md#warp_special)
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@ -1130,14 +1131,14 @@
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<br />
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- mod_storage.h
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- [mod_storage_clear](functions-3.md#mod_storage_clear)
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- [mod_storage_load](functions-3.md#mod_storage_load)
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- [mod_storage_load_bool](functions-3.md#mod_storage_load_bool)
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- [mod_storage_load_number](functions-3.md#mod_storage_load_number)
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- [mod_storage_remove](functions-3.md#mod_storage_remove)
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- [mod_storage_save](functions-3.md#mod_storage_save)
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- [mod_storage_save_bool](functions-3.md#mod_storage_save_bool)
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- [mod_storage_save_number](functions-3.md#mod_storage_save_number)
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- [mod_storage_clear](functions-4.md#mod_storage_clear)
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- [mod_storage_load](functions-4.md#mod_storage_load)
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- [mod_storage_load_bool](functions-4.md#mod_storage_load_bool)
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- [mod_storage_load_number](functions-4.md#mod_storage_load_number)
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- [mod_storage_remove](functions-4.md#mod_storage_remove)
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- [mod_storage_save](functions-4.md#mod_storage_save)
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- [mod_storage_save_bool](functions-4.md#mod_storage_save_bool)
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- [mod_storage_save_number](functions-4.md#mod_storage_save_number)
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<br />
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@ -13880,6 +13880,21 @@ int smlua_func_initiate_painting_warp(lua_State* L) {
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return 1;
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}
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int smlua_func_level_control_timer_running(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "level_control_timer_running", 0, top);
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return 0;
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}
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lua_pushinteger(L, level_control_timer_running());
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return 1;
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}
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int smlua_func_level_trigger_warp(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32279,6 +32294,7 @@ void smlua_bind_functions_autogen(void) {
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// level_update.h
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smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
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smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
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smlua_bind_function(L, "level_control_timer_running", smlua_func_level_control_timer_running);
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smlua_bind_function(L, "level_trigger_warp", smlua_func_level_trigger_warp);
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smlua_bind_function(L, "lvl_set_current_level", smlua_func_lvl_set_current_level);
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smlua_bind_function(L, "warp_special", smlua_func_warp_special);
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