Fixed many bugs pointed out by cppcheck
This commit is contained in:
parent
887d033804
commit
d51c82e235
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@ -1,5 +1,16 @@
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#!/bin/bash
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run' -ex 'quit'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j && ./build/us_pc/sm64.us.f3dex2e.exe --server 27015 --configfile sm64config_server.txt
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j && ./build/us_pc/sm64.us.f3dex2e.exe
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE &
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@ -0,0 +1,13 @@
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#!/bin/bash
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if [ $# -eq 0 ]; then
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EXTRA=""
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else
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EXTRA="--enable=all --suppress=constStatement --suppress=duplicateCondition --suppress=redundantAssignment --suppress=variableScope --suppress=unusedVariable --suppress=unreadVariable"
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fi
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INCLUDES="-Iinclude -Isrc -I. -Ilib/lua/include"
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DEFINES="-DRAPI_GL=1 -DWAPI_SDL2=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DDISCORD_SDK -DTEXTURE_FIX -DEXT_OPTIONS_MENU"
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PARAMS="--language=c --quiet --platform=unix64 -v src -j8"
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cppcheck -DLLONG_MAX $INCLUDES $DEFINES $EXTRA $PARAMS
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@ -1,3 +1,18 @@
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#!/bin/bash
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here'
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#make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 && winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt'
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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WINPTY=winpty
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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WINPTY=
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fi
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$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here'
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@ -1,23 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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# no debug, discord
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$FILE --discord 2 --configfile sm64config_server.txt &
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$FILE --discord 1 --configfile sm64config_client.txt &
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exit
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#debug discord client
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$FILE --discord 2 --configfile sm64config_server.txt &
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winpty cgdb ./build/us_pc/sm64.us.f3dex2e.exe -ex 'break debug_breakpoint_here' -ex 'r --discord 1 --configfile sm64config_client.txt'
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@ -1,2 +1,12 @@
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#!/bin/bash
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make RENDER_API=DUMMY AUDIO_API=DUMMY CONTROLLER_API= DEBUG=1 DEVELOPMENT=1 STRICT=1 -j && ./build/us_pc/sm64.us.f3dex2e.exe --server 7777 --savepath ./build/us_pc/
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set -e
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make RENDER_API=DUMMY AUDIO_API=DUMMY CONTOLLER_API= -j
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE --server 7777 --savepath ./build/us_pc/
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@ -1 +1 @@
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make RENDER_API=D3D11 WINDOW_API=DXGI BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 && ./build/us_pc/sm64.us.f3dex2e.exe
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make RENDER_API=D3D11 WINDOW_API=DXGI DEBUG=1 DEVELOPMENT=1 && ./build/us_pc/sm64.us.f3dex2e.exe
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@ -13,6 +13,7 @@ function compiler_no_discord() {
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mv ./build ./build_no_discord
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}
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compiler DUMMY DUMMY DUMMY "" 64 dummy_64
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compiler GL_LEGACY SDL1 SDL1 SDL1 64 legacy_1
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#compiler GL SDL1 SDL1 SDL1 64 gl_1
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#compiler D3D11 DXGI SDL1 SDL1 64 d3d11_1
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@ -1,42 +1,37 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 -j
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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WINPTY=winpty
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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WINPTY=
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fi
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# no debug, discord
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#$FILE --discord 2 --configfile sm64config_server.txt &
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#$FILE --discord 1 --configfile sm64config_client.txt &
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#exit
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# no debug, direct
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$FILE --server 27015 --configfile sm64config_server.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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exit
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# debug on server
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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# no debug, discord
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#$FILE --discord 2 --configfile sm64config_server.txt &
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#$FILE --discord 1 --configfile sm64config_client.txt &
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#exit
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###################
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# debug on client #
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###################
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# debug on server
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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#$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#exit
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$FILE --server 27015 --configfile sm64config_server.txt &
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# debug if cgdb exists
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if ! [ -x "$(command -v cgdb)" ]; then
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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else
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winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_client.txt' -ex 'quit'
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fi
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# debug on client
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$FILE --server 27015 --configfile sm64config_server.txt & > /dev/null
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$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_client.txt' -ex 'quit'
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exit
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@ -19,7 +19,3 @@ sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p4.txt &
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#sleep 2
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_p1.txt' -ex 'quit'
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_p4.txt' -ex 'quit'
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@ -27,7 +27,3 @@ sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p7.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p8.txt &
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#sleep 2
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_p1.txt' -ex 'quit'
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_p4.txt' -ex 'quit'
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@ -1 +1,13 @@
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make RENDER_API=GL WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 && ./build/us_pc/sm64.us.f3dex2e.exe
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#!/bin/bash
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set -e
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make RENDER_API=GL WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 DEBUG=1 DEVELOPMENT=1 -j
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE &
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@ -206,7 +206,7 @@ void *dma_sample_data(uintptr_t devAddr, u32 size, s32 arg2, u8 *arg3) {
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uintptr_t dmaDevAddr;
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u32 transfer;
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u32 i;
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u32 dmaIndex;
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u32 dmaIndex = 0;
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ssize_t bufferPos;
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UNUSED u32 pad;
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@ -518,8 +518,7 @@ void patch_audio_bank(struct AudioBank *mem, u8 *offset, u32 numInstruments, u32
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}
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}
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//! Doesn't affect EU, but required for US/JP
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temp = &*mem;
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temp = mem;
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#ifndef VERSION_EU
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if (numInstruments >= 1)
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#endif
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@ -921,7 +920,7 @@ void audio_init() {
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UNUSED s8 pad[16];
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#else
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UNUSED s8 pad[32];
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u8 buf[0x10];
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u8 buf[0x10] = { 0 };
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#endif
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s32 i, UNUSED j, UNUSED k;
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UNUSED s32 lim1; // lim1 unused in EU
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@ -957,8 +956,6 @@ void audio_init() {
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D_EU_802298D0 = 20.03042f;
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gRefreshRate = 50;
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port_eu_init();
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if (k) {
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}
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#endif
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#ifdef TARGET_N64
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@ -78,12 +78,11 @@ void bowling_ball_set_waypoints(void) {
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void bhv_bowling_ball_roll_loop(void) {
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s16 collisionFlags;
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s32 sp18;
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s32 sp18 = 0;
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bowling_ball_set_waypoints();
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collisionFlags = object_step();
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//! Uninitialzed parameter, but the parameter is unused in the called function
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sp18 = cur_obj_follow_path(sp18);
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o->oBowlingBallTargetYaw = o->oPathedTargetYaw;
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@ -108,11 +107,10 @@ void bhv_bowling_ball_roll_loop(void) {
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}
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void bhv_bowling_ball_initializeLoop(void) {
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s32 sp1c;
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s32 sp1c = 0;
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bowling_ball_set_waypoints();
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//! Uninitialzed parameter, but the parameter is unused in the called function
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sp1c = cur_obj_follow_path(sp1c);
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o->oMoveAngleYaw = o->oPathedTargetYaw;
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@ -114,8 +114,8 @@ static void camera_lakitu_intro_act_show_dialog(void) {
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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s16 targetMovePitch;
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s16 targetMoveYaw;
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s16 targetMovePitch = 0;
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s16 targetMoveYaw = 0;
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cur_obj_play_sound_1(SOUND_AIR_LAKITU_FLY);
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@ -83,7 +83,7 @@ s32 approach_forward_vel(f32 *arr, f32 spC, f32 sp10) {
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void chuckya_act_0(void) {
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struct Object* player = nearest_player_to_object(o);
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int angleToPlayer = obj_angle_to_object(o, player);
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s32 sp3C;
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s32 sp3C = 0;
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UNUSED u8 pad[16];
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s32 sp28;
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if (o->oTimer == 0)
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@ -29,8 +29,8 @@ void dorrie_raise_head(void) {
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void dorrie_act_move(void) {
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s16 startYaw;
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s16 targetYaw;
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s16 targetSpeed;
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s16 targetYaw = 0;
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s16 targetSpeed = 0;
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s16 circularTurn;
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startYaw = o->oMoveAngleYaw;
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@ -46,7 +46,7 @@ void bhv_manta_ray_init(void) {
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void manta_ray_move(void) {
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s16 sp1E;
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s32 sp18;
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s32 sp18 = 0;
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sp1E = o->header.gfx.animInfo.animFrame;
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gCurrentObject->oPathedStartWaypoint = (struct Waypoint *) sMantaRayTraj;
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@ -133,7 +133,7 @@ void bhv_mips_act_wait_for_nearby_mario(void) {
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*/
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void bhv_mips_act_follow_path(void) {
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s16 collisionFlags = 0;
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s32 followStatus;
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s32 followStatus = 0;
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struct Waypoint **pathBase;
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struct Waypoint *waypoint;
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@ -59,7 +59,7 @@ void snowmans_bottom_act_1(void) {
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int angleToPlayer = obj_angle_to_object(o, player);
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UNUSED s16 sp26;
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s32 sp20;
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s32 sp20 = 0;
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UNUSED s16 sp1E;
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o->oPathedStartWaypoint = segmented_to_virtual(&ccm_seg7_trajectory_snowman);
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@ -148,7 +148,7 @@ struct Object* spawn_default_star(f32 x, f32 y, f32 z) {
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return NULL;
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}
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struct Object *star;
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struct Object *star = NULL;
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star = spawn_star(star, x, y, z);
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star->oBehParams2ndByte = 0;
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network_send_spawn_star(star, 0, x, y, z, behParams);
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@ -163,7 +163,7 @@ struct Object* spawn_red_coin_cutscene_star(f32 x, f32 y, f32 z) {
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return NULL;
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}
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struct Object * star;
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struct Object * star = NULL;
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star = spawn_star(star, x, y, z);
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star->oBehParams2ndByte = 1;
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network_send_spawn_star(star, 1, x, y, z, behParams);
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@ -178,7 +178,7 @@ struct Object* spawn_no_exit_star(f32 x, f32 y, f32 z) {
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return NULL;
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}
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struct Object * star;
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struct Object * star = NULL;
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star = spawn_star(star, x, y, z);
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star->oBehParams2ndByte = 1;
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star->oInteractionSubtype |= INT_SUBTYPE_NO_EXIT;
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@ -303,12 +303,12 @@ s16 sLakituPitch;
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*/
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f32 sZoomAmount;
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s16 sCSideButtonYaw;
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s16 sCSideButtonYaw = 0;
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/**
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* Sound timer used to space out sounds in behind Mario mode
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*/
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s16 sBehindMarioSoundTimer;
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s16 sBehindMarioSoundTimer = 0;
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/**
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* Virtually unused aside being set to 0 and compared with gCameraZoomDist (which is never < 0)
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@ -322,7 +322,7 @@ s16 sCUpCameraPitch;
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/**
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* The current mode's yaw, which gets added to the camera's yaw.
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*/
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s16 sModeOffsetYaw;
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s16 sModeOffsetYaw = 0;
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/**
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* Stores Mario's yaw around the stairs, relative to the camera's position.
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@ -355,7 +355,7 @@ f32 sCannonYOffset;
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* ones have multiple uses.
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* Check the cutscene_start functions for documentation on the cvars used by a specific cutscene.
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*/
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struct CutsceneVariable sCutsceneVars[10];
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struct CutsceneVariable sCutsceneVars[10] = { 0 };
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struct ModeTransitionInfo sModeInfo;
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/**
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* Offset added to sFixedModeBasePosition when Mario is inside, near the castle lobby entrance
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@ -1729,7 +1729,7 @@ void mode_boss_fight_camera(struct Camera *c) {
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* @see update_parallel_tracking_camera
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*/
|
||||
void mode_parallel_tracking_camera(struct Camera *c) {
|
||||
s16 dummy;
|
||||
s16 dummy = 0;
|
||||
|
||||
radial_camera_input(c, 0.f);
|
||||
set_fov_function(CAM_FOV_DEFAULT);
|
||||
|
@ -1764,7 +1764,7 @@ s32 update_behind_mario_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
|
|||
f32 dist;
|
||||
UNUSED u8 unused3[4];
|
||||
s16 absPitch;
|
||||
s16 pitch;
|
||||
s16 pitch = 0;
|
||||
s16 yaw;
|
||||
s16 goalPitch = -sMarioCamState->faceAngle[0];
|
||||
s16 marioYaw = sMarioCamState->faceAngle[1] + DEGREES(180);
|
||||
|
@ -1965,8 +1965,8 @@ s16 update_slide_camera(struct Camera *c) {
|
|||
f32 distCamToFocus;
|
||||
f32 maxCamDist;
|
||||
f32 pitchScale;
|
||||
s16 camPitch;
|
||||
s16 camYaw;
|
||||
s16 camPitch = 0;
|
||||
s16 camYaw = 0;
|
||||
UNUSED struct MarioState *marioState = &gMarioStates[0];
|
||||
s16 goalPitch = 0x1555;
|
||||
s16 goalYaw = sMarioCamState->faceAngle[1] + DEGREES(180);
|
||||
|
@ -2081,7 +2081,7 @@ s16 update_default_camera(struct Camera *c) {
|
|||
f32 gasHeight;
|
||||
s16 avoidYaw;
|
||||
s16 pitch;
|
||||
s16 yaw;
|
||||
s16 yaw = 0;
|
||||
s16 yawGoal = sMarioCamState->faceAngle[1] + DEGREES(180);
|
||||
f32 posHeight;
|
||||
f32 focHeight;
|
||||
|
@ -2426,7 +2426,7 @@ s32 update_spiral_stairs_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
|
|||
// unused
|
||||
s16 posPitch;
|
||||
/// The camera's yaw around the stairs
|
||||
s16 posYaw;
|
||||
s16 posYaw = 0;
|
||||
UNUSED s32 unused2;
|
||||
Vec3f cPos;
|
||||
Vec3f checkPos;
|
||||
|
@ -6450,7 +6450,7 @@ struct CameraTrigger sCamBBH[] = {
|
|||
*
|
||||
* Each table is terminated with NULL_TRIGGER
|
||||
*/
|
||||
struct CameraTrigger *sCameraTriggers[LEVEL_COUNT + 1] = {
|
||||
struct CameraTrigger *sCameraTriggers[LEVEL_COUNT + 2] = {
|
||||
NULL,
|
||||
#include "levels/level_defines.h"
|
||||
};
|
||||
|
|
|
@ -1937,16 +1937,18 @@ void render_dialog_entries(void) {
|
|||
|
||||
render_dialog_box_type(dialog, dialog->linesPerBox);
|
||||
|
||||
#ifdef VERSION_EU
|
||||
u32 scissorHeight = ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale);
|
||||
#else
|
||||
u32 scissorHeight = ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width);
|
||||
#endif
|
||||
|
||||
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE,
|
||||
0,
|
||||
ensure_nonnegative(DIAG_VAL2 - dialog->width),
|
||||
#ifdef VERSION_EU
|
||||
SCREEN_WIDTH,
|
||||
ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale));
|
||||
#else
|
||||
SCREEN_WIDTH,
|
||||
ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width));
|
||||
#endif
|
||||
scissorHeight);
|
||||
|
||||
#if defined(VERSION_JP) || defined(VERSION_SH)
|
||||
handle_dialog_text_and_pages(0, dialog);
|
||||
#else
|
||||
|
|
|
@ -103,8 +103,8 @@ void handle_debug_key_sequences(void) {
|
|||
|
||||
void unknown_main_func(void) {
|
||||
// uninitialized
|
||||
OSTime time;
|
||||
u32 b;
|
||||
OSTime time = 0;
|
||||
u32 b = 0;
|
||||
|
||||
osSetTime(time);
|
||||
osMapTLB(0, b, NULL, 0, 0, 0);
|
||||
|
@ -112,7 +112,8 @@ void unknown_main_func(void) {
|
|||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wnonnull"
|
||||
sprintf(NULL, NULL);
|
||||
// wtf is this
|
||||
//sprintf(NULL, NULL);
|
||||
#pragma GCC diagnostic pop
|
||||
}
|
||||
|
||||
|
|
|
@ -135,8 +135,8 @@ const size_t gNumPlayerColors = sizeof(gPlayerColors) / sizeof(*gPlayerColors);
|
|||
void set_player_colors(u8 paletteIndex, const u8 shirt[4], const u8 pants[4]) {
|
||||
// choose the last color in the table for extra players
|
||||
if (paletteIndex >= gNumPlayerColors) paletteIndex = gNumPlayerColors - 1;
|
||||
const u8 pAmb[3] = { pants[0] >> pants[4], pants[1] >> pants[4], pants[2] >> pants[4] };
|
||||
const u8 sAmb[3] = { shirt[0] >> shirt[4], shirt[1] >> shirt[4], shirt[2] >> shirt[4] };
|
||||
const u8 pAmb[3] = { pants[0] >> pants[3], pants[1] >> pants[3], pants[2] >> pants[3] };
|
||||
const u8 sAmb[3] = { shirt[0] >> shirt[3], shirt[1] >> shirt[3], shirt[2] >> shirt[3] };
|
||||
gPlayerColors[paletteIndex].pants =
|
||||
(Lights1) gdSPDefLights1(pAmb[0], pAmb[1], pAmb[2], pants[0], pants[1], pants[2], 0x28, 0x28, 0x28);
|
||||
gPlayerColors[paletteIndex].shirt =
|
||||
|
|
|
@ -25,7 +25,7 @@ static bool acceptable_file(char* string) {
|
|||
static void mod_list_delete_tmp(void) {
|
||||
struct dirent* dir;
|
||||
DIR* d = opendir(sTmpPath);
|
||||
if (!d) { closedir(d); return; }
|
||||
if (!d) { return; }
|
||||
|
||||
static char path[SYS_MAX_PATH] = { 0 };
|
||||
while ((dir = readdir(d)) != NULL) {
|
||||
|
|
|
@ -15,7 +15,9 @@ void ban_list_add(char* address, bool perm) {
|
|||
gBanPerm = malloc(sizeof(bool) * gBanCount);
|
||||
} else {
|
||||
gBanAddresses = realloc(gBanAddresses, sizeof(char*) * gBanCount);
|
||||
assert(gBanAddresses != NULL);
|
||||
gBanPerm = realloc(gBanPerm, sizeof(bool) * gBanCount);
|
||||
assert(gBanPerm != NULL);
|
||||
}
|
||||
if (gBanAddresses == NULL) {
|
||||
LOG_ERROR("Failed to allocate gBanAddresses");
|
||||
|
|
|
@ -99,14 +99,21 @@ void network_remember_reliable(struct Packet* p) {
|
|||
|
||||
if (tail == NULL) {
|
||||
// start of the list
|
||||
SOFT_ASSERT(head == NULL);
|
||||
if (head != NULL) {
|
||||
free(node);
|
||||
SOFT_ASSERT(head == NULL);
|
||||
}
|
||||
|
||||
head = node;
|
||||
tail = node;
|
||||
return;
|
||||
}
|
||||
|
||||
// add to end of list
|
||||
SOFT_ASSERT(tail->next == NULL);
|
||||
if (tail->next != NULL) {
|
||||
free(node);
|
||||
SOFT_ASSERT(tail->next == NULL);
|
||||
}
|
||||
tail->next = node;
|
||||
node->prev = tail;
|
||||
tail = node;
|
||||
|
|
Loading…
Reference in New Issue