Made the player bubble faster

This commit is contained in:
MysterD 2023-06-03 02:00:20 -07:00
parent 40dfbb7589
commit d73d8e97bd
1 changed files with 3 additions and 3 deletions

View File

@ -1021,9 +1021,9 @@ s32 act_bubbled(struct MarioState* m) {
f32 oldYaw = m->faceAngle[1];
m->faceAngle[0] = 0;
m->faceAngle[1] = m->intendedYaw;
m->forwardVel = m->intendedMag;
if (m->input & INPUT_A_DOWN) { m->vel[1] += 3.0f; }
if (m->input & INPUT_Z_DOWN) { m->vel[1] -= 3.0f; }
m->forwardVel = m->intendedMag * 1.5f;
if (m->input & INPUT_A_DOWN) { m->vel[1] += 5.0f; }
if (m->input & INPUT_Z_DOWN) { m->vel[1] -= 5.0f; }
// set and smooth velocity
Vec3f oldVel = { m->vel[0], m->vel[1], m->vel[2] };