Fix compile issues for Linux/Mac
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3ea8ff960c
commit
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@ -128,8 +128,8 @@ $(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/custom0.o: $(addprefix $(BUILD_DIR)/,$(CUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/custom0.o: | $(BUILD_DIR)/actors/common1.o $(addprefix $(BUILD_DIR)/,$(CUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/zcustom0.o: $(addprefix $(BUILD_DIR)/,$(ZCUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/zcustom0.o:| $(BUILD_DIR)/actors/group0.o $(addprefix $(BUILD_DIR)/,$(ZCUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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# Actor Elf Files
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# Actor Elf Files
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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@ -22,7 +22,8 @@ docs_lua_structs = 'docs/lua/structs.md'
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c_template = """/* THIS FILE IS AUTOGENERATED */
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c_template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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$[INCLUDES]
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$[INCLUDES]
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#include "include\object_fields.h"
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#include "include/object_fields.h"
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$[BODY]
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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@ -10,7 +10,7 @@
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#include "src/pc/djui/djui_hud_utils.h"
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#include "src/pc/djui/djui_hud_utils.h"
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#include "src/game/object_helpers.h"
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#include "src/game/object_helpers.h"
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#include "include\object_fields.h"
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#include "include/object_fields.h"
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#define LUA_ANIM_INFO_FIELD_COUNT 11
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#define LUA_ANIM_INFO_FIELD_COUNT 11
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static struct LuaObjectField sAnimInfoFields[LUA_ANIM_INFO_FIELD_COUNT] = {
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static struct LuaObjectField sAnimInfoFields[LUA_ANIM_INFO_FIELD_COUNT] = {
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{ "animAccel", LVT_S32, offsetof(struct AnimInfo, animAccel), false, LOT_NONE },
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{ "animAccel", LVT_S32, offsetof(struct AnimInfo, animAccel), false, LOT_NONE },
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