diff --git a/mods/football.lua b/mods/football.lua index 2c46eb6b..d65ecac7 100644 --- a/mods/football.lua +++ b/mods/football.lua @@ -1021,12 +1021,12 @@ function mario_update_local(m) local np = gNetworkPlayers[m.playerIndex] local s = gPlayerSyncTable[m.playerIndex] - if (m.controller.buttonPressed & D_JPAD) ~= 0 then - print(m.pos.x, m.pos.y, m.pos.z) - sSoccerBall.oPosX = m.pos.x - sSoccerBall.oPosY = m.pos.y - 100 - sSoccerBall.oPosZ = m.pos.z - end + --if (m.controller.buttonPressed & D_JPAD) ~= 0 then + -- print(m.pos.x, m.pos.y, m.pos.z) + -- sSoccerBall.oPosX = m.pos.x + -- sSoccerBall.oPosY = m.pos.y - 100 + -- sSoccerBall.oPosZ = m.pos.z + --end -- force players into certain positions and angles if gGlobalSyncTable.gameState == GAME_STATE_WAIT then