Fix compile error
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7afc5d7d18
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@ -360,7 +360,7 @@ void network_receive_player(struct Packet* p) {
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vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
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vec3s_copy(m->marioObj->header.gfx.angle, m->faceAngle);
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}
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#ifndef DEVELOPMENT
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if (gNetworkType == NT_SERVER && configEnableCheats == 0) {
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for (int i = 0; i < MAX_PLAYERS; i++) {
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@ -372,8 +372,8 @@ void network_receive_player(struct Packet* p) {
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}
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}
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}
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}
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#endif
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}
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void network_update_player(void) {
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if (!network_player_any_connected()) { return; }
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