Make new IPv6 support only work on Windows to prevent direct connection breaking
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1380e9b594
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@ -22,7 +22,11 @@ void resolve_domain(void) {
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static int socket_bind(SOCKET socket, unsigned int port) {
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struct sockaddr_in rxAddr;
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#if defined(_WIN32) || defined(_WIN64)
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rxAddr.sin_family = AF_INET6;
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#else
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rxAddr.sin_family = AF_INET;
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#endif
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rxAddr.sin_port = htons(port);
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rxAddr.sin_addr.s_addr = htonl(INADDR_ANY);
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@ -72,7 +76,6 @@ static int socket_receive(SOCKET socket, struct sockaddr_in* rxAddr, u8* buffer,
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}
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static bool ns_socket_initialize(enum NetworkType networkType, UNUSED bool reconnecting) {
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// sanity check port
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unsigned int port = (networkType == NT_CLIENT) ? configJoinPort : configHostPort;
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if (port == 0) { port = DEFAULT_PORT; }
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@ -100,7 +103,12 @@ static bool ns_socket_initialize(enum NetworkType networkType, UNUSED bool recon
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LOG_INFO("bound to port %u", port);
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} else {
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// save the port to send to
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#if defined(_WIN32) || defined(_WIN64)
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sAddr[0].sin_family = AF_INET6;
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#else
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sAddr[0].sin_family = AF_INET;
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#endif
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sAddr[0].sin_port = htons(port);
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resolve_domain();
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sAddr[0].sin_addr.s_addr = inet_addr(configJoinIp);
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@ -5,7 +5,7 @@
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SOCKET socket_initialize(void) {
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// initialize socket
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SOCKET sock = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
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SOCKET sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (sock == INVALID_SOCKET) {
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LOG_ERROR("socket failed with error %d", SOCKET_LAST_ERROR);
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return INVALID_SOCKET;
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@ -18,14 +18,6 @@ SOCKET socket_initialize(void) {
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return INVALID_SOCKET;
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}
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// Make sure our socket is dual-stack. So we can use both IPv4 and IPv6.
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int opt = 0;
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rc = setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (void *)&opt, sizeof(opt));
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if (rc != NO_ERROR) {
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LOG_ERROR("setsockopt(IPV6_V6ONLY) failed with error: %d", rc);
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return INVALID_SOCKET;
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}
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return sock;
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}
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