Makefile additions and part of SDL2.C Pi-GLES define
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e154bf4445
commit
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45
Makefile
45
Makefile
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@ -19,6 +19,8 @@ COMPARE ?= 1
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NON_MATCHING ?= 0
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# Build for the N64 (turn this off for ports)
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TARGET_N64 ?= 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Compiler to use (ido or gcc)
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COMPILER ?= ido
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@ -130,6 +132,9 @@ endif
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ifeq ($(NON_MATCHING),1)
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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VERSION_CFLAGS += -DTARGET_RPI
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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endif
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@ -185,10 +190,17 @@ EXE := $(BUILD_DIR)/$(TARGET).html
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else
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ifeq ($(WINDOWS_BUILD),1)
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EXE := $(BUILD_DIR)/$(TARGET).exe
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else #Linux builds here
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ifeq ($(TARGET_RPI),1)
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EXE := $(BUILD_DIR)/$(TARGET).arm
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else
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EXE := $(BUILD_DIR)/$(TARGET)
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endif
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endif
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endif
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ROM := $(BUILD_DIR)/$(TARGET).z64
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := sm64.ld
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@ -242,10 +254,34 @@ endif
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endif
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# Use a default opt flag for gcc
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ifeq ($(COMPILER),gcc)
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ifeq ($(NON_MATCHING),1)
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OPT_FLAGS := -O2
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endif
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ifeq ($(TARGET_RPI),1)
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machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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ifneq (,$(findstring armv6l,$(machine)))
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OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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endif
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# Raspberry Pi 2 and 3
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ifneq (,$(findstring armv7l,$(machine)))
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model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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ifneq (,$(findstring 3,$(model)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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else
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OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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endif
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endif
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# RPi4 / ARM A64 NEEDS TESTING 32BIT.
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ifneq (,$(findstring aarch64,$(machine)))
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OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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endif
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endif
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# File dependencies and variables for specific files
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include Makefile.split
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@ -466,6 +502,7 @@ CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fn
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else ifeq ($(TARGET_WEB),1)
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
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# Linux / Other builds below
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else
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CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
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CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
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@ -479,9 +516,14 @@ else
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
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else
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# Linux / Other builds below
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ifeq ($(TARGET_RPI),1)
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LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread
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endif
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endif
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endif #Added for Pi ifeq
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endif
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@ -839,7 +881,6 @@ $(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(
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endif
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.PHONY: all clean distclean default diff test load libultra
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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.DELETE_ON_ERROR:
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@ -80,15 +80,28 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
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static void gfx_sdl_init(void) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_ShowCursor(SDL_DISABLE); // Removes the cursor from view when upon the game's window.
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef TARGET_RPI
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#endif
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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#ifndef TARGET_RPI
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wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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#else
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wnd = SDL_CreateWindow("Super Mario 64 RPi (GLES2)", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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#endif
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if (configFullscreen)
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{
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