Fix snowman cap
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@ -29,6 +29,7 @@ const GeoLayout mr_blizzard_hidden_geo[] = {
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_set_player_colors),
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GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_ALPHA, 490, 14, 43, 305, 0, 248, mario_cap_m_logo_decal),
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GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_OPAQUE, 490, 14, 43, 305, 0, 248, mario_cap_seg3_dl_03022F48),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -246,7 +246,7 @@ static void mr_blizzard_act_death(void) {
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if (o->oAnimState) {
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gMarioStates[0].cap &= ~SAVE_FLAG_CAP_ON_MR_BLIZZARD;
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cap = spawn_object_relative(0, 5, 105, 0, o, MODEL_MARIOS_CAP, bhvNormalCap);
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cap = spawn_object_relative(0, 5, 105, 0, o, gMarioStates[0].character->capModelId, bhvNormalCap);
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if (cap != NULL) {
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cap->globalPlayerIndex = o->globalPlayerIndex;
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cap->oMoveAngleYaw = o->oFaceAngleYaw + (o->oFaceAngleRoll < 0 ? 0x4000 : -0x4000);
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