Fixed init_shadow crash
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@ -223,7 +223,7 @@ s8 init_shadow(struct Shadow *s, f32 xPos, f32 yPos, f32 zPos, s16 shadowScale,
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s->floorNormalY = 1.0;
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s->floorNormalZ = 0;
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s->floorOriginOffset = -waterLevel;
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} else {
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} else if (floorGeometry != NULL) {
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// Don't draw a shadow if the floor is lower than expected possible,
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// or if the y-normal is negative (an unexpected result).
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if (s->floorHeight < -10000.0 || floorGeometry->normalY <= 0.0) {
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