Fix Waluigi
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099b97b934
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@ -120,6 +120,7 @@ const GeoLayout waluigi_geo_right_hand[] = {
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// 0x1700053C
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// 0x1700053C
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const GeoLayout waluigi_geo_body[] = {
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const GeoLayout waluigi_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 32768),
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GEO_SCALE(0x00, 32768),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_butt), // starts sharing solid color with mario_torso (blue)
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_butt), // starts sharing solid color with mario_torso (blue)
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@ -185,6 +186,7 @@ const GeoLayout waluigi_geo_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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GEO_RETURN(),
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};
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};
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@ -309,6 +311,8 @@ const GeoLayout waluigi_vanish_geo_right_hand[] = {
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// 0x17001048
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// 0x17001048
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const GeoLayout waluigi_vanish_geo_body[] = {
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const GeoLayout waluigi_vanish_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 32768),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_butt),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_butt),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -373,6 +377,7 @@ const GeoLayout waluigi_vanish_geo_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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GEO_RETURN(),
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};
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};
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@ -460,6 +465,8 @@ const GeoLayout waluigi_metal_geo_right_hand[] = {
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// 0x17001AC4
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// 0x17001AC4
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const GeoLayout waluigi_metal_geo_body[] = {
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const GeoLayout waluigi_metal_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 32768),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_metal_butt), // starts sharing metal texture with the dls below
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_metal_butt), // starts sharing metal texture with the dls below
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -524,6 +531,7 @@ const GeoLayout waluigi_metal_geo_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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GEO_RETURN(),
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};
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};
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@ -611,6 +619,8 @@ const GeoLayout waluigi_metal_vanish_geo_right_hand[] = {
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// 0x170024B0
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// 0x170024B0
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const GeoLayout waluigi_metal_vanish_geo_body[] = {
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const GeoLayout waluigi_metal_vanish_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 32768),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_metal_butt),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_metal_butt),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -675,6 +685,7 @@ const GeoLayout waluigi_metal_vanish_geo_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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GEO_RETURN(),
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};
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};
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@ -1522,9 +1522,9 @@ static const Vtx waluigi_mouth_cap_on_dl_vertex[26] = {
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{{ {87, 59, 70}, 0, {1769, 103}, {249, 62, 110, 255} }},
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{{ {87, 59, 70}, 0, {1769, 103}, {249, 62, 110, 255} }},
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{{ {21, 81, 31}, 0, {1371, 773}, {245, 84, 94, 255} }},
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{{ {21, 81, 31}, 0, {1371, 773}, {245, 84, 94, 255} }},
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{{ {34, 104, 0}, 0, {1008, 644}, {14, 126, 0, 255} }},
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{{ {34, 104, 0}, 0, {1008, 644}, {14, 126, 0, 255} }},
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{{ {20, 65, -40}, 0, {469, 794}, {204, 44, 149, 255} }},
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{{ {21, 81, -31}, 0, {645, 773}, {245, 84, 162, 255} }},
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{{ {21, 81, -31}, 0, {645, 773}, {245, 84, 162, 255} }},
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{{ {63, 68, -64}, 0, {340, 322}, {242, 80, 158, 255} }},
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{{ {63, 68, -64}, 0, {340, 322}, {242, 80, 158, 255} }},
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{{ {20, 65, -40}, 0, {469, 794}, {204, 44, 149, 255} }},
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};
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};
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static const Vtx waluigi_face_cap_dl_vertex[44] = {
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static const Vtx waluigi_face_cap_dl_vertex[44] = {
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@ -1742,15 +1742,30 @@ const Gfx waluigi_hair_sideburn_cap_on_dl[] = {
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};
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};
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const Gfx waluigi_mouth_cap_on_dl[] = {
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const Gfx waluigi_mouth_cap_on_dl[] = {
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gsSPVertex(waluigi_mouth_cap_on_dl_vertex + 0, 10, 0),
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gsSPVertex(waluigi_mouth_cap_on_dl_vertex + 0, 16, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSP1Triangle(0, 2, 3, 0),
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gsSP1Triangle(1, 0, 3, 0),
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gsSP1Triangle(0, 3, 4, 0),
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gsSP1Triangle(3, 0, 4, 0),
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gsSP1Triangle(5, 0, 4, 0),
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gsSP1Triangle(4, 0, 5, 0),
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gsSP1Triangle(4, 6, 5, 0),
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gsSP1Triangle(6, 4, 5, 0),
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gsSP1Triangle(4, 7, 6, 0),
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gsSP1Triangle(4, 6, 7, 0),
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gsSP1Triangle(7, 8, 6, 0),
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gsSP1Triangle(6, 8, 7, 0),
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gsSP1Triangle(8, 9, 6, 0),
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gsSP1Triangle(8, 9, 7, 0),
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gsSP1Triangle(10, 7, 9, 0),
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gsSP1Triangle(10, 9, 11, 0),
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gsSP1Triangle(3, 10, 11, 0),
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gsSP1Triangle(3, 11, 12, 0),
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gsSP1Triangle(12, 11, 13, 0),
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gsSP1Triangle(12, 13, 14, 0),
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gsSP1Triangle(13, 15, 14, 0),
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gsSPVertex(waluigi_mouth_cap_on_dl_vertex + 16, 10, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSP1Triangle(1, 3, 2, 0),
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gsSP1Triangle(4, 3, 1, 0),
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gsSP1Triangle(3, 5, 2, 0),
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gsSP1Triangle(5, 3, 6, 0),
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gsSP1Triangle(7, 8, 9, 0),
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gsSP1Triangle(8, 6, 9, 0),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -21,5 +21,5 @@ CAP_R = 97
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CAP_G = 38
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CAP_G = 38
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CAP_B = 176
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CAP_B = 176
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EMBLEM_R = 255
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EMBLEM_R = 255
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EMBLEM_G = 189
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EMBLEM_G = 222
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EMBLEM_B = 0
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EMBLEM_B = 0
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@ -247,6 +247,9 @@ struct Character gCharacters[CT_MAX] = {
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// anim
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// anim
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.animOffsetEnabled = false,
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.animOffsetEnabled = false,
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// character anims
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.animWalking = WALUIGI_ANIM_WALKING,
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// sounds
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// sounds
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.soundFreqScale = 0.99f,
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.soundFreqScale = 0.99f,
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.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
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.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
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