Update built-in CS mods

This commit is contained in:
Agent X 2024-07-15 10:06:58 -04:00
parent 5e4ae9499b
commit e32c537525
7 changed files with 27 additions and 3 deletions

View File

@ -1,4 +1,4 @@
-- name: [CS] VL-Tone & Cjes Luigi -- name: [CS] \\#00ff00\\VL-Tone & Cjes Luigi
-- description: [CS] VL-Tone & Cjes Luigi\nBy Coop Deluxe Team\n\nnThis Character Select pack adds VL-Tone Luigi and Cjes Luigi, who was originally the model for luigi in earlier versions of sm64ex-coop. -- description: [CS] VL-Tone & Cjes Luigi\nBy Coop Deluxe Team\n\nnThis Character Select pack adds VL-Tone Luigi and Cjes Luigi, who was originally the model for luigi in earlier versions of sm64ex-coop.
if not _G.charSelectExists then if not _G.charSelectExists then
@ -20,6 +20,30 @@ local TEXT_MOD_NAME = "VL-Tone & Cjes Luigi"
local TEX_LUIGI = get_texture_info("luigi-icon") local TEX_LUIGI = get_texture_info("luigi-icon")
_G.charSelect.character_add("VL-Tone Luigi", {" A fanmade model of Luigi.", "The model was created for the", "program Toad's Tool 64, a romhack editor.", "This model is a nostalgic throwback to", "many players in the SM64 Community!"}, "VL-Tone", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, TEX_LUIGI) local PALETTE_VL = {
[PANTS] = {r = 0x20, g = 0x14, b = 0x7c}, -- 20147C
[SHIRT] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
[GLOVES] = {r = 0xff, g = 0xff, b = 0xff}, -- FFFFFF
[SHOES] = {r = 0x48, g = 0x20, b = 0x18}, -- 482018
[HAIR] = {r = 0x68, g = 0x24, b = 0x14}, -- 682414
[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79}, -- FEC179
[CAP] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
[EMBLEM] = {r = 0x00, g = 0x98, b = 0x00}, -- 009800
}
_G.charSelect.character_add("Cjes Luigi", {"Another fanmade Luigi model.", "The model originates from Super", "Luigi 64 in 2015.", "This model originally was the", "main Luigi model for sm64ex-coop before", "the giga leak occured in 2020 and", "eventually replaced it." }, "Cjes", {r = 0, g = 152, b = 0}, E_MODEL_CJES, CT_LUIGI, TEX_LUIGI) local PALETTE_CJES = {
[PANTS] = {r = 0x00, g = 0x00, b = 0xff}, -- 0000FF
[SHIRT] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
[GLOVES] = {r = 0xff, g = 0xff, b = 0xff}, -- FFFFFF
[SHOES] = {r = 0x50, g = 0x16, b = 0x07}, -- 501607
[HAIR] = {r = 0x73, g = 0x06, b = 0x00}, -- 730600
[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79}, -- FEC179
[CAP] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
[EMBLEM] = {r = 0x00, g = 0x8c, b = 0x00}, -- 008C00
}
CT_VL_LUIGI = _G.charSelect.character_add("VL-Tone Luigi", {" A fanmade model of Luigi.", "The model was created for the", "program Toad's Tool 64, a romhack editor.", "This model is a nostalgic throwback to", "many players in the SM64 Community!"}, "VL-Tone", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, TEX_LUIGI)
CT_CJES_LUIGI = _G.charSelect.character_add("Cjes Luigi", {"Another fanmade Luigi model.", "The model originates from Super", "Luigi 64 in 2015.", "This model originally was the", "main Luigi model for sm64ex-coop before", "the giga leak occured in 2020 and", "eventually replaced it." }, "Cjes", {r = 0, g = 140, b = 0}, E_MODEL_CJES, CT_LUIGI, TEX_LUIGI)
_G.charSelect.character_add_palette_preset(E_MODEL_VL, PALETTE_VL)
_G.charSelect.character_add_palette_preset(E_MODEL_CJES, PALETTE_CJES)