From e38cba8d19b9ad9da57b1cbbdb0a76c38fc4c6c7 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+Agent-11@users.noreply.github.com> Date: Sat, 23 Mar 2024 18:19:06 -0400 Subject: [PATCH] Consistent capitalization on loading screen --- src/pc/pc_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c index df038148..605612ef 100644 --- a/src/pc/pc_main.c +++ b/src/pc/pc_main.c @@ -326,7 +326,7 @@ void* main_game_init(void* isThreaded) { // check_for_updates(); // } - if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading rom assets")); } + if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets")); } rom_assets_load(); smlua_text_utils_init(); @@ -334,7 +334,7 @@ void* main_game_init(void* isThreaded) { enable_queued_mods(); REFRESH_MUTEX( gCurrLoadingSegment.percentage = 0; - loading_screen_set_segment_text("Starting game"); + loading_screen_set_segment_text("Starting Game"); ); // If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette)